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-rw-r--r--src/server/game/Server/WorldSession.cpp4
-rw-r--r--src/server/game/Server/WorldSession.h2
-rw-r--r--src/server/game/World/World.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 6bd99afa9f3..9da7b5c9b83 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -735,7 +735,7 @@ void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
-void WorldSession::SendAuthWaitQue(uint32 position)
+void WorldSession::SendAuthWaitQueue(uint32 position)
{
if (position == 0)
{
@@ -1299,7 +1299,7 @@ void WorldSession::InitializeSessionCallback(CharacterDatabaseQueryHolder const&
if (!m_inQueue)
SendAuthResponse(AUTH_OK, true);
else
- SendAuthWaitQue(0);
+ SendAuthWaitQueue(0);
SetInQueue(false);
ResetTimeOutTime(false);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 8525f805899..d2d31892004 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -480,7 +480,7 @@ class TC_GAME_API WorldSession
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
- void SendAuthWaitQue(uint32 position);
+ void SendAuthWaitQueue(uint32 position);
void SendFeatureSystemStatus();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index d509e308093..5e07e6be032 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -465,7 +465,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
- (*iter)->SendAuthWaitQue(position);
+ (*iter)->SendAuthWaitQueue(position);
return found;
}