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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index ca8cb4763d7..d610c2e0fb9 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17158,7 +17158,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
}
Movement::MoveSplineInit init(this);
- init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
+ init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetFacing(GetOrientation());
init.SetTransportExit();
init.Launch();
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index d7bf433677c..bf938c3af6c 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -399,7 +399,7 @@ void MotionMaster::MoveFall(uint32 id/*=0*/)
}
Movement::MoveSplineInit init(_owner);
- init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
+ init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);