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-rw-r--r--sql/updates/world/master/2018_02_11_06_world_2016_11_26_01_world.sql6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp189
2 files changed, 93 insertions, 102 deletions
diff --git a/sql/updates/world/master/2018_02_11_06_world_2016_11_26_01_world.sql b/sql/updates/world/master/2018_02_11_06_world_2016_11_26_01_world.sql
new file mode 100644
index 00000000000..5a521526f62
--- /dev/null
+++ b/sql/updates/world/master/2018_02_11_06_world_2016_11_26_01_world.sql
@@ -0,0 +1,6 @@
+-- Fixed speed for Supremus
+UPDATE `creature_template` SET `speed_walk`=2.4, `speed_run`=2.14286 WHERE `entry`=22898;
+-- Added unit_flag UNIT_FLAG_NOT_SELECTABLE in Supremus Volcano
+UPDATE `creature_template` SET `unit_flags`=`unit_flags`|33554432 WHERE `entry`=23085;
+-- Updated script name of creature Molten Flame
+UPDATE `creature_template` SET `ScriptName`='npc_molten_flame' WHERE `entry`=23095;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index d339cd17bfd..71f97358960 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -36,7 +36,10 @@ enum Spells
SPELL_MOLTEN_FLAME = 40980,
SPELL_VOLCANIC_ERUPTION = 40117,
SPELL_VOLCANIC_SUMMON = 40276,
- SPELL_BERSERK = 45078
+ SPELL_VOLCANIC_GEYSER = 42055,
+ SPELL_BERSERK = 45078,
+ SPELL_SNARE_SELF = 41922,
+ SPELL_CHARGE = 41581
};
enum Events
@@ -51,38 +54,14 @@ enum Events
enum Phases
{
- PHASE_STRIKE = 1,
- PHASE_CHASE = 2
+ PHASE_INITIAL = 1,
+ PHASE_STRIKE = 2,
+ PHASE_CHASE = 3
};
-enum EventGroups
+enum Actions
{
- GCD_CAST = 1
-};
-
-class molten_flame : public CreatureScript
-{
-public:
- molten_flame() : CreatureScript("molten_flame") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetBlackTempleAI<molten_flameAI>(creature);
- }
-
- struct molten_flameAI : public NullCreatureAI
- {
- molten_flameAI(Creature* creature) : NullCreatureAI(creature) { }
-
- void InitializeAI() override
- {
- float x, y, z;
- me->GetNearPoint(me, x, y, z, 1, 100, float(M_PI*2*rand_norm()));
- me->GetMotionMaster()->MovePoint(0, x, y, z);
- me->SetVisible(false);
- me->CastSpell(me, SPELL_MOLTEN_FLAME, true);
- }
- };
+ ACTION_DISABLE_VULCANO = 1
};
class boss_supremus : public CreatureScript
@@ -92,62 +71,65 @@ public:
struct boss_supremusAI : public BossAI
{
- boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
- {
- phase = 0;
- }
+ boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS) { }
void Reset() override
{
_Reset();
- phase = 0;
+ events.SetPhase(PHASE_INITIAL);
+ me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
+ me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
+ }
+
+ void EnterEvadeMode(EvadeReason /*why*/) override
+ {
+ summons.DespawnAll();
+ _DespawnAtEvade();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
ChangePhase();
- events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST);
- events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
+ events.ScheduleEvent(EVENT_BERSERK, Minutes(15));
+ events.ScheduleEvent(EVENT_FLAME, Seconds(20));
}
void ChangePhase()
{
- if (!phase || phase == PHASE_CHASE)
+ if (events.IsInPhase(PHASE_INITIAL) || events.IsInPhase(PHASE_CHASE))
{
- phase = PHASE_STRIKE;
+ events.SetPhase(PHASE_STRIKE);
DummyEntryCheckPredicate pred;
- summons.DoAction(EVENT_VOLCANO, pred);
- events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
- me->SetSpeedRate(MOVE_RUN, 1.2f);
+ summons.DoAction(ACTION_DISABLE_VULCANO, pred);
+ events.ScheduleEvent(EVENT_HATEFUL_STRIKE, Seconds(2), 0, PHASE_STRIKE);
+ me->RemoveAurasDueToSpell(SPELL_SNARE_SELF);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
else
{
- phase = PHASE_CHASE;
- events.ScheduleEvent(EVENT_VOLCANO, 5000, GCD_CAST, PHASE_CHASE);
- events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
- me->SetSpeedRate(MOVE_RUN, 0.9f);
+ events.SetPhase(PHASE_CHASE);
+ events.ScheduleEvent(EVENT_VOLCANO, Seconds(5), 0, PHASE_CHASE);
+ events.ScheduleEvent(EVENT_SWITCH_TARGET, Seconds(10), 0, PHASE_CHASE);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
+ DoCast(SPELL_SNARE_SELF);
}
DoResetThreat();
DoZoneInCombat();
- events.SetPhase(phase);
- events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000, GCD_CAST);
+ events.ScheduleEvent(EVENT_SWITCH_PHASE, Seconds(60));
}
Unit* CalculateHatefulStrikeTarget()
{
uint32 health = 0;
- Unit* target = NULL;
+ Unit* target = nullptr;
- ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
- ThreatContainer::StorageType::const_iterator i = threatlist.begin();
- for (i = threatlist.begin(); i != threatlist.end(); ++i)
+ ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
+ for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
- Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
{
if (unit->GetHealth() > health)
@@ -166,38 +148,32 @@ public:
switch (eventId)
{
case EVENT_BERSERK:
- DoCast(me, SPELL_BERSERK, true);
+ DoCastSelf(SPELL_BERSERK, true);
break;
case EVENT_FLAME:
- DoCast(me, SPELL_MOLTEN_PUNCH);
- events.DelayEvents(1500, GCD_CAST);
- events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
+ DoCast(SPELL_MOLTEN_PUNCH);
+ events.Repeat(Seconds(15), Seconds(20));
break;
case EVENT_HATEFUL_STRIKE:
if (Unit* target = CalculateHatefulStrikeTarget())
DoCast(target, SPELL_HATEFUL_STRIKE);
- events.DelayEvents(1000, GCD_CAST);
- events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
+ events.Repeat(Seconds(5));
break;
case EVENT_SWITCH_TARGET:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
DoResetThreat();
- me->AddThreat(target, 5000000.0f);
+ me->AddThreat(target, 1000000.0f);
+ DoCast(target, SPELL_CHARGE);
Talk(EMOTE_NEW_TARGET);
}
- events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
+ events.Repeat(Seconds(10));
break;
case EVENT_VOLCANO:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
- {
- //DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
- me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
- Talk(EMOTE_GROUND_CRACK);
- events.DelayEvents(1500, GCD_CAST);
- }
- events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
- return;
+ DoCastAOE(SPELL_VOLCANIC_SUMMON, true);
+ Talk(EMOTE_GROUND_CRACK);
+ events.Repeat(Seconds(10));
+ break;
case EVENT_SWITCH_PHASE:
ChangePhase();
break;
@@ -206,8 +182,6 @@ public:
}
}
- private:
- uint32 phase;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -216,52 +190,63 @@ public:
}
};
-class npc_volcano : public CreatureScript
+class npc_molten_flame : public CreatureScript
{
public:
- npc_volcano() : CreatureScript("npc_volcano") { }
+ npc_molten_flame() : CreatureScript("npc_molten_flame") { }
- struct npc_volcanoAI : public ScriptedAI
+ struct npc_molten_flameAI : public NullCreatureAI
{
- npc_volcanoAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- SetCombatMovement(false);
- }
+ npc_molten_flameAI(Creature* creature) : NullCreatureAI(creature) { }
- void Initialize()
+ void InitializeAI() override
{
- wait = 3000;
+ float x, y, z;
+ me->GetNearPoint(me, x, y, z, 1, 100.0f, float(M_PI * 2 * rand_norm()));
+ me->GetMotionMaster()->MovePoint(0, x, y, z);
+ DoCastSelf(SPELL_MOLTEN_FLAME, true);
}
+ };
- void Reset() override
- {
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- //DoCast(me, SPELL_VOLCANIC_ERUPTION);
- me->SetReactState(REACT_PASSIVE);
- Initialize();
- }
- uint32 wait;
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_molten_flameAI(creature);
+ }
+};
- void EnterCombat(Unit* /*who*/) override { }
+class npc_volcano : public CreatureScript
+{
+public:
+ npc_volcano() : CreatureScript("npc_volcano") { }
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ struct npc_volcanoAI : public NullCreatureAI
+ {
+ npc_volcanoAI(Creature* creature) : NullCreatureAI(creature) { }
- void DoAction(int32 /*info*/) override
+ void Reset() override
{
- me->RemoveAura(SPELL_VOLCANIC_ERUPTION);
+ _scheduler.Schedule(Seconds(3), [this](TaskContext /*context*/)
+ {
+ DoCastSelf(SPELL_VOLCANIC_ERUPTION);
+ });
}
- void UpdateAI(uint32 diff) override
+ void DoAction(int32 action) override
{
- if (wait <= diff)//wait 3secs before casting
+ if (action == ACTION_DISABLE_VULCANO)
{
- DoCast(me, SPELL_VOLCANIC_ERUPTION);
- wait = 60000;
+ me->RemoveAurasDueToSpell(SPELL_VOLCANIC_ERUPTION);
+ me->RemoveAurasDueToSpell(SPELL_VOLCANIC_GEYSER);
}
- else wait -= diff;
}
+
+ void UpdateAI(uint32 diff) override
+ {
+ _scheduler.Update(diff);
+ }
+
+ private:
+ TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -273,6 +258,6 @@ public:
void AddSC_boss_supremus()
{
new boss_supremus();
- new molten_flame();
+ new npc_molten_flame();
new npc_volcano();
}