diff options
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 3 |
3 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 68cb8d346d0..fa80634e0f0 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -105,7 +105,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who) void npc_escortAI::MoveInLineOfSight(Unit* who) { - if (!me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) + if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(who)) return; diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index dc9f6d2681e..778edf8cab5 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -102,7 +102,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who) void FollowerAI::MoveInLineOfSight(Unit* who) { - if (!me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) + if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who)) return; diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index eca327e770e..cf544729ae9 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -466,6 +466,9 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const bool SmartAI::AssistPlayerInCombat(Unit* who) { + if (me->HasReactState(REACT_PASSIVE)) + return; + if (!who || !who->GetVictim()) return false; |