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-rw-r--r--sql/updates/world/2012_01_14_03_world_trinity_string.sql (renamed from sql/updates/world/2011_01_14_03_world_trinity_string.sql)0
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp4
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp18
5 files changed, 16 insertions, 10 deletions
diff --git a/sql/updates/world/2011_01_14_03_world_trinity_string.sql b/sql/updates/world/2012_01_14_03_world_trinity_string.sql
index 7dab007f774..7dab007f774 100644
--- a/sql/updates/world/2011_01_14_03_world_trinity_string.sql
+++ b/sql/updates/world/2012_01_14_03_world_trinity_string.sql
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 2656d882009..c17f5096748 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -368,7 +368,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::MoveFall()
+void MotionMaster::MoveFall(uint32 id/*=0*/)
{
// use larger distance for vmap height search than in most other cases
float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
@@ -387,7 +387,7 @@ void MotionMaster::MoveFall()
init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz);
init.SetFall();
init.Launch();
- Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 00f1701e591..a5bd0861b04 100755
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -163,7 +163,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0);
- void MoveFall();
+ void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);
void MoveSeekAssistanceDistract(uint32 timer);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 46c1cf425ed..11100e6297e 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -268,7 +268,7 @@ class boss_sindragosa : public CreatureScript
void MovementInform(uint32 type, uint32 point)
{
- if (type != POINT_MOTION_TYPE)
+ if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
return;
switch (point)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index 436336ec5b8..542243293de 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -94,6 +94,11 @@ enum SvalaPhase
SVALADEAD
};
+enum SvalaPoint
+{
+ POINT_FALL_GROUND = 1,
+};
+
#define DATA_INCREDIBLE_HULK 2043
static const float spectatorWP[2][3] =
@@ -258,16 +263,16 @@ public:
SetCombatMovement(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
- me->GetMotionMaster()->MoveFall();
+ me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
}
}
void MovementInform(uint32 motionType, uint32 pointId)
{
- if (motionType != POINT_MOTION_TYPE)
+ if (motionType != EFFECT_MOTION_TYPE)
return;
- if (pointId == 1)
+ if (pointId == POINT_FALL_GROUND)
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
@@ -288,7 +293,7 @@ public:
Phase = NORMAL;
SetCombatMovement(true);
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f, true))
me->GetMotionMaster()->MoveChase(target);
}
}
@@ -330,7 +335,7 @@ public:
{
std::list<Creature*> lspectatorList;
GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
- for(std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
+ for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
{
if ((*itr)->isAlive())
{
@@ -397,7 +402,8 @@ public:
Phase = NORMAL;
break;
}
- } else introTimer -= diff;
+ }
+ else introTimer -= diff;
return;
}