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-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp12
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp12
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp140
-rw-r--r--src/server/game/Conditions/ConditionMgr.h18
-rw-r--r--src/server/game/Entities/Player/Player.cpp39
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp3
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
-rw-r--r--src/server/game/Spells/Spell.cpp6
12 files changed, 132 insertions, 118 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 7efed2976c4..9d76ee5573d 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -259,7 +259,7 @@ void TurretAI::UpdateAI(uint32 /*diff*/)
// VehicleAI
//////////////
-VehicleAI::VehicleAI(Creature* creature) : CreatureAI(creature), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
+VehicleAI::VehicleAI(Creature* creature) : CreatureAI(creature), m_HasConditions(false), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
{
LoadConditions();
m_DoDismiss = false;
@@ -285,7 +285,7 @@ void VehicleAI::UpdateAI(uint32 diff)
void VehicleAI::OnCharmed(bool apply)
{
- if (!me->GetVehicleKit()->IsVehicleInUse() && !apply && !conditions.empty()) // was used and has conditions
+ if (!me->GetVehicleKit()->IsVehicleInUse() && !apply && m_HasConditions) // was used and has conditions
{
m_DoDismiss = true; // needs reset
}
@@ -297,16 +297,14 @@ void VehicleAI::OnCharmed(bool apply)
void VehicleAI::LoadConditions()
{
- conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
- if (!conditions.empty())
- TC_LOG_DEBUG("condition", "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
+ m_HasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
}
void VehicleAI::CheckConditions(uint32 diff)
{
if (m_ConditionsTimer < diff)
{
- if (!conditions.empty())
+ if (m_HasConditions)
{
if (Vehicle* vehicleKit = me->GetVehicleKit())
for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
@@ -314,7 +312,7 @@ void VehicleAI::CheckConditions(uint32 diff)
{
if (Player* player = passenger->ToPlayer())
{
- if (!sConditionMgr->IsObjectMeetToConditions(player, me, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry(), player, me))
{
player->ExitVehicle();
return; // check other pessanger in next tick
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index 647916e0b0a..26b5db3e7c8 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -112,7 +112,7 @@ struct VehicleAI : public CreatureAI
private:
void LoadConditions();
void CheckConditions(uint32 diff);
- ConditionContainer conditions;
+ bool m_HasConditions;
uint32 m_ConditionsTimer;
bool m_DoDismiss;
uint32 m_DismissTimer;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 055a323b735..e61bb0d229b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -89,13 +89,8 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
continue;
if (eventType == e /*&& (!i->event.event_phase_mask || IsInPhase(i->event.event_phase_mask)) && !(i->event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && i->runOnce)*/)
- {
- ConditionContainer conds = sConditionMgr->GetConditionsForSmartEvent(i->entryOrGuid, i->event_id, i->source_type);
- ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
-
- if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (sConditionMgr->IsObjectMeetingSmartEventConditions(i->entryOrGuid, i->event_id, i->source_type, unit, GetBaseObject()))
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
- }
}
}
@@ -2354,10 +2349,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
- ConditionContainer const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type);
- ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
-
- if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (sConditionMgr->IsObjectMeetingSmartEventConditions(e.entryOrGuid, e.event_id, e.source_type, unit, GetBaseObject()))
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
RecalcTimer(e, min, max);
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index feb375b51a2..1398feee9a1 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -678,41 +678,41 @@ ConditionMgr::~ConditionMgr()
Clean();
}
-uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionContainer const& conditions)
+uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionContainer const& conditions) const
{
if (conditions.empty())
return GRID_MAP_TYPE_MASK_ALL;
// groupId, typeMask
- std::map<uint32, uint32> ElseGroupStore;
+ std::map<uint32, uint32> elseGroupSearcherTypeMasks;
for (ConditionContainer::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
// no point of having not loaded conditions in list
ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list");
- std::map<uint32, uint32>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
+ std::map<uint32, uint32>::const_iterator itr = elseGroupSearcherTypeMasks.find((*i)->ElseGroup);
// group not filled yet, fill with widest mask possible
- if (itr == ElseGroupStore.end())
- ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
+ if (itr == elseGroupSearcherTypeMasks.end())
+ elseGroupSearcherTypeMasks[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
// no point of checking anymore, empty mask
- else if (!(*itr).second)
+ else if (!itr->second)
continue;
if ((*i)->ReferenceId) // handle reference
{
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference");
- ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
+ elseGroupSearcherTypeMasks[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
}
else // handle normal condition
{
// object will match conditions in one ElseGroupStore only when it matches all of them
// so, let's find a smallest possible mask which satisfies all conditions
- ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
+ elseGroupSearcherTypeMasks[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
}
}
// object will match condition when one of the checks in ElseGroupStore is matching
// so, let's include all possible masks
uint32 mask = 0;
- for (std::map<uint32, uint32>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
+ for (std::map<uint32, uint32>::const_iterator i = elseGroupSearcherTypeMasks.begin(); i != elseGroupSearcherTypeMasks.end(); ++i)
mask |= i->second;
return mask;
@@ -721,43 +721,43 @@ uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionContainer cons
bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const
{
// groupId, groupCheckPassed
- std::map<uint32, bool> ElseGroupStore;
- for (ConditionContainer::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
+ std::map<uint32, bool> elseGroupStore;
+ for (Condition const* condition : conditions)
{
- TC_LOG_DEBUG("condition", "ConditionMgr::IsPlayerMeetToConditionList %s val1: %u", (*i)->ToString().c_str(), (*i)->ConditionValue1);
- if ((*i)->isLoaded())
+ TC_LOG_DEBUG("condition", "ConditionMgr::IsPlayerMeetToConditionList %s val1: %u", condition->ToString().c_str(), condition->ConditionValue1);
+ if (condition->isLoaded())
{
//! Find ElseGroup in ElseGroupStore
- std::map<uint32, bool>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
+ std::map<uint32, bool>::const_iterator itr = elseGroupStore.find(condition->ElseGroup);
//! If not found, add an entry in the store and set to true (placeholder)
- if (itr == ElseGroupStore.end())
- ElseGroupStore[(*i)->ElseGroup] = true;
+ if (itr == elseGroupStore.end())
+ elseGroupStore[condition->ElseGroup] = true;
else if (!(*itr).second)
continue;
- if ((*i)->ReferenceId)//handle reference
+ if (condition->ReferenceId)//handle reference
{
- ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
+ ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find(condition->ReferenceId);
if (ref != ConditionReferenceStore.end())
{
- if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second))
- ElseGroupStore[(*i)->ElseGroup] = false;
+ if (!IsObjectMeetToConditionList(sourceInfo, ref->second))
+ elseGroupStore[condition->ElseGroup] = false;
}
else
{
TC_LOG_DEBUG("condition", "ConditionMgr::IsPlayerMeetToConditionList %s Reference template -%u not found",
- (*i)->ToString().c_str(), (*i)->ReferenceId); // checked at loading, should never happen
+ condition->ToString().c_str(), condition->ReferenceId); // checked at loading, should never happen
}
}
else //handle normal condition
{
- if (!(*i)->Meets(sourceInfo))
- ElseGroupStore[(*i)->ElseGroup] = false;
+ if (!condition->Meets(sourceInfo))
+ elseGroupStore[condition->ElseGroup] = false;
}
}
}
- for (std::map<uint32, bool>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
+ for (std::map<uint32, bool>::const_iterator i = elseGroupStore.begin(); i != elseGroupStore.end(); ++i)
if (i->second)
return true;
@@ -814,87 +814,121 @@ bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType)
return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
}
-ConditionContainer ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) const
+bool ConditionMgr::IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, ConditionSourceInfo& sourceInfo) const
{
- ConditionContainer spellCond;
if (sourceType > CONDITION_SOURCE_TYPE_NONE && sourceType < CONDITION_SOURCE_TYPE_MAX)
{
ConditionEntriesByTypeMap::const_iterator itr = ConditionStore.find(sourceType);
if (itr != ConditionStore.end())
{
- ConditionsByEntryMap::const_iterator i = (*itr).second.find(entry);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(entry);
+ if (i != itr->second.end())
{
- spellCond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
}
- return spellCond;
+
+ return true;
+}
+
+bool ConditionMgr::IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, WorldObject* target0, WorldObject* target1 /*= nullptr*/, WorldObject* target2 /*= nullptr*/) const
+{
+ ConditionSourceInfo conditionSource(target0, target1, target2);
+ return IsObjectMeetingNotGroupedConditions(sourceType, entry, conditionSource);
+}
+
+bool ConditionMgr::HasConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) const
+{
+ ConditionContainer spellCond;
+ if (sourceType > CONDITION_SOURCE_TYPE_NONE && sourceType < CONDITION_SOURCE_TYPE_MAX)
+ {
+ ConditionEntriesByTypeMap::const_iterator itr = ConditionStore.find(sourceType);
+ if (itr != ConditionStore.end())
+ if (itr->second.find(entry) != itr->second.end())
+ return true;
+ }
+ return false;
}
-ConditionContainer ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) const
+bool ConditionMgr::IsObjectMeetingSpellClickConditions(uint32 creatureId, uint32 spellId, WorldObject* clicker, WorldObject* target) const
{
- ConditionContainer cond;
ConditionEntriesByCreatureIdMap::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
if (itr != SpellClickEventConditionStore.end())
{
- ConditionsByEntryMap::const_iterator i = (*itr).second.find(spellId);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(spellId);
+ if (i != itr->second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForSpellClickEvent: found conditions for SpellClickEvent entry %u spell %u", creatureId, spellId);
+ ConditionSourceInfo sourceInfo(clicker, target);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
-ConditionContainer ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId) const
+ConditionContainer const* ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) const
+{
+ ConditionEntriesByCreatureIdMap::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
+ if (itr != SpellClickEventConditionStore.end())
+ {
+ ConditionsByEntryMap::const_iterator i = itr->second.find(spellId);
+ if (i != itr->second.end())
+ {
+ TC_LOG_DEBUG("condition", "GetConditionsForSpellClickEvent: found conditions for SpellClickEvent entry %u spell %u", creatureId, spellId);
+ return &i->second;
+ }
+ }
+ return nullptr;
+}
+
+bool ConditionMgr::IsObjectMeetingVehicleSpellConditions(uint32 creatureId, uint32 spellId, Player* player, Unit* vehicle) const
{
- ConditionContainer cond;
ConditionEntriesByCreatureIdMap::const_iterator itr = VehicleSpellConditionStore.find(creatureId);
if (itr != VehicleSpellConditionStore.end())
{
- ConditionsByEntryMap::const_iterator i = (*itr).second.find(spellId);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(spellId);
+ if (i != itr->second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
+ ConditionSourceInfo sourceInfo(player, vehicle);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
-ConditionContainer ConditionMgr::GetConditionsForSmartEvent(int64 entryOrGuid, uint32 eventId, uint32 sourceType) const
+bool ConditionMgr::IsObjectMeetingSmartEventConditions(int64 entryOrGuid, uint32 eventId, uint32 sourceType, Unit* unit, WorldObject* baseObject) const
{
- ConditionContainer cond;
SmartEventConditionContainer::const_iterator itr = SmartEventConditionStore.find(std::make_pair(entryOrGuid, sourceType));
if (itr != SmartEventConditionStore.end())
{
- ConditionsByEntryMap::const_iterator i = (*itr).second.find(eventId + 1);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(eventId + 1);
+ if (i != itr->second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid " SI64FMTD " eventId %u", entryOrGuid, eventId);
+ ConditionSourceInfo sourceInfo(unit, baseObject);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
-ConditionContainer ConditionMgr::GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId) const
+bool ConditionMgr::IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32 itemId, Player* player, Creature* vendor) const
{
- ConditionContainer cond;
ConditionEntriesByCreatureIdMap::const_iterator itr = NpcVendorConditionContainerStore.find(creatureId);
if (itr != NpcVendorConditionContainerStore.end())
{
ConditionsByEntryMap::const_iterator i = (*itr).second.find(itemId);
if (i != (*itr).second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForNpcVendorEvent: found conditions for creature entry %u item %u", creatureId, itemId);
+ ConditionSourceInfo sourceInfo(player, vendor);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
void ConditionMgr::LoadConditions(bool isReload)
@@ -1757,7 +1791,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) const
return true;
}
-bool ConditionMgr::isConditionTypeValid(Condition* cond)
+bool ConditionMgr::isConditionTypeValid(Condition* cond) const
{
if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX)
{
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index b58b3f4c2e9..312faacbc50 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -21,6 +21,7 @@
#include "Common.h"
+class Creature;
class Player;
class Unit;
class WorldObject;
@@ -256,19 +257,22 @@ class ConditionMgr
}
void LoadConditions(bool isReload = false);
- bool isConditionTypeValid(Condition* cond);
+ bool isConditionTypeValid(Condition* cond) const;
- uint32 GetSearcherTypeMaskForConditionList(ConditionContainer const& conditions);
+ uint32 GetSearcherTypeMaskForConditionList(ConditionContainer const& conditions) const;
bool IsObjectMeetToConditions(WorldObject* object, ConditionContainer const& conditions) const;
bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionContainer const& conditions) const;
bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const;
static bool CanHaveSourceGroupSet(ConditionSourceType sourceType);
static bool CanHaveSourceIdSet(ConditionSourceType sourceType);
- ConditionContainer GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) const;
- ConditionContainer GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) const;
- ConditionContainer GetConditionsForSmartEvent(int64 entryOrGuid, uint32 eventId, uint32 sourceType) const;
- ConditionContainer GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId) const;
- ConditionContainer GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId) const;
+ bool IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, ConditionSourceInfo& sourceInfo) const;
+ bool IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, WorldObject* target0, WorldObject* target1 = nullptr, WorldObject* target2 = nullptr) const;
+ bool HasConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) const;
+ bool IsObjectMeetingSpellClickConditions(uint32 creatureId, uint32 spellId, WorldObject* clicker, WorldObject* target) const;
+ ConditionContainer const* GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) const;
+ bool IsObjectMeetingVehicleSpellConditions(uint32 creatureId, uint32 spellId, Player* player, Unit* vehicle) const;
+ bool IsObjectMeetingSmartEventConditions(int64 entryOrGuid, uint32 eventId, uint32 sourceType, Unit* unit, WorldObject* baseObject) const;
+ bool IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32 itemId, Player* player, Creature* vendor) const;
struct ConditionTypeInfo
{
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 99ddc49641c..21b7b4b84a9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15047,8 +15047,7 @@ bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
{
- ConditionContainer conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId());
- if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId(), this))
{
if (msg)
{
@@ -15449,8 +15448,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
if (!quest)
continue;
- ConditionContainer conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
- if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId(), this))
continue;
QuestStatus status = GetQuestStatus(questId);
@@ -15477,8 +15475,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
if (!quest)
continue;
- ConditionContainer conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
- if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId(), this))
continue;
QuestStatus status = GetQuestStatus(questId);
@@ -20373,8 +20370,7 @@ void Player::VehicleSpellInitialize()
continue;
}
- ConditionContainer conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
- if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
+ if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle))
{
TC_LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
data << uint16(0) << uint8(0) << uint8(i+8);
@@ -21365,8 +21361,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
- ConditionContainer conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
- if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
+ if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature))
{
TC_LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry %u item %u", creature->GetEntry(), item);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
@@ -23305,16 +23300,18 @@ void Player::UpdateForQuestWorldObjects()
{
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
- ConditionContainer conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
- bool buildUpdateBlock = false;
- for (ConditionContainer::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
- if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
- buildUpdateBlock = true;
-
- if (buildUpdateBlock)
+ if (ConditionContainer const* conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId))
{
- obj->BuildValuesUpdateBlockForPlayer(&udata, this);
- break;
+ bool buildUpdateBlock = false;
+ for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr)
+ if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
+ buildUpdateBlock = true;
+
+ if (buildUpdateBlock)
+ {
+ obj->BuildValuesUpdateBlockForPlayer(&udata, this);
+ break;
+ }
}
}
}
@@ -25075,9 +25072,7 @@ bool Player::CanSeeSpellClickOn(Creature const* c) const
if (!itr->second.IsFitToRequirements(this, c))
return false;
- ConditionContainer conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
- ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
- if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (sConditionMgr->IsObjectMeetingSpellClickConditions(c->GetEntry(), itr->second.spellId, const_cast<Player*>(this), const_cast<Creature*>(c)))
return true;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f14d6a73226..16fa3cd7f06 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12303,9 +12303,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
continue;
// do checks using conditions table
- ConditionContainer conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
- ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
- if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id, eventInfo.GetActor(), eventInfo.GetActionTarget()))
continue;
// AuraScript Hook
@@ -15210,9 +15208,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
continue;
//! Check database conditions
- ConditionContainer conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
- ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
- if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (!sConditionMgr->IsObjectMeetingSpellClickConditions(spellClickEntry, itr->second.spellId, clicker, this))
continue;
Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 065f4f0845b..92d94e65649 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -598,8 +598,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
continue;
}
- ConditionContainer conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), vendorItem->item);
- if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
+ if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), vendorItem->item, _player, vendor))
{
TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), vendorItem->item);
continue;
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index e8552681a72..0267061bc69 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1037,7 +1037,7 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
}
-bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
+bool ScriptMgr::OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo)
{
ASSERT(condition);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index cf31cdc1e86..68a37163695 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -602,7 +602,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const final override { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
+ virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -1029,7 +1029,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
+ bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index f5db15139a8..dd5519dc7b1 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1855,9 +1855,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
return false;
// do checks using conditions table
- ConditionContainer conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId());
- ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
- if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId(), eventInfo.GetActor(), eventInfo.GetActionTarget()))
return false;
// AuraScript Hook
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 68bf45f2213..3045a0807ca 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4821,10 +4821,8 @@ SpellCastResult Spell::CheckCast(bool strict)
// check spell cast conditions from database
{
- ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster);
- condInfo.mConditionTargets[1] = m_targets.GetObjectTarget();
- ConditionContainer conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
- if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster, m_targets.GetObjectTarget());
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id, condInfo))
{
// mLastFailedCondition can be NULL if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)