diff options
-rw-r--r-- | src/server/game/Entities/Object/Position.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Position.h b/src/server/game/Entities/Object/Position.h index 385f9be2cce..b082e661d51 100644 --- a/src/server/game/Entities/Object/Position.h +++ b/src/server/game/Entities/Object/Position.h @@ -97,8 +97,8 @@ public: float GetExactDist2dSq(const float x, const float y) const { - float dx = m_positionX - x; - float dy = m_positionY - y; + float dx = x - m_positionX; + float dy = y - m_positionY; return dx*dx + dy*dy; } float GetExactDist2dSq(Position const& pos) const { return GetExactDist2dSq(pos.m_positionX, pos.m_positionY); } @@ -110,7 +110,7 @@ public: float GetExactDistSq(float x, float y, float z) const { - float dz = m_positionZ - z; + float dz = z - m_positionZ; return GetExactDist2dSq(x, y) + dz*dz; } float GetExactDistSq(Position const& pos) const { return GetExactDistSq(pos.m_positionX, pos.m_positionY, pos.m_positionZ); } @@ -125,8 +125,8 @@ public: float GetAbsoluteAngle(float x, float y) const { - float dx = m_positionX - x; - float dy = m_positionY - y; + float dx = x - m_positionX; + float dy = y - m_positionY; return NormalizeOrientation(std::atan2(dy, dx)); } float GetAbsoluteAngle(Position const& pos) const { return GetAbsoluteAngle(pos.m_positionX, pos.m_positionY); } |