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-rw-r--r--src/common/Collision/DynamicTree.cpp1
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp9
2 files changed, 6 insertions, 4 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index bae8ab38dc1..bfe33c9eae7 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -26,6 +26,7 @@
#include "Timer.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
+#include "WorldModel.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 2c95187fbb2..6ad062d466f 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -15,13 +15,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "VMapFactory.h"
-#include "VMapManager2.h"
-#include "VMapDefinitions.h"
-#include "WorldModel.h"
#include "GameObjectModel.h"
#include "Log.h"
+#include "MapTree.h"
#include "Timer.h"
+#include "VMapDefinitions.h"
+#include "VMapFactory.h"
+#include "VMapManager2.h"
+#include "WorldModel.h"
using G3D::Vector3;
using G3D::Ray;