diff options
| -rw-r--r-- | sql/updates/world/2015_03_19_00_world.sql | 4 | ||||
| -rw-r--r-- | src/server/game/Miscellaneous/Language.h | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 3 |
3 files changed, 9 insertions, 2 deletions
diff --git a/sql/updates/world/2015_03_19_00_world.sql b/sql/updates/world/2015_03_19_00_world.sql new file mode 100644 index 00000000000..b08542dab48 --- /dev/null +++ b/sql/updates/world/2015_03_19_00_world.sql @@ -0,0 +1,4 @@ +UPDATE `trinity_string` SET `content_default` = 'Map: %u (%s) Zone: %u (%s) Area: %u (%s) Phase: %u\nX: %f Y: %f Z: %f Orientation: %f' WHERE `entry` = 101; +DELETE FROM `trinity_string` WHERE `entry` = 185; +INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES +(185, 'grid[%u,%u]cell[%u,%u] InstanceID: %u\n ZoneX: %f ZoneY: %f\nGroundZ: %f FloorZ: %f Have height data (Map: %u VMap: %u MMap: %u)'); diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 446ee2606e1..0e89c3f7a0d 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -215,7 +215,9 @@ enum TrinityStrings LANG_PHASING_PHASEMASK = 182, LANG_PHASING_REPORT_STATUS = 183, LANG_PHASING_NO_DEFINITIONS = 184, // Phasing - // Room for more level 1 185-199 not used + + LANG_GRID_POSITION = 185, + // Room for more level 1 186-199 not used // level 2 chat LANG_NO_SELECTION = 200, diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index bc8f7bad5fb..cf1bc4fbb0e 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -238,7 +238,8 @@ public: zoneId, (zoneEntry ? zoneEntry->ZoneName : unknown), areaId, (areaEntry ? areaEntry->ZoneName : unknown), object->GetPhaseMask(), - object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), + object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation()); + handler->PSendSysMessage(LANG_GRID_POSITION, cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap); |
