diff options
-rw-r--r-- | sql/updates/4371_world_spell_linked_spell.sql | 5 | ||||
-rw-r--r-- | src/game/Unit.cpp | 4 |
2 files changed, 7 insertions, 2 deletions
diff --git a/sql/updates/4371_world_spell_linked_spell.sql b/sql/updates/4371_world_spell_linked_spell.sql new file mode 100644 index 00000000000..ea6fc9a8f45 --- /dev/null +++ b/sql/updates/4371_world_spell_linked_spell.sql @@ -0,0 +1,5 @@ +DELETE FROM `spell_linked_spell` WHERE `spell_trigger` IN (48384, 48395, 48396); +INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES +(48384, 50170, 2, 'Improved Moonkin Form'), +(48395, 50171, 2, 'Improved Moonkin Form'), +(48396, 50172, 2, 'Improved Moonkin Form');
\ No newline at end of file diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 10867f501c1..33a6c55433f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12519,8 +12519,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag // Player is loaded now - do not allow passive spell casts to proc if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading()) return; - // For melee/ranged based attack need update skills and set some Aura states - if (procFlag & MELEE_BASED_TRIGGER_MASK) + // For melee/ranged based attack need update skills and set some Aura states if victim present + if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget) { // Update skills here for players if (GetTypeId() == TYPEID_PLAYER) |