diff options
-rw-r--r-- | sql/updates/1159_world.sql | 10 | ||||
-rw-r--r-- | sql/updates/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/npc/npcs_special.cpp | 2 | ||||
-rw-r--r-- | src/game/Creature.cpp | 40 | ||||
-rw-r--r-- | src/game/Creature.h | 7 | ||||
-rw-r--r-- | src/game/CreatureAI.cpp | 6 | ||||
-rw-r--r-- | src/game/CreatureAI.h | 8 | ||||
-rw-r--r-- | src/game/GridNotifiersImpl.h | 6 | ||||
-rw-r--r-- | src/game/Object.cpp | 2 | ||||
-rw-r--r-- | src/game/OutdoorPvP.cpp | 2 | ||||
-rw-r--r-- | src/game/Pet.cpp | 10 | ||||
-rw-r--r-- | src/game/PetAI.cpp | 3 | ||||
-rw-r--r-- | src/game/PetHandler.cpp | 7 | ||||
-rw-r--r-- | src/game/Player.cpp | 4 | ||||
-rw-r--r-- | src/game/Spell.cpp | 4 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 12 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 1 | ||||
-rw-r--r-- | src/game/TemporarySummon.cpp | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 71 | ||||
-rw-r--r-- | src/game/Unit.h | 18 |
20 files changed, 121 insertions, 97 deletions
diff --git a/sql/updates/1159_world.sql b/sql/updates/1159_world.sql new file mode 100644 index 00000000000..b237e0422c4 --- /dev/null +++ b/sql/updates/1159_world.sql @@ -0,0 +1,10 @@ +DELETE from `spell_affect` where entry=16999; +DELETE from `spell_affect` where entry=16998; +INSERT INTO `spell_affect` VALUES (16998, 0, 0x40000001000); +INSERT INTO `spell_affect` VALUES (16998, 1, 0x40000001000); +INSERT INTO `spell_affect` VALUES (16998, 2, 0x40000001000); +INSERT INTO `spell_affect` VALUES (16999, 0, 0x40000001000); +INSERT INTO `spell_affect` VALUES (16999, 1, 0x40000001000); +INSERT INTO `spell_affect` VALUES (16999, 2, 0x40000001000); + + diff --git a/sql/updates/CMakeLists.txt b/sql/updates/CMakeLists.txt index ab0bad2f196..c21a645c696 100644 --- a/sql/updates/CMakeLists.txt +++ b/sql/updates/CMakeLists.txt @@ -170,5 +170,6 @@ INSTALL(FILES 1074_world_scripts.sql 1138_world.sql 1142_world.sql -1156_world.sql +1159_world.sql +1160_world.sql DESTINATION share/trinity/sql/updates) diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index 3a113b8fae6..dd043c73494 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -905,7 +905,7 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI if (apply) { // Initialize the action bar without the melee attack command - m_creature->InitCharmInfo(m_creature); + m_creature->InitCharmInfo(); m_creature->GetCharmInfo()->InitEmptyActionBar(false); m_creature->SetReactState(REACT_PASSIVE); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 23ae8229251..00e826404e6 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -132,7 +132,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { assistant->SetNoCallAssistance(true); assistant->CombatStart(victim); - if(assistant->AI()) + if(assistant->IsAIEnabled) assistant->AI()->AttackStart(victim); } } @@ -141,7 +141,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) } Creature::Creature() : -Unit(), i_AI(NULL), i_AI_possessed(NULL), +Unit(), i_AI(NULL), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), m_lootMoney(0), m_lootRecipient(0), m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), @@ -169,12 +169,6 @@ Creature::~Creature() delete i_AI; i_AI = NULL; - - if (i_AI_possessed) - { - delete i_AI_possessed; - i_AI_possessed = NULL; - } } void Creature::AddToWorld() @@ -490,7 +484,7 @@ void Creature::Update(uint32 diff) if(!isAlive()) break; - if(!IsInEvadeMode() && m_AI_enabled) + if(!IsInEvadeMode() && IsAIEnabled) { // do not allow the AI to be changed during update m_AI_locked = true; @@ -607,36 +601,10 @@ bool Creature::AIM_Initialize(CreatureAI* ai) i_AI = ai ? ai : FactorySelector::selectAI(this); if (oldAI) delete oldAI; - m_AI_enabled = true; + IsAIEnabled = true; return true; } -void Creature::InitPossessedAI() -{ - if (!isPossessed()) return; - - if (!i_AI_possessed) - i_AI_possessed = new PossessedAI(this); - - // Signal the old AI that it's been disabled - i_AI->OnPossess(true); - - if(!(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CHARM_AI)) - m_AI_enabled = false; -} - -void Creature::DisablePossessedAI() -{ - if (!i_AI_possessed) return; - - delete i_AI_possessed; - - // Signal the old AI that it's been re-enabled - i_AI->OnPossess(false); - - m_AI_enabled = true; -} - bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data) { SetMapId(map->GetId()); diff --git a/src/game/Creature.h b/src/game/Creature.h index ea81053aab3..fc5318c1cdb 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -132,7 +132,7 @@ enum CreatureFlagsExtra CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging) - CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed + //CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted }; @@ -402,7 +402,6 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns; class TRINITY_DLL_SPEC Creature : public Unit { CreatureAI *i_AI; - CreatureAI *i_AI_possessed; public: @@ -467,11 +466,9 @@ class TRINITY_DLL_SPEC Creature : public Unit bool IsInEvadeMode() const; bool AIM_Initialize(CreatureAI* ai = NULL); - void InitPossessedAI(); - void DisablePossessedAI(); void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); - CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; } + CreatureAI* AI() { return i_AI; } uint32 GetShieldBlockValue() const //dunno mob block value { diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 409463b0052..fa512fce726 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -36,6 +36,12 @@ void UnitAI::AttackStart(Unit *victim) } } +//Enable PlayerAI when charmed +void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; } + +//Disable CreatureAI when charmed +void CreatureAI::OnCharmed(bool apply) { me->IsAIEnabled = !apply; } + void CreatureAI::MoveInLineOfSight(Unit *who) { if(!me->getVictim() && me->canStartAttack(who)) diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index a259475b543..fbfb8605866 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -78,6 +78,9 @@ class TRINITY_DLL_SPEC UnitAI UnitAI(Unit *u) : me(u) {} virtual void AttackStart(Unit *); virtual void UpdateAI(const uint32 diff) = 0; + + // Called when unit is charmed + virtual void OnCharmed(bool apply) = 0; }; class TRINITY_DLL_SPEC PlayerAI : public UnitAI @@ -86,6 +89,8 @@ class TRINITY_DLL_SPEC PlayerAI : public UnitAI Player *me; public: PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {} + + void OnCharmed(bool apply); }; class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI @@ -140,8 +145,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called at waypoint reached or point movement finished virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {} - // Called when AI is temporarily replaced or put back when possess is applied or removed - virtual void OnPossess(bool apply) {} + void OnCharmed(bool apply); }; struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 57fde9423d5..2a8b41f4fc8 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -74,7 +74,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) // Creature AI reaction if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() ) + if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() ) c->AI()->MoveInLineOfSight(pl); } } @@ -83,13 +83,13 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() ) + if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() ) c1->AI()->MoveInLineOfSight(c2); } if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() ) + if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() ) c2->AI()->MoveInLineOfSight(c1); } } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 3952ed12ed4..10eafcba93d 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1601,7 +1601,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa pCreature->SetHomePosition(x, y, z, ang); pCreature->Summon(spwtype, despwtime); - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI()) + if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->JustSummoned(pCreature); if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0]) diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index 57f072ebbef..99b1c9a55f0 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -56,7 +56,7 @@ void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr) { if(m_CapturePointCreature) if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature)) - if(c->AI()) + if(c->IsAIEnabled) c->AI()->MoveInLineOfSight(plr); } diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 00452fc0d95..a5d80266242 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -83,12 +83,12 @@ Pet::Pet(PetType type) : Creature() m_auraUpdateMask = 0; // pets always have a charminfo, even if they are not actually charmed - CharmInfo* charmInfo = InitCharmInfo(this); + CharmInfo* charmInfo = InitCharmInfo(); if(type == MINI_PET || type == POSSESSED_PET) // always passive - charmInfo->SetReactState(REACT_PASSIVE); + SetReactState(REACT_PASSIVE); else if(type == GUARDIAN_PET) // always aggressive - charmInfo->SetReactState(REACT_AGGRESSIVE); + SetReactState(REACT_AGGRESSIVE); m_spells.clear(); m_Auras.clear(); @@ -253,7 +253,7 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID()); - m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() )); + SetReactState( ReactStates( fields[6].GetUInt8() )); m_loyaltyPoints = fields[7].GetInt32(); uint32 savedhealth = fields[13].GetUInt32(); @@ -445,7 +445,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << GetNativeDisplayId() << ", " << getLevel() << ", " << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " - << uint32(m_charmInfo->GetReactState()) << ", " + << uint32(GetReactState()) << ", " << m_loyaltyPoints << ", " << GetLoyaltyLevel() << ", " << m_TrainingPoints << ", " diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index f841d83fdb0..cf639f84db5 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -47,7 +47,6 @@ PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LO void PetAI::MoveInLineOfSight(Unit *u) { if( !i_pet.getVictim() && i_pet.GetCharmInfo() && - i_pet.GetCharmInfo()->HasReactState(REACT_AGGRESSIVE) && i_pet.IsHostileTo( u ) && i_pet.canAttack(u) && u->isInAccessiblePlaceFor(&i_pet)) { @@ -181,7 +180,7 @@ void PetAI::UpdateAI(const uint32 diff) } else if(owner && i_pet.GetCharmInfo()) { - if(owner->isInCombat() && !(i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY))) + if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY))) { AttackStart(owner->getAttackerForHelper()); } diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 05c889b8cf9..19b05797618 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -120,7 +120,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if(pet->GetTypeId() != TYPEID_PLAYER) { - if (((Creature*)pet)->AI()) + if (((Creature*)pet)->IsAIEnabled) ((Creature*)pet)->AI()->AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl @@ -165,7 +165,8 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) case REACT_PASSIVE: //passive case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete - charmInfo->SetReactState( ReactStates(spellid) ); + if(pet->GetTypeId() == TYPEID_UNIT) + ((Creature*)pet)->SetReactState( ReactStates(spellid) ); break; } break; @@ -241,7 +242,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if(pet->getVictim()) pet->AttackStop(); pet->GetMotionMaster()->Clear(); - if (((Creature*)pet)->AI()) + if (((Creature*)pet)->IsAIEnabled) ((Creature*)pet)->AI()->AttackStart(unit_target); } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 9aa5d9b8b74..5c9c0c978e2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -16429,7 +16429,7 @@ void Player::PetSpellInitialize() CharmInfo *charmInfo = pet->GetCharmInfo(); //16 - data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); + data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); for(uint32 i = 0; i < 10; i++) //40 { @@ -16538,7 +16538,7 @@ void Player::CharmSpellInitialize() data << (uint64)charm->GetGUID() << uint32(0x00000000); if(charm->GetTypeId() != TYPEID_PLAYER) - data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()); + data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState()); else data << uint8(0) << uint8(0); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cc75eed5b4e..707f1819968 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1212,10 +1212,10 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) } } - if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) + if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsAIEnabled) ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo); - if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI()) + if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo); for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index cad6190294d..64b7811d462 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1146,7 +1146,7 @@ void Spell::EffectDummy(uint32 i) pCreature->SetHealth(health); - if(pCreature->AI()) + if(pCreature->IsAIEnabled) pCreature->AI()->AttackStart(m_caster); return; @@ -1178,7 +1178,7 @@ void Spell::EffectDummy(uint32 i) pCreature->SetHealth(health); ((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID()); - if (pCreature->AI()) + if (pCreature->IsAIEnabled) pCreature->AI()->AttackStart(m_caster); return; @@ -3244,7 +3244,7 @@ void Spell::EffectSummon(uint32 i) name.append(petTypeSuffix[spawnCreature->getPetType()]); spawnCreature->SetName( name ); - spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE ); + spawnCreature->SetReactState( REACT_DEFENSIVE ); } void Spell::EffectLearnSpell(uint32 i) @@ -3471,7 +3471,7 @@ void Spell::EffectPickPocket(uint32 /*i*/) { // Reveal action + get attack m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); - if (((Creature*)unitTarget)->AI()) + if (((Creature*)unitTarget)->IsAIEnabled) ((Creature*)unitTarget)->AI()->AttackStart(m_caster); } } @@ -4022,9 +4022,9 @@ void Spell::EffectSummonPet(uint32 i) if(m_caster->GetTypeId() == TYPEID_UNIT) { if ( ((Creature*)m_caster)->isTotem() ) - pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE); + pet->SetReactState(REACT_AGGRESSIVE); else - pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE); + pet->SetReactState(REACT_DEFENSIVE); } pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 6ab141bba90..c01b3c69ca3 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -751,6 +751,7 @@ bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellI switch(spec1) { case SPELL_JUDGEMENT: + case SPELL_MAGE_POLYMORPH: if(GetSpellSpecific(spellInfo2->Id) == spec1) return true; break; diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp index d30ad9ec56e..bbe8fa9c104 100644 --- a/src/game/TemporarySummon.cpp +++ b/src/game/TemporarySummon.cpp @@ -176,7 +176,7 @@ void TemporarySummon::UnSummon() AddObjectToRemoveList(); Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL; - if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI()) + if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->IsAIEnabled) { ((Creature*)sum)->AI()->SummonedCreatureDespawn(this); } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index bb0229aeef5..a3fc2400208 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -149,7 +149,7 @@ bool IsPassiveStackableSpell( uint32 spellId ) Unit::Unit() : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) -, m_IsInNotifyList(false), m_Notified(false), m_AI_enabled(false) +, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false) { m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; @@ -627,7 +627,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } //Script Event damage taken - if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() ) + if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled ) { ((Creature *)pVictim)->AI()->DamageTaken(this, damage); @@ -778,7 +778,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(!getVictim()) /*{ // if have target and damage pVictim just call AI reaction - if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI()) + if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled) ((Creature*)pVictim)->AI()->AttackedBy(this); } else*/ @@ -8283,7 +8283,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) m_attacking = victim; m_attacking->_addAttacker(this); - //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI()) + //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled) // ((Creature*)m_attacking)->AI()->AttackedBy(this); if(GetTypeId()==TYPEID_UNIT) @@ -8703,6 +8703,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } } + bool hasmangle=false; // .. taken pct: dummy auras AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) @@ -8725,6 +8726,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 //Mangle case 2312: case 44955: + // don't apply mod twice + if (hasmangle) + break; + hasmangle=true; for(int j=0;j<3;j++) { if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED) @@ -9831,7 +9836,7 @@ void Unit::CombatStart(Unit* target) target->SetStandState(PLAYER_STATE_NONE); if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER - && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI()) + && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) ((Creature*)target)->AI()->AttackStart(this); SetInCombatWith(target); @@ -10454,7 +10459,7 @@ void Unit::TauntApply(Unit* taunter) return; SetInFront(taunter); - if (((Creature*)this)->AI()) + if (((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->AttackStart(taunter); m_ThreatManager.tauntApply(taunter); @@ -10478,7 +10483,7 @@ void Unit::TauntFadeOut(Unit *taunter) if(m_ThreatManager.isThreatListEmpty()) { - if(((Creature*)this)->AI()) + if(((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->EnterEvadeMode(); return; } @@ -10489,7 +10494,7 @@ void Unit::TauntFadeOut(Unit *taunter) if (target && target != taunter) { SetInFront(target); - if (((Creature*)this)->AI()) + if (((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->AttackStart(target); } } @@ -11225,21 +11230,43 @@ void Unit::CleanupsBeforeDelete() RemoveFromWorld(); } -CharmInfo* Unit::InitCharmInfo(Unit *charm) +CharmInfo* Unit::InitCharmInfo() { if(!m_charmInfo) - m_charmInfo = new CharmInfo(charm); + m_charmInfo = new CharmInfo(this); return m_charmInfo; } +void Unit::DeleteCharmInfo() +{ + if(!m_charmInfo) + return; + + delete m_charmInfo; + m_charmInfo = NULL; +} + CharmInfo::CharmInfo(Unit* unit) -: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0), m_barInit(false) +: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) { for(int i =0; i<4; ++i) { m_charmspells[i].spellId = 0; m_charmspells[i].active = ACT_DISABLED; } + if(m_unit->GetTypeId() == TYPEID_UNIT) + { + m_oldReactState = ((Creature*)m_unit)->GetReactState(); + ((Creature*)m_unit)->SetReactState(REACT_PASSIVE); + } +} + +CharmInfo::~CharmInfo() +{ + if(m_unit->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_unit)->SetReactState(m_oldReactState); + } } void CharmInfo::InitPetActionBar() @@ -12084,7 +12111,7 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID) // attack caster if can Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL); - if(caster && caster != getVictim() && ((Creature*)this)->AI()) + if(caster && caster != getVictim() && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->AttackStart(caster); } } @@ -12768,7 +12795,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) ((Player*)pVictim)->GetSession()->SendPacket(&data); } // Call KilledUnit for creatures - if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->KilledUnit(pVictim); // last damage from non duel opponent or opponent controlled creature @@ -12791,11 +12818,11 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) } // Call KilledUnit for creatures, this needs to be called after the lootable flag is set - if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->KilledUnit(pVictim); // Call creature just died function - if (cVictim->AI()) + if (cVictim->IsAIEnabled) cVictim->AI()->JustDied(this); // Dungeon specific stuff, only applies to players killing creatures @@ -13059,7 +13086,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) if(GetTypeId() == TYPEID_UNIT) { - ((Creature*)this)->InitPossessedAI(); + ((Creature*)this)->AI()->OnCharmed(true); StopMoving(); GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); @@ -13074,8 +13101,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) // Pets already have a properly initialized CharmInfo, don't overwrite it. if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) { - CharmInfo *charmInfo = InitCharmInfo(this); - charmInfo->SetReactState(REACT_DEFENSIVE); + CharmInfo *charmInfo = InitCharmInfo(); if(possess) charmInfo->InitPossessCreateSpells(); else @@ -13145,8 +13171,8 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) if(!((Creature*)this)->isPet()) RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - ((Creature*)this)->DisablePossessedAI(); - if(isAlive() && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->OnCharmed(false); + if(isAlive() && ((Creature*)this)->IsAIEnabled) { if(charmer && !IsFriendlyTo(charmer)) { @@ -13192,6 +13218,11 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) } } + if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) + { + DeleteCharmInfo(); + } + if(possess || charmer->GetTypeId() == TYPEID_PLAYER) { // Remove pet spell action bar diff --git a/src/game/Unit.h b/src/game/Unit.h index c6648f00a30..d103525208c 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -709,15 +709,16 @@ struct TRINITY_DLL_SPEC CharmInfo { public: explicit CharmInfo(Unit* unit); + ~CharmInfo(); uint32 GetPetNumber() const { return m_petnumber; } void SetPetNumber(uint32 petnumber, bool statwindow); void SetCommandState(CommandStates st) { m_CommandState = st; } CommandStates GetCommandState() { return m_CommandState; } bool HasCommandState(CommandStates state) { return (m_CommandState == state); } - void SetReactState(ReactStates st) { m_reactState = st; } - ReactStates GetReactState() { return m_reactState; } - bool HasReactState(ReactStates state) { return (m_reactState == state); } + //void SetReactState(ReactStates st) { m_reactState = st; } + //ReactStates GetReactState() { return m_reactState; } + //bool HasReactState(ReactStates state) { return (m_reactState == state); } void InitPossessCreateSpells(); void InitCharmCreateSpells(); @@ -734,9 +735,12 @@ struct TRINITY_DLL_SPEC CharmInfo UnitActionBarEntry PetActionBar[10]; CharmSpellEntry m_charmspells[4]; CommandStates m_CommandState; - ReactStates m_reactState; + //ReactStates m_reactState; uint32 m_petnumber; bool m_barInit; + + //for restoration after charmed + ReactStates m_oldReactState; }; // for clearing special attacks @@ -1103,7 +1107,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool isPossessing(Unit* u) const { return u->isPossessed() && GetCharmGUID() == u->GetGUID(); } CharmInfo* GetCharmInfo() { return m_charmInfo; } - CharmInfo* InitCharmInfo(Unit* charm); + CharmInfo* InitCharmInfo(); + void DeleteCharmInfo(); SharedVisionList const& GetSharedVisionList() { return m_sharedVision; } void AddPlayerToVision(Player* plr); void RemovePlayerFromVision(Player* plr); @@ -1414,6 +1419,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject } uint32 GetReducedThreatPercent() { return m_reducedThreatPercent; } Unit *GetMisdirectionTarget() { return m_misdirectionTargetGUID ? GetUnit(*this, m_misdirectionTargetGUID) : NULL; } + + bool IsAIEnabled; protected: explicit Unit (); @@ -1466,7 +1473,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject ThreatManager m_ThreatManager; - bool m_AI_enabled; private: void SendAttackStop(Unit* victim); // only from AttackStop(Unit*) //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) |