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-rw-r--r--src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
index 81df36cf986..d82bcc66ff0 100644
--- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
+++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
@@ -411,7 +411,7 @@ struct TRINITY_DLL_DECL mob_coilfang_ambusherAI : public Scripted_NoMovementAI
if (m_creature->getVictim())
DoCast(m_creature->getVictim(), SPELL_SPREAD_SHOT, true);
- MultiShotTimer = 10000;
+ MultiShotTimer = 10000+rand()%10000;
ShootBowTimer += 1500;//add global cooldown
}else MultiShotTimer -= diff;
@@ -422,7 +422,7 @@ struct TRINITY_DLL_DECL mob_coilfang_ambusherAI : public Scripted_NoMovementAI
int bp0 = 1100;
if (target)
m_creature->CastCustomSpell(target,SPELL_SHOOT,&bp0,NULL,NULL,true);
- ShootBowTimer = 4000;
+ ShootBowTimer = 4000+rand()%5000;
MultiShotTimer += 1500;//add global cooldown
}else ShootBowTimer -= diff;
}