diff options
| -rwxr-xr-x | src/server/game/Achievements/AchievementMgr.cpp | 10 | ||||
| -rwxr-xr-x | src/server/game/Battlegrounds/Battleground.cpp | 1 | ||||
| -rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 3 |
3 files changed, 12 insertions, 2 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index b77de70c399..fe4bbea34fb 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -1596,6 +1596,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui break; } + case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA + { + // Check map id requirement + if (miscValue1 == achievementCriteria->win_arena.mapID) + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + } // std case: not exist in DBC, not triggered in code as result case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: @@ -1606,7 +1613,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui break; // FIXME: not triggered in code as result, need to implement case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: - case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: @@ -1749,6 +1755,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete; case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return progress->counter >= achievementCriteria->get_killing_blow.killCount; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: + return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count; // handle all statistic-only criteria here case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index b33140a3419..8c1b3957b6d 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -856,6 +856,7 @@ void Battleground::EndBattleground(uint32 winner) // update achievement BEFORE personal rating update uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot()); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId()); winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange); } diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index e4ba3ebb12e..538a53344e8 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -221,7 +221,8 @@ struct AchievementCriteriaEntry // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 struct { - uint32 mapID; // 3 Reference to Map.dbc + uint32 mapID; // 3 Reference to Map.dbc + uint32 count; // 4 Number of times that the arena must be won. } win_arena; // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 |
