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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp9
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp9
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp142
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp33
-rw-r--r--src/server/game/Server/Packets/CombatPackets.cpp118
-rw-r--r--src/server/game/Server/Packets/CombatPackets.h123
-rw-r--r--src/server/game/Server/Packets/SpellPackets.cpp17
-rw-r--r--src/server/game/Server/Packets/SpellPackets.h16
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp25
-rw-r--r--src/server/game/Server/WorldSession.h10
13 files changed, 380 insertions, 134 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7fb3822c888..3765c54b42a 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -51,6 +51,7 @@
#include "WaypointMovementGenerator.h"
#include "World.h"
#include "WorldPacket.h"
+#include "CombatPackets.h"
#include "Transport.h"
@@ -1826,12 +1827,12 @@ Player* Creature::SelectNearestPlayer(float distance) const
void Creature::SendAIReaction(AiReaction reactionType)
{
- WorldPacket data(SMSG_AI_REACTION, 12);
+ WorldPackets::Combat::AIReaction packet;
- data << GetGUID();
- data << uint32(reactionType);
+ packet.UnitGUID = GetGUID();
+ packet.Reaction = reactionType;
- ((WorldObject*)this)->SendMessageToSet(&data, true);
+ ((WorldObject*)this)->SendMessageToSet(packet.Write(), true);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
}
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 4d14ede70fe..c947d4f49da 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -23,6 +23,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
+#include "QuestPackets.h"
GossipMenu::GossipMenu()
{
@@ -373,11 +374,11 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID) const
{
- WorldPacket data(SMSG_QUESTGIVER_STATUS, 8 + 4);
- data << npcGUID;
- data << uint32(questStatus);
+ WorldPackets::Quest::QuestGiverStatus packet;
+ packet.QuestGiver.Guid = npcGUID;
+ packet.QuestGiver.Status = questStatus;
- _session->SendPacket(&data);
+ _session->SendPacket(packet.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 29c3af9d685..a11c75a2c6f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -89,6 +89,7 @@
#include "MiscPackets.h"
#include "ChatPackets.h"
#include "MovementPackets.h"
+#include "ItemPackets.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -20976,9 +20977,10 @@ void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
// send Proficiency
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
{
- WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
- data << uint8(itemClass) << uint32(itemSubclassMask);
- GetSession()->SendPacket(&data);
+ WorldPackets::Item::SetProficiency packet;
+ packet.ProficiencyMask = itemSubclassMask;
+ packet.ProficiencyClass = itemClass;
+ GetSession()->SendPacket(packet.Write());
}
void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index dac142f4044..77d5a28b1ce 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -64,6 +64,7 @@
#include "WorldSession.h"
#include "ChatPackets.h"
#include "MovementPackets.h"
+#include "CombatPackets.h"
#include <cmath>
@@ -2110,24 +2111,24 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
void Unit::SendMeleeAttackStart(Unit* victim)
{
- WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
- data << GetGUID();
- data << victim->GetGUID();
- SendMessageToSet(&data, true);
+ WorldPackets::Combat::AttackStart packet;
+ packet.Attacker = GetGUID();
+ packet.Victim = victim->GetGUID();
+ SendMessageToSet(packet.Write(), true);
TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
- WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
- data << GetPackGUID();
+ WorldPackets::Combat::SAttackStop packet;
+ packet.Attacker = GetGUID();
if (victim)
- data << victim->GetPackGUID();
- else
- data << uint8(0);
+ {
+ packet.Victim = victim->GetGUID();
+ packet.Dead = victim->isDead();
+ }
- data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
- SendMessageToSet(&data, true);
+ SendMessageToSet(packet.Write(), true);
TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
if (victim)
@@ -4849,68 +4850,27 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
{
TC_LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
-
- uint32 count = 1;
- size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12;
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
- data << uint32(damageInfo->HitInfo);
- data << damageInfo->attacker->GetPackGUID();
- data << damageInfo->target->GetPackGUID();
- data << uint32(damageInfo->damage); // Full damage
+
+ WorldPackets::Combat::AttackerStateUpdate packet;
+ packet.HitInfo = damageInfo->HitInfo;
+ packet.AttackerGUID = damageInfo->attacker->GetGUID();
+ packet.VictimGUID = damageInfo->target->GetGUID();
+ packet.Damage = damageInfo->damage;
int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
- data << uint32(overkill < 0 ? 0 : overkill); // Overkill
- data << uint8(count); // Sub damage count
-
- for (uint32 i = 0; i < count; ++i)
- {
- data << uint32(damageInfo->damageSchoolMask); // School of sub damage
- data << float(damageInfo->damage); // sub damage
- data << uint32(damageInfo->damage); // Sub Damage
- }
-
- if (damageInfo->HitInfo & (HITINFO_FULL_ABSORB | HITINFO_PARTIAL_ABSORB))
- {
- for (uint32 i = 0; i < count; ++i)
- data << uint32(damageInfo->absorb); // Absorb
- }
-
- if (damageInfo->HitInfo & (HITINFO_FULL_RESIST | HITINFO_PARTIAL_RESIST))
- {
- for (uint32 i = 0; i < count; ++i)
- data << uint32(damageInfo->resist); // Resist
- }
-
- data << uint8(damageInfo->TargetState);
- data << uint32(0); // Unknown attackerstate
- data << uint32(0); // Melee spellid
+ packet.OverDamage = (overkill < 0 ? -1 : overkill);
- if (damageInfo->HitInfo & HITINFO_BLOCK)
- data << uint32(damageInfo->blocked_amount);
+ WorldPackets::Combat::SubDamage& subDmg = packet.SubDmg.value;
+ subDmg.SchoolMask = damageInfo->damageSchoolMask; // School of sub damage
+ subDmg.FDamage = damageInfo->damage; // sub damage
+ subDmg.Damage = damageInfo->damage; // Sub Damage
+ subDmg.Absorbed = damageInfo->absorb;
+ subDmg.Resisted = damageInfo->resist;
+ packet.SubDmg.HasValue = true;
- if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
- data << uint32(0);
-
- //! Probably used for debugging purposes, as it is not known to appear on retail servers
- if (damageInfo->HitInfo & HITINFO_UNK1)
- {
- data << uint32(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- for (uint8 i = 0; i < 2; ++i)
- {
- data << float(0);
- data << float(0);
- }
- data << uint32(0);
- }
+ packet.VictimState = damageInfo->TargetState;
+ packet.BlockAmount = damageInfo->blocked_amount;
- SendMessageToSet(&data, true);
+ SendMessageToSet(packet.Write(), true);
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
@@ -12905,10 +12865,10 @@ void Unit::SendPetAIReaction(ObjectGuid guid)
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_AI_REACTION, 8 + 4);
- data << guid;
- data << uint32(AI_REACTION_HOSTILE);
- owner->ToPlayer()->GetSession()->SendPacket(&data);
+ WorldPackets::Combat::AIReaction packet;
+ packet.UnitGUID = guid;
+ packet.Reaction = AI_REACTION_HOSTILE;
+ owner->ToPlayer()->GetSession()->SendPacket(packet.Write());
}
///----------End of Pet responses methods----------
@@ -15969,16 +15929,17 @@ void Unit::SendThreatListUpdate()
uint32 count = getThreatManager().getThreatList().size();
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
- WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
- data << GetPackGUID();
- data << uint32(count);
+ WorldPackets::Combat::ThreatUpdate packet;
+ packet.UnitGUID = GetGUID();
ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
- data << (*itr)->getUnitGuid().WriteAsPacked();
- data << uint32((*itr)->getThreat() * 100);
+ WorldPackets::Combat::ThreatInfo info;
+ info.UnitGUID = (*itr)->getUnitGuid();
+ info.Threat = (*itr)->getThreat() * 100;
+ packet.ThreatList.push_back(info);
}
- SendMessageToSet(&data, false);
+ SendMessageToSet(packet.Write(), false);
}
}
@@ -15989,17 +15950,18 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
uint32 count = getThreatManager().getThreatList().size();
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
- WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
- data << GetPackGUID();
- data << pHostileReference->getUnitGuid().WriteAsPacked();
- data << uint32(count);
+ WorldPackets::Combat::HighestThreatUpdate packet;
+ packet.UnitGUID = GetGUID();
+ packet.HighestThreatGUID = pHostileReference->getUnitGuid();
ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
- data << (*itr)->getUnitGuid().WriteAsPacked();
- data << uint32((*itr)->getThreat());
+ WorldPackets::Combat::ThreatInfo info;
+ info.UnitGUID = (*itr)->getUnitGuid();
+ info.Threat = int32((*itr)->getThreat());
+ packet.ThreatList.push_back(info);
}
- SendMessageToSet(&data, false);
+ SendMessageToSet(packet.Write(), false);
}
}
@@ -16014,10 +15976,10 @@ void Unit::SendClearThreatListOpcode()
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
- WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
- data << GetPackGUID();
- data << pHostileReference->getUnitGuid().WriteAsPacked();
- SendMessageToSet(&data, false);
+ WorldPackets::Combat::ThreatRemove packet;
+ packet.UnitGUID = GetGUID();
+ packet.AboutGUID = pHostileReference->getUnitGuid();
+ SendMessageToSet(packet.Write(), false);
}
// baseRage means damage taken when attacker = false
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index b28d26af2c9..1905f41e84e 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -309,7 +309,7 @@ enum HitInfo
HITINFO_CRITICALHIT = 0x00000200, // critical hit
// 0x00000400
// 0x00000800
- // 0x00001000
+ HITINFO_UNK12 = 0x00001000,
HITINFO_BLOCK = 0x00002000, // blocked damage
// 0x00004000 // Hides worldtext for 0 damage
// 0x00008000 // Related to blood visual
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 228b2e69566..e7191735ca1 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -679,7 +679,7 @@ bool normalizePlayerName(std::string& name);
struct ExtendedPlayerName
{
- ExtendedPlayerName(std::string name, std::string realm) : Name(name), Realm(realm) {}
+ ExtendedPlayerName(std::string const& name, std::string const& realm) : Name(name), Realm(realm) {}
std::string Name;
std::string Realm;
};
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 26451751b5d..e259af0b604 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -31,17 +31,16 @@
#include "Battleground.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
+#include "QuestPackets.h"
-void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
+void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPackets::Quest::QuestGiverStatusQuery& packet)
{
- ObjectGuid guid;
- recvData >> guid;
uint32 questStatus = DIALOG_STATUS_NONE;
- Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
+ Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
- TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", guid.ToString().c_str());
+ TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", packet.QuestGiverGUID.ToString().c_str());
return;
}
@@ -66,7 +65,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
}
//inform client about status of quest
- _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
+ _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, packet.QuestGiverGUID);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
@@ -639,14 +638,13 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
}
}
-void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
+void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& /*packet*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
- WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4);
- data << uint32(count); // placeholder
+ WorldPackets::Quest::QuestGiverStatusMultiple response;
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
@@ -663,9 +661,10 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = _player->GetQuestDialogStatus(questgiver);
- data << questgiver->GetGUID();
- data << uint32(questStatus);
- ++count;
+ WorldPackets::Quest::QuestGiverInfo info;
+ info.Guid = questgiver->GetGUID();
+ info.Status = questStatus;
+ response.QuestGiver.push_back(info);
}
else if (itr->IsGameObject())
{
@@ -675,14 +674,14 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = _player->GetQuestDialogStatus(questgiver);
- data << questgiver->GetGUID();
- data << uint32(questStatus);
- ++count;
+ WorldPackets::Quest::QuestGiverInfo info;
+ info.Guid = questgiver->GetGUID();
+ info.Status = questStatus;
+ response.QuestGiver.push_back(info);
}
}
- data.put<uint32>(0, count); // write real count
- SendPacket(&data);
+ SendPacket(response.Write());
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
diff --git a/src/server/game/Server/Packets/CombatPackets.cpp b/src/server/game/Server/Packets/CombatPackets.cpp
index 17c0599d266..3383435814c 100644
--- a/src/server/game/Server/Packets/CombatPackets.cpp
+++ b/src/server/game/Server/Packets/CombatPackets.cpp
@@ -16,8 +16,126 @@
*/
#include "CombatPackets.h"
+#include "SpellPackets.h"
void WorldPackets::Combat::AttackSwing::Read()
{
_worldPacket >> Victim;
}
+
+WorldPacket const* WorldPackets::Combat::AttackStart::Write()
+{
+ _worldPacket << Attacker;
+ _worldPacket << Victim;
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::SAttackStop::Write()
+{
+ _worldPacket << Attacker;
+ _worldPacket << Victim;
+ _worldPacket.WriteBit(Dead);
+ _worldPacket.FlushBits();
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::ThreatUpdate::Write()
+{
+ _worldPacket << UnitGUID;
+ _worldPacket << int32(ThreatList.size());
+ for (WorldPackets::Combat::ThreatInfo const& threatInfo : ThreatList)
+ {
+ _worldPacket << threatInfo.UnitGUID;
+ _worldPacket << threatInfo.Threat;
+ }
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::HighestThreatUpdate::Write()
+{
+ _worldPacket << UnitGUID;
+ _worldPacket << HighestThreatGUID;
+ _worldPacket << int32(ThreatList.size());
+ for (WorldPackets::Combat::ThreatInfo const& threatInfo : ThreatList)
+ {
+ _worldPacket << threatInfo.UnitGUID;
+ _worldPacket << threatInfo.Threat;
+ }
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::ThreatRemove::Write()
+{
+ _worldPacket << UnitGUID;
+ _worldPacket << AboutGUID;
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::AIReaction::Write()
+{
+ _worldPacket << UnitGUID;
+ _worldPacket << Reaction;
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::AttackerStateUpdate::Write()
+{
+ if (_worldPacket.WriteBit(LogData.HasValue))
+ _worldPacket << LogData.value;
+
+ // Placeholder for size which will be calculated at the end based on packet size
+ // Client uses this size to copy remaining packet to another CDataStore
+ _worldPacket << int32(0);
+ size_t pos = _worldPacket.wpos();
+
+ _worldPacket << HitInfo;
+ _worldPacket << AttackerGUID;
+ _worldPacket << VictimGUID;
+ _worldPacket << Damage;
+ _worldPacket << OverDamage;
+ if (_worldPacket.WriteBit(SubDmg.HasValue))
+ {
+ _worldPacket << SubDmg.value.SchoolMask;
+ _worldPacket << SubDmg.value.FDamage;
+ _worldPacket << SubDmg.value.Damage;
+ if (HitInfo & (HITINFO_FULL_ABSORB|HITINFO_PARTIAL_ABSORB))
+ _worldPacket << SubDmg.value.Absorbed;
+ if (HitInfo & (HITINFO_FULL_RESIST|HITINFO_PARTIAL_RESIST))
+ _worldPacket << SubDmg.value.Resisted;
+ }
+ _worldPacket << VictimState;
+ _worldPacket << AttackerState;
+ _worldPacket << MeleeSpellID;
+ if (HitInfo & HITINFO_BLOCK)
+ _worldPacket << BlockAmount;
+ if (HitInfo & HITINFO_RAGE_GAIN)
+ _worldPacket << RageGained;
+ if (HitInfo & HITINFO_UNK1)
+ {
+ _worldPacket << UnkState.State1;
+ _worldPacket << UnkState.State2;
+ _worldPacket << UnkState.State3;
+ _worldPacket << UnkState.State4;
+ _worldPacket << UnkState.State5;
+ _worldPacket << UnkState.State6;
+ _worldPacket << UnkState.State7;
+ _worldPacket << UnkState.State8;
+ _worldPacket << UnkState.State9;
+ _worldPacket << UnkState.State10;
+ _worldPacket << UnkState.State11;
+ _worldPacket << UnkState.State12;
+ }
+ if (HitInfo & (HITINFO_BLOCK|HITINFO_UNK12))
+ _worldPacket << Unk;
+
+ // Update size placeholder
+ _worldPacket.put<int32>(pos-sizeof(int32), _worldPacket.wpos()-pos);
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/CombatPackets.h b/src/server/game/Server/Packets/CombatPackets.h
index 5c6576e68c5..14648297342 100644
--- a/src/server/game/Server/Packets/CombatPackets.h
+++ b/src/server/game/Server/Packets/CombatPackets.h
@@ -20,6 +20,7 @@
#include "Packet.h"
#include "ObjectGuid.h"
+#include "SpellPackets.h"
namespace WorldPackets
{
@@ -42,6 +43,128 @@ namespace WorldPackets
void Read() override { }
};
+
+ class AttackStart final : public ServerPacket
+ {
+ public:
+ AttackStart() : ServerPacket(SMSG_ATTACKSTART, 16) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid Attacker;
+ ObjectGuid Victim;
+ };
+
+ class SAttackStop final : public ServerPacket
+ {
+ public:
+ SAttackStop() : ServerPacket(SMSG_ATTACKSTOP, 17) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid Attacker;
+ ObjectGuid Victim;
+ bool Dead = false;
+ };
+
+ struct ThreatInfo
+ {
+ ObjectGuid UnitGUID;
+ int32 Threat = 0;
+ };
+
+ class ThreatUpdate final : public ServerPacket
+ {
+ public:
+ ThreatUpdate() : ServerPacket(SMSG_THREAT_UPDATE, 24) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid UnitGUID;
+ std::vector<ThreatInfo> ThreatList;
+ };
+
+ class HighestThreatUpdate final : public ServerPacket
+ {
+ public:
+ HighestThreatUpdate() : ServerPacket(SMSG_HIGHEST_THREAT_UPDATE, 44) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid UnitGUID;
+ std::vector<ThreatInfo> ThreatList;
+ ObjectGuid HighestThreatGUID;
+ };
+
+ class ThreatRemove final : public ServerPacket
+ {
+ public:
+ ThreatRemove() : ServerPacket(SMSG_THREAT_REMOVE, 16) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid AboutGUID; // Unit to remove threat from (e.g. player, pet, guardian)
+ ObjectGuid UnitGUID; // Unit being attacked (e.g. creature, boss)
+ };
+
+ class AIReaction final : public ServerPacket
+ {
+ public:
+ AIReaction() : ServerPacket(SMSG_AI_REACTION, 12) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid UnitGUID;
+ uint32 Reaction = 0;
+ };
+
+ struct SubDamage
+ {
+ int32 SchoolMask = 0;
+ float FDamage = 0.0f; // Float damage (Most of the time equals to Damage)
+ int32 Damage = 0;
+ int32 Absorbed = 0;
+ int32 Resisted = 0;
+ };
+
+ struct UnkAttackerState
+ {
+ int32 State1 = 0;
+ float State2 = 0.0f;
+ float State3 = 0.0f;
+ float State4 = 0.0f;
+ float State5 = 0.0f;
+ float State6 = 0.0f;
+ float State7 = 0.0f;
+ float State8 = 0.0f;
+ float State9 = 0.0f;
+ float State10 = 0.0f;
+ float State11 = 0.0f;
+ int32 State12 = 0;
+ };
+
+ class AttackerStateUpdate final : public ServerPacket
+ {
+ public:
+ AttackerStateUpdate() : ServerPacket(SMSG_ATTACKERSTATEUPDATE, 70) { }
+
+ WorldPacket const* Write() override;
+
+ Optional<WorldPackets::Spell::SpellCastLogData> LogData;
+ uint32 HitInfo = 0; // Flags
+ ObjectGuid AttackerGUID;
+ ObjectGuid VictimGUID;
+ int32 Damage = 0;
+ int32 OverDamage = -1; // (damage - health) or -1 if unit is still alive
+ Optional<SubDamage> SubDmg;
+ uint8 VictimState = 0;
+ int32 AttackerState = -1;
+ int32 MeleeSpellID = 0;
+ int32 BlockAmount = 0;
+ int32 RageGained = 0;
+ UnkAttackerState UnkState;
+ float Unk = 0.0f;
+ };
}
}
diff --git a/src/server/game/Server/Packets/SpellPackets.cpp b/src/server/game/Server/Packets/SpellPackets.cpp
index 09914b292bb..6ca1012a51c 100644
--- a/src/server/game/Server/Packets/SpellPackets.cpp
+++ b/src/server/game/Server/Packets/SpellPackets.cpp
@@ -64,3 +64,20 @@ WorldPacket const* WorldPackets::Spell::SendUnlearnSpells::Write()
return &_worldPacket;
}
+ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spell::SpellCastLogData& spellCastLogData)
+{
+ data << spellCastLogData.Health;
+ data << spellCastLogData.AttackPower;
+ data << spellCastLogData.SpellPower;
+ data << int32(spellCastLogData.PowerData.size());
+ for (WorldPackets::Spell::SpellLogPowerData const& powerData : spellCastLogData.PowerData)
+ {
+ data << powerData.PowerType;
+ data << powerData.Amount;
+ }
+ data.FlushBits();
+ data.WriteBit(false);
+ // data << float // Unk data if bit is true
+ data.FlushBits();
+}
+
diff --git a/src/server/game/Server/Packets/SpellPackets.h b/src/server/game/Server/Packets/SpellPackets.h
index c02f5cc2a5f..0bfd979b6ca 100644
--- a/src/server/game/Server/Packets/SpellPackets.h
+++ b/src/server/game/Server/Packets/SpellPackets.h
@@ -84,7 +84,23 @@ namespace WorldPackets
std::vector<uint32> Spells;
};
+
+ struct SpellLogPowerData
+ {
+ int32 PowerType = 0;
+ int32 Amount = 0;
+ };
+
+ struct SpellCastLogData
+ {
+ int32 Health = 0;
+ int32 AttackPower = 0;
+ int32 SpellPower = 0;
+ std::vector<SpellLogPowerData> PowerData;
+ };
}
}
+ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spell::SpellCastLogData& spellCastLogData);
+
#endif // SpellPackets_h__
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 595e19cd7ef..ab4b768cfd4 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -27,6 +27,7 @@
#include "Packets/MiscPackets.h"
#include "Packets/MovementPackets.h"
#include "Packets/QueryPackets.h"
+#include "Packets/QuestPackets.h"
#include "Packets/TalentPackets.h"
#include "Packets/TradePackets.h"
@@ -524,8 +525,8 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_HELLO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverStatusMultipleQuery, &WorldSession::HandleQuestgiverStatusMultipleQuery);
+ DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Quest::QuestGiverStatusQuery, &WorldSession::HandleQuestgiverStatusQueryOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_NPC_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestNPCQuery );
@@ -701,7 +702,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_UNHANDLED);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_UNHANDLED);
@@ -715,9 +716,9 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_UNHANDLED);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_UNHANDLED);
@@ -992,7 +993,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_UNHANDLED);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER);
@@ -1210,8 +1211,8 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_UNHANDLED);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_UNHANDLED);
@@ -1279,7 +1280,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_UNHANDLED);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TIME_ZONE_INFORMATION, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_UNHANDLED);
@@ -1357,8 +1358,8 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_UNHANDLED);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_UNHANDLED);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_UNHANDLED);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 1b2d6c5762a..c176bf5a3b1 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -154,6 +154,12 @@ namespace WorldPackets
class QueryPageText;
}
+ namespace Quest
+ {
+ class QuestGiverStatusQuery;
+ class QuestGiverStatusMultipleQuery;
+ }
+
namespace Movement
{
class ClientPlayerMovement;
@@ -833,8 +839,8 @@ class WorldSession
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleSetSpecializationOpcode(WorldPackets::Talent::SetSpecialization& packet);
- void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
- void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
+ void HandleQuestgiverStatusQueryOpcode(WorldPackets::Quest::QuestGiverStatusQuery& packet);
+ void HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& packet);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);