diff options
| -rw-r--r-- | src/game/Guild.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 8cc12918169..4086c525d57 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -153,11 +153,11 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank) Field *fields = result->Fetch(); newmember.name = fields[0].GetCppString(); newmember.zoneId = fields[1].GetUInt32(); - newmember.level = fields[2].GetUInt32(); - newmember.Class = fields[3].GetUInt32(); + newmember.level = fields[2].GetUInt8(); + newmember.Class = fields[3].GetUInt8(); delete result; - if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL - || newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) + if (newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL || + newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) { sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid)); return false; @@ -391,9 +391,9 @@ bool Guild::LoadMembersFromDB(uint32 GuildId) } newmember.name = fields[18].GetCppString(); - newmember.level = fields[19].GetUInt32(); + newmember.level = fields[19].GetUInt8(); newmember.zoneId = fields[20].GetUInt32(); - newmember.Class = fields[21].GetUInt32(); + newmember.Class = fields[21].GetUInt8(); newmember.logout_time = fields[22].GetUInt64(); //this code will remove unexisting character guids from guild |
