diff options
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
3 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c3a46e44a23..638e824c0de 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1022,7 +1022,12 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); return false; } - UpdatePositionData(); + { + // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet) + PositionFullTerrainStatus data; + GetMap()->GetFullTerrainStatusForPosition(GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS, DEFAULT_COLLISION_HEIGHT); + ProcessPositionDataChanged(data); + } // Allow players to see those units while dead, do it here (mayby altered by addon auras) if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index bbd89e7c910..4d605a6afd3 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1059,7 +1059,7 @@ void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 void WorldObject::UpdatePositionData() { PositionFullTerrainStatus data; - GetMap()->GetFullTerrainStatusForPosition(GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS); + GetMap()->GetFullTerrainStatusForPosition(GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS, GetCollisionHeight()); ProcessPositionDataChanged(data); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7496216ac96..eb3ab14ae9b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -492,7 +492,6 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo } SetMap(sMapMgr->CreateMap(info->mapId, this)); - UpdatePositionData(); uint8 powertype = cEntry->powerType; @@ -519,6 +518,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, createInfo->Gender); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, powertype); InitDisplayIds(); + UpdatePositionData(); if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) { SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP); |