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-rwxr-xr-xsrc/server/game/Entities/Item/Item.h4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp4
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
5 files changed, 10 insertions, 6 deletions
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 0960a3e5563..41c13f78029 100755
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -162,7 +162,9 @@ enum EnchantmentSlot
SOCK_ENCHANTMENT_SLOT_3 = 4,
BONUS_ENCHANTMENT_SLOT = 5,
PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
- MAX_INSPECTED_ENCHANTMENT_SLOT = 7,
+ //TODO: 7,
+ //TODO: 8,
+ MAX_INSPECTED_ENCHANTMENT_SLOT = 9,
PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix
PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index cb75de0569e..95459bae0fa 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -596,10 +596,10 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
break;
}
- data << uint32((*itr)->COD); // COD
+ data << uint64((*itr)->COD); // COD
data << uint32(0); // probably changed in 3.3.3
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
- data << uint32((*itr)->money); // Gold
+ data << uint64((*itr)->money); // Gold
data << uint32((*itr)->checked); // flags
data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index ae06832a19e..6145ef1438d 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -292,6 +292,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid);
data << uint32(spellId); // should be same as in packet from client
+ data << uint32(0); // "Trainer service", 1 = "Not enough money for trainer service <TS>". 0 = "Trainer service <TS> unavailable"
SendPacket(&data);
}
@@ -492,6 +493,7 @@ void WorldSession::SendBindPoint(Creature* npc)
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << uint32(bindspell);
+ data << uint32(0); // "Trainer service", 1 = "Not enough money for trainer service <TS>". 0 = "Trainer service <TS> unavailable"
SendPacket(&data);
_player->PlayerTalkClass->SendCloseGossip();
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 2a6f4902dac..e15fc8b3871 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -601,9 +601,9 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
if (creator->GetTypeId() == TYPEID_PLAYER)
{
Player* player = creator->ToPlayer();
- uint32 guildId = player->GetGuildId();
Guild* guild = NULL;
- if (guildId)
+
+ if (uint32 guildId = player->GetGuildId())
guild = sGuildMgr->GetGuildById(guildId);
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 0b78b70785a..36cf769f59a 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -496,7 +496,7 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
- //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );