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-rw-r--r--sql/base/characters_database.sql3
-rw-r--r--sql/updates/characters/master/2022_12_30_00_characters.sql3
-rw-r--r--src/server/game/Spells/TraitMgr.cpp48
3 files changed, 38 insertions, 16 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index ae7a7b33efb..1395c96ae3e 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -3690,7 +3690,8 @@ INSERT INTO `updates` VALUES
('2022_11_20_00_characters.sql','4EB8BB24CAF16B0962DF3EF92C77BE05E234CFA6','ARCHIVED','2022-11-20 11:05:20',0),
('2022_12_16_00_characters.sql','36D6220143109ECD37219CC4A84773B31EAE9E50','ARCHIVED','2022-12-16 22:52:19',0),
('2022_12_17_00_characters.sql','3E005BD6B9C60653749B0B3C19CBC497092B9CCB','ARCHIVED','2022-12-17 18:26:43',0),
-('2022_12_20_00_characters.sql','75A37A085AF1B953926E4352E439C7916B290924','ARCHIVED','2022-12-20 03:10:07',0);
+('2022_12_20_00_characters.sql','75A37A085AF1B953926E4352E439C7916B290924','ARCHIVED','2022-12-20 03:10:07',0),
+('2022_12_30_00_characters.sql','5F90C2BFFBB8F6CE0A3327A2CAABCD5CA3C2BA60','RELEASED','2022-12-30 22:50:16',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;
diff --git a/sql/updates/characters/master/2022_12_30_00_characters.sql b/sql/updates/characters/master/2022_12_30_00_characters.sql
new file mode 100644
index 00000000000..ce1280de0d7
--- /dev/null
+++ b/sql/updates/characters/master/2022_12_30_00_characters.sql
@@ -0,0 +1,3 @@
+-- delete corrupted trait configs
+DELETE FROM `character_trait_entry`;
+DELETE FROM `character_trait_config`;
diff --git a/src/server/game/Spells/TraitMgr.cpp b/src/server/game/Spells/TraitMgr.cpp
index 33d5f215f2c..694cfd31ec7 100644
--- a/src/server/game/Spells/TraitMgr.cpp
+++ b/src/server/game/Spells/TraitMgr.cpp
@@ -454,8 +454,15 @@ bool MeetsTraitCondition(WorldPackets::Traits::TraitConfig const& traitConfig, P
if (condition->AchievementID && !player->HasAchieved(condition->AchievementID))
return false;
- if (condition->SpecSetID && !sDB2Manager.IsSpecSetMember(condition->SpecSetID, player->GetPrimarySpecialization()))
- return false;
+ if (condition->SpecSetID)
+ {
+ uint32 chrSpecializationId = player->GetPrimarySpecialization();
+ if (traitConfig.Type == TraitConfigType::Combat)
+ chrSpecializationId = traitConfig.ChrSpecializationID;
+
+ if (!sDB2Manager.IsSpecSetMember(condition->SpecSetID, chrSpecializationId))
+ return false;
+ }
if (condition->TraitCurrencyID && condition->SpentAmountRequired)
{
@@ -587,6 +594,23 @@ TalentLearnResult ValidateConfig(WorldPackets::Traits::TraitConfig const& traitC
Optional<std::map<int32, int32>> spentCurrencies;
FillSpentCurrenciesMap(traitConfig, spentCurrencies.emplace());
+ auto meetsConditions = [&](std::vector<TraitCondEntry const*> const& conditions)
+ {
+ bool hasConditions = false;
+ for (TraitCondEntry const* condition : conditions)
+ {
+ if (condition->GetCondType() == TraitConditionType::Available || condition->GetCondType() == TraitConditionType::Visible)
+ {
+ if (MeetsTraitCondition(traitConfig, player, condition, spentCurrencies))
+ return true;
+
+ hasConditions = true;
+ }
+ }
+
+ return !hasConditions;
+ };
+
for (WorldPackets::Traits::TraitEntry const& traitEntry : traitConfig.Entries)
{
if (!IsValidEntry(traitEntry))
@@ -598,21 +622,15 @@ TalentLearnResult ValidateConfig(WorldPackets::Traits::TraitConfig const& traitC
return TALENT_FAILED_UNKNOWN;
for (NodeEntry const& entry : node->Entries)
- for (TraitCondEntry const* condition : entry.Conditions)
- if ((condition->GetCondType() == TraitConditionType::Available || condition->GetCondType() == TraitConditionType::Visible)
- && !MeetsTraitCondition(traitConfig, player, condition, spentCurrencies))
- return TALENT_FAILED_UNKNOWN;
-
- for (TraitCondEntry const* condition : node->Conditions)
- if ((condition->GetCondType() == TraitConditionType::Available || condition->GetCondType() == TraitConditionType::Visible)
- && !MeetsTraitCondition(traitConfig, player, condition, spentCurrencies))
+ if (!meetsConditions(entry.Conditions))
return TALENT_FAILED_UNKNOWN;
+ if (!meetsConditions(node->Conditions))
+ return TALENT_FAILED_UNKNOWN;
+
for (NodeGroup const* group : node->Groups)
- for (TraitCondEntry const* condition : group->Conditions)
- if ((condition->GetCondType() == TraitConditionType::Available || condition->GetCondType() == TraitConditionType::Visible)
- && !MeetsTraitCondition(traitConfig, player, condition, spentCurrencies))
- return TALENT_FAILED_UNKNOWN;
+ if (!meetsConditions(group->Conditions))
+ return TALENT_FAILED_UNKNOWN;
if (!node->ParentNodes.empty())
{
@@ -721,7 +739,7 @@ void InitializeStarterBuildTraitConfig(WorldPackets::Traits::TraitConfig& traitC
newEntry.Rank = addedRanks;
if (!HasEnoughCurrency(newEntry, currencies))
- break;
+ continue;
if (entryInConfig)
entryInConfig->Rank += addedRanks;