diff options
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 22 | ||||
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.h | 2 |
2 files changed, 23 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 029272b3841..dbde48bd257 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -105,6 +105,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) condMeets = unit->getRaceMask() & ConditionValue1; break; } + case CONDITION_GENDER: + { + if (Player* player = object->ToPlayer()) + condMeets = player->getGender() == ConditionValue1; + break; + } case CONDITION_SKILL: { if (Player* player = object->ToPlayer()) @@ -442,6 +448,8 @@ uint32 Condition::GetSearcherTypeMaskForCondition() case CONDITION_SPAWNMASK: mask |= GRID_MAP_TYPE_MASK_ALL; break; + case CONDITION_GENDER: + mask |= GRID_MAP_TYPE_MASK_PLAYER; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -1616,6 +1624,20 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) sLog->outError(LOG_FILTER_SQL, "Race condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } + case CONDITION_GENDER: + { + if (!Player::IsValidGender(uint8(cond->ConditionValue1))) + { + sLog->outError(LOG_FILTER_SQL, "Gender condition has invalid gender (%u), skipped", cond->ConditionValue1); + return false; + } + + if (cond->ConditionValue2) + sLog->outError(LOG_FILTER_SQL, "Gender condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outError(LOG_FILTER_SQL, "Gender condition has useless data in value3 (%u)!", cond->ConditionValue3); + break; + } case CONDITION_MAPID: { MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1); diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 7ffb6ff584c..0adf44a2d5a 100755 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -53,7 +53,7 @@ enum ConditionTypes CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete CONDITION_TITLE = 18, // title id 0 0 true if player has title CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask - CONDITION_UNUSED_20 = 20, // + CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender CONDITION_UNUSED_21 = 21, // CONDITION_MAPID = 22, // map_id 0 0 true if in map_id CONDITION_AREAID = 23, // area_id 0 0 true if in area_id |