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-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 4cfa8940964..bac96a01222 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -16,26 +16,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Common.h"
-#include "QuestDef.h"
#include "GameObjectAI.h"
#include "ObjectMgr.h"
#include "GroupMgr.h"
#include "PoolMgr.h"
#include "SpellMgr.h"
-#include "Spell.h"
-#include "UpdateMask.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
#include "World.h"
-#include "DatabaseEnv.h"
-#include "LootMgr.h"
-#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-#include "InstanceScript.h"
-#include "Battleground.h"
-#include "Util.h"
#include "OutdoorPvPMgr.h"
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
@@ -73,15 +61,21 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue), m_AI(N
GameObject::~GameObject()
{
delete m_goValue;
+ delete m_AI;
//if (m_uint32Values) // field array can be not exist if GameOBject not loaded
// CleanupsBeforeDelete();
}
bool GameObject::AIM_Initialize()
{
+ if (m_AI)
+ delete m_AI;
m_AI = FactorySelector::SelectGameObjectAI(this);
- if (!m_AI) return false;
+
+ if (!m_AI)
+ return false;
+
m_AI->InitializeAI();
return true;
}