diff options
-rw-r--r-- | src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp index 1eb75a78b08..7e60a1cdfa5 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp @@ -68,6 +68,12 @@ struct TRINITY_DLL_DECL mob_doom_blossomAI : public ScriptedAI void AttackStart(Unit* who) { } void MoveInLineOfSight(Unit* who) { } + void Despawn() + { + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_creature->RemoveCorpse(); + } + void UpdateAI(const uint32 diff) { if(CheckTeronTimer < diff) @@ -78,22 +84,20 @@ struct TRINITY_DLL_DECL mob_doom_blossomAI : public ScriptedAI Creature* Teron = ((Creature*)Unit::GetUnit((*m_creature), TeronGUID)); if((Teron) && (!Teron->isAlive() || Teron->IsInEvadeMode())) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + Despawn(); } else - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + Despawn(); CheckTeronTimer = 5000; - }else CheckTeronTimer -= diff; - - if(!UpdateVictim()) - return; + }else CheckTeronTimer -= diff; - if(ShadowBoltTimer < diff) + if(ShadowBoltTimer < diff && InCombat) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_SHADOWBOLT); ShadowBoltTimer = 10000; }else ShadowBoltTimer -= diff; + return; } void SetTeronGUID(uint64 guid){ TeronGUID = guid; } @@ -414,7 +418,9 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI { float X = CalculateRandomLocation(target->GetPositionX(), 20); float Y = CalculateRandomLocation(target->GetPositionY(), 20); - Creature* DoomBlossom = m_creature->SummonCreature(CREATURE_DOOM_BLOSSOM, X, Y, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000); + float Z = target->GetPositionZ(); + Z = m_creature->GetMap()->GetVmapHeight(X, Y, Z, true); + Creature* DoomBlossom = m_creature->SummonCreature(CREATURE_DOOM_BLOSSOM, X, Y, Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000); if(DoomBlossom) { DoomBlossom->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); |