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-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp3
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h4
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp8
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
4 files changed, 20 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index 4601495a70b..7bd0c08da0b 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -293,6 +293,9 @@ void AuctionBotConfig::GetConfigFromFile()
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0);
+
+ SetConfig(CONFIG_AHBOT_BIDPRICE_MIN, "AuctionHouseBot.BidPrice.Min", 0.6f);
+ SetConfig(CONFIG_AHBOT_BIDPRICE_MAX, "AuctionHouseBot.BidPrice.Max", 1.4f);
}
char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 4f68a172255..a6957048f73 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -193,7 +193,9 @@ enum AuctionBotConfigBoolValues
enum AuctionBotConfigFloatValues
{
CONFIG_AHBOT_BUYER_CHANCE_FACTOR,
- CONFIG_AHBOT_FLOAT_COUNT
+ CONFIG_AHBOT_FLOAT_COUNT,
+ CONFIG_AHBOT_BIDPRICE_MIN,
+ CONFIG_AHBOT_BIDPRICE_MAX
};
// All basic config data used by other AHBot classes for self-configure.
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 34127f0c59f..2e96d2a4847 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -732,9 +732,11 @@ void AuctionBotSeller::SetPricesOfItem(ItemTemplate const* itemProto, SellerConf
buyp = static_cast<uint32>(frand(basePriceFloat - range, basePriceFloat + range) + 0.5f);
if (buyp == 0)
buyp = 1;
- uint32 basePrice = buyp * .5;
- range = buyp * .4;
- bidp = urand(static_cast<uint32>(basePrice - range + 0.5f), static_cast<uint32>(basePrice + range + 0.5f)) + 1;
+
+ float bidPercentage = frand(sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIDPRICE_MIN), sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIDPRICE_MAX));
+ bidp = static_cast<uint32>(bidPercentage * buyp);
+ if (bidp == 0)
+ bidp = 1;
}
// Determines the stack size to use for the item
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 1d173057e6f..74d93409d45 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3224,6 +3224,15 @@ AuctionHouseBot.ItemsPerCycle.Normal = 20
AuctionHouseBot.BuyPrice.Seller = 1
#
+# AuctionHouseBot.BidPrice.*
+# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
+# Default: 0.6 - (Min)
+# 1.4 - (Max)
+
+AuctionHouseBot.BidPrice.Min = 0.6
+AuctionHouseBot.BidPrice.Max = 1.4
+
+#
# AuctionHouseBot.Alliance.Price.Ratio
# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased
# Default: 100 - (Not modify)