diff options
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index fed41f79b88..2ff398fcba4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1453,11 +1453,11 @@ void GameObject::Use(Unit* user) TC_LOG_DEBUG("misc", "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll); - // but you will likely cause junk in areas that require a high fishing skill (not yet implemented) + player->UpdateFishingSkill(); + + // but you will likely cause junk in areas that require a high fishing skill if (chance >= roll) { - player->UpdateFishingSkill(); - /// @todo I do not understand this hack. Need some explanation. // prevent removing GO at spell cancel RemoveFromOwner(); |
