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-rw-r--r--src/server/game/Handlers/MailHandler.cpp154
-rw-r--r--src/server/game/Server/WorldSession.h18
2 files changed, 86 insertions, 86 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index d2cb0afea58..6959405c23b 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -61,21 +61,21 @@ bool WorldSession::CanOpenMailBox(ObjectGuid guid)
return true;
}
-void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
+void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
{
- if (packet.Info.Attachments.size() > MAX_CLIENT_MAIL_ITEMS) // client limit
+ if (sendMail.Info.Attachments.size() > MAX_CLIENT_MAIL_ITEMS) // client limit
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
return;
}
- if (!CanOpenMailBox(packet.Info.Mailbox))
+ if (!CanOpenMailBox(sendMail.Info.Mailbox))
return;
- if (packet.Info.Target.empty())
+ if (sendMail.Info.Target.empty())
return;
- if (!ValidateHyperlinksAndMaybeKick(packet.Info.Subject) || !ValidateHyperlinksAndMaybeKick(packet.Info.Body))
+ if (!ValidateHyperlinksAndMaybeKick(sendMail.Info.Subject) || !ValidateHyperlinksAndMaybeKick(sendMail.Info.Body))
return;
Player* player = _player;
@@ -87,39 +87,39 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
}
ObjectGuid receiverGuid;
- if (normalizePlayerName(packet.Info.Target))
- receiverGuid = sCharacterCache->GetCharacterGuidByName(packet.Info.Target);
+ if (normalizePlayerName(sendMail.Info.Target))
+ receiverGuid = sCharacterCache->GetCharacterGuidByName(sendMail.Info.Target);
if (!receiverGuid)
{
TC_LOG_INFO("network", "Player %s is sending mail to %s (GUID: non-existing!) with subject %s "
"and body %s includes " SZFMTD " items, " SI64FMTD " copper and " SI64FMTD " COD copper with StationeryID = %d",
- GetPlayerInfo().c_str(), packet.Info.Target.c_str(), packet.Info.Subject.c_str(), packet.Info.Body.c_str(),
- packet.Info.Attachments.size(), packet.Info.SendMoney, packet.Info.Cod, packet.Info.StationeryID);
+ GetPlayerInfo().c_str(), sendMail.Info.Target.c_str(), sendMail.Info.Subject.c_str(), sendMail.Info.Body.c_str(),
+ sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
- if (packet.Info.SendMoney < 0)
+ if (sendMail.Info.SendMoney < 0)
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
TC_LOG_WARN("cheat", "Player %s attempted to send mail to %s (%s) with negative money value (SendMoney: " SI64FMTD ")",
- GetPlayerInfo().c_str(), packet.Info.Target.c_str(), receiverGuid.ToString().c_str(), packet.Info.SendMoney);
+ GetPlayerInfo().c_str(), sendMail.Info.Target.c_str(), receiverGuid.ToString().c_str(), sendMail.Info.SendMoney);
return;
}
- if (packet.Info.Cod < 0)
+ if (sendMail.Info.Cod < 0)
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
TC_LOG_WARN("cheat", "Player %s attempted to send mail to %s (%s) with negative COD value (Cod: " SI64FMTD ")",
- GetPlayerInfo().c_str(), packet.Info.Target.c_str(), receiverGuid.ToString().c_str(), packet.Info.Cod);
+ GetPlayerInfo().c_str(), sendMail.Info.Target.c_str(), receiverGuid.ToString().c_str(), sendMail.Info.Cod);
return;
}
TC_LOG_INFO("network", "Player %s is sending mail to %s (%s) with subject %s and body %s "
"includes " SZFMTD " items, " SI64FMTD " copper and " SI64FMTD " COD copper with StationeryID = %d",
- GetPlayerInfo().c_str(), packet.Info.Target.c_str(), receiverGuid.ToString().c_str(), packet.Info.Subject.c_str(),
- packet.Info.Body.c_str(), packet.Info.Attachments.size(), packet.Info.SendMoney, packet.Info.Cod, packet.Info.StationeryID);
+ GetPlayerInfo().c_str(), sendMail.Info.Target.c_str(), receiverGuid.ToString().c_str(), sendMail.Info.Subject.c_str(),
+ sendMail.Info.Body.c_str(), sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID);
if (player->GetGUID() == receiverGuid)
{
@@ -127,12 +127,12 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
return;
}
- uint32 cost = !packet.Info.Attachments.empty() ? 30 * packet.Info.Attachments.size() : 30; // price hardcoded in client
+ uint32 cost = !sendMail.Info.Attachments.empty() ? 30 * sendMail.Info.Attachments.size() : 30; // price hardcoded in client
- int64 reqmoney = cost + packet.Info.SendMoney;
+ int64 reqmoney = cost + sendMail.Info.SendMoney;
// Check for overflow
- if (reqmoney < packet.Info.SendMoney)
+ if (reqmoney < sendMail.Info.SendMoney)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
@@ -190,8 +190,8 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
}
// test the receiver's Faction... or all items are account bound
- bool accountBound = !packet.Info.Attachments.empty();
- for (auto const& att : packet.Info.Attachments)
+ bool accountBound = !sendMail.Info.Attachments.empty();
+ for (auto const& att : sendMail.Info.Attachments)
{
if (Item* item = player->GetItemByGuid(att.ItemGUID))
{
@@ -218,7 +218,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
std::vector<Item*> items;
- for (auto const& att : packet.Info.Attachments)
+ for (auto const& att : sendMail.Info.Attachments)
{
if (att.ItemGUID.IsEmpty())
{
@@ -256,7 +256,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
return;
}
- if (packet.Info.Cod && item->IsWrapped())
+ if (sendMail.Info.Cod && item->IsWrapped())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
return;
@@ -278,14 +278,14 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
bool needItemDelay = false;
- MailDraft draft(packet.Info.Subject, packet.Info.Body);
+ MailDraft draft(sendMail.Info.Subject, sendMail.Info.Body);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
- if (!packet.Info.Attachments.empty() || packet.Info.SendMoney > 0)
+ if (!sendMail.Info.Attachments.empty() || sendMail.Info.SendMoney > 0)
{
bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE);
- if (!packet.Info.Attachments.empty())
+ if (!sendMail.Info.Attachments.empty())
{
for (auto const& item : items)
{
@@ -294,7 +294,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
sLog->outCommand(GetAccountId(), "GM %s (%s) (Account: %u) mail item: %s (Entry: %u Count: %u) "
"to: %s (%s) (Account: %u)", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str(), GetAccountId(),
item->GetTemplate()->GetDefaultLocaleName(), item->GetEntry(), item->GetCount(),
- packet.Info.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
+ sendMail.Info.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
}
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
@@ -312,10 +312,10 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
needItemDelay = player->GetSession()->GetAccountId() != receiverAccountId;
}
- if (log && packet.Info.SendMoney > 0)
+ if (log && sendMail.Info.SendMoney > 0)
{
sLog->outCommand(GetAccountId(), "GM %s (%s) (Account: %u) mail money: " SI64FMTD " to: %s (%s) (Account: %u)",
- GetPlayerName().c_str(), _player->GetGUID().ToString().c_str(), GetAccountId(), packet.Info.SendMoney, packet.Info.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
+ GetPlayerName().c_str(), _player->GetGUID().ToString().c_str(), GetAccountId(), sendMail.Info.SendMoney, sendMail.Info.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
}
}
@@ -328,27 +328,27 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
deliver_delay = 0;
// don't ask for COD if there are no items
- if (packet.Info.Attachments.empty())
- packet.Info.Cod = 0;
+ if (sendMail.Info.Attachments.empty())
+ sendMail.Info.Cod = 0;
// will delete item or place to receiver mail list
draft
- .AddMoney(packet.Info.SendMoney)
- .AddCOD(packet.Info.Cod)
- .SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), MailSender(player), packet.Info.Body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
+ .AddMoney(sendMail.Info.SendMoney)
+ .AddCOD(sendMail.Info.Cod)
+ .SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), MailSender(player), sendMail.Info.Body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//called when mail is read
-void WorldSession::HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& packet)
+void WorldSession::HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead)
{
- if (!CanOpenMailBox(packet.Mailbox))
+ if (!CanOpenMailBox(markAsRead.Mailbox))
return;
Player* player = _player;
- Mail* m = player->GetMail(packet.MailID);
+ Mail* m = player->GetMail(markAsRead.MailID);
if (m && m->state != MAIL_STATE_DELETED)
{
if (player->unReadMails)
@@ -360,9 +360,9 @@ void WorldSession::HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& pack
}
//called when client deletes mail
-void WorldSession::HandleMailDelete(WorldPackets::Mail::MailDelete& packet)
+void WorldSession::HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete)
{
- Mail* m = _player->GetMail(packet.MailID);
+ Mail* m = _player->GetMail(mailDelete.MailID);
Player* player = _player;
player->m_mailsUpdated = true;
if (m)
@@ -370,39 +370,39 @@ void WorldSession::HandleMailDelete(WorldPackets::Mail::MailDelete& packet)
// delete shouldn't show up for COD mails
if (m->COD)
{
- player->SendMailResult(packet.MailID, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
+ player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
return;
}
m->state = MAIL_STATE_DELETED;
}
- player->SendMailResult(packet.MailID, MAIL_DELETED, MAIL_OK);
+ player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_OK);
}
-void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& packet)
+void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender)
{
if (!CanOpenMailBox(_player->PlayerTalkClass->GetInteractionData().SourceGuid))
return;
Player* player = _player;
- Mail* m = player->GetMail(packet.MailID);
- if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || m->sender != packet.SenderGUID.GetCounter())
+ Mail* m = player->GetMail(returnToSender.MailID);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || m->sender != returnToSender.SenderGUID.GetCounter())
{
- player->SendMailResult(packet.MailID, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
+ player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
//we can return mail now, so firstly delete the old one
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
- stmt->setUInt32(0, packet.MailID);
+ stmt->setUInt32(0, returnToSender.MailID);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
- stmt->setUInt32(0, packet.MailID);
+ stmt->setUInt32(0, returnToSender.MailID);
trans->Append(stmt);
- player->RemoveMail(packet.MailID);
+ player->RemoveMail(returnToSender.MailID);
// only return mail if the player exists (and delete if not existing)
if (m->messageType == MAIL_NORMAL && m->sender)
@@ -426,49 +426,49 @@ void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSend
CharacterDatabase.CommitTransaction(trans);
delete m; //we can deallocate old mail
- player->SendMailResult(packet.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK);
+ player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
//called when player takes item attached in mail
-void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& packet)
+void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem)
{
- uint32 AttachID = packet.AttachID;
+ uint32 AttachID = takeItem.AttachID;
- if (!CanOpenMailBox(packet.Mailbox))
+ if (!CanOpenMailBox(takeItem.Mailbox))
return;
Player* player = _player;
- Mail* m = player->GetMail(packet.MailID);
+ Mail* m = player->GetMail(takeItem.MailID);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
{
- player->SendMailResult(packet.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// verify that the mail has the item to avoid cheaters taking COD items without paying
if (std::find_if(m->items.begin(), m->items.end(), [AttachID](MailItemInfo info){ return info.item_guid == AttachID; }) == m->items.end())
{
- player->SendMailResult(packet.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// prevent cheating with skip client money check
if (!player->HasEnoughMoney(m->COD))
{
- player->SendMailResult(packet.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
+ player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
- Item* it = player->GetMItem(packet.AttachID);
+ Item* it = player->GetMItem(takeItem.AttachID);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
if (msg == EQUIP_ERR_OK)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
- m->RemoveItem(packet.AttachID);
- m->removedItems.push_back(packet.AttachID);
+ m->RemoveItem(takeItem.AttachID);
+ m->removedItems.push_back(takeItem.AttachID);
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
@@ -522,30 +522,30 @@ void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& packet)
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
- player->SendMailResult(packet.MailID, MAIL_ITEM_TAKEN, MAIL_OK, 0, packet.AttachID, count);
+ player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_OK, 0, takeItem.AttachID, count);
}
else
- player->SendMailResult(packet.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
+ player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
-void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& packet)
+void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney)
{
- if (!CanOpenMailBox(packet.Mailbox))
+ if (!CanOpenMailBox(takeMoney.Mailbox))
return;
Player* player = _player;
- Mail* m = player->GetMail(packet.MailID);
+ Mail* m = player->GetMail(takeMoney.MailID);
if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime()) ||
- (packet.Money > 0 && m->money != uint64(packet.Money)))
+ (takeMoney.Money > 0 && m->money != uint64(takeMoney.Money)))
{
- player->SendMailResult(packet.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
if (!player->ModifyMoney(m->money, false))
{
- player->SendMailResult(packet.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
+ player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
return;
}
@@ -553,7 +553,7 @@ void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& packet
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
- player->SendMailResult(packet.MailID, MAIL_MONEY_TAKEN, MAIL_OK);
+ player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_OK);
// save money and mail to prevent cheating
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -563,9 +563,9 @@ void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& packet
}
//called when player lists his received mails
-void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& packet)
+void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& getList)
{
- if (!CanOpenMailBox(packet.Mailbox))
+ if (!CanOpenMailBox(getList.Mailbox))
return;
Player* player = _player;
@@ -587,7 +587,7 @@ void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& packet)
}
player->PlayerTalkClass->GetInteractionData().Reset();
- player->PlayerTalkClass->GetInteractionData().SourceGuid = packet.Mailbox;
+ player->PlayerTalkClass->GetInteractionData().SourceGuid = getList.Mailbox;
SendPacket(response.Write());
// recalculate m_nextMailDelivereTime and unReadMails
@@ -595,17 +595,17 @@ void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& packet)
}
//used when player copies mail body to his inventory
-void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& packet)
+void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem)
{
- if (!CanOpenMailBox(packet.Mailbox))
+ if (!CanOpenMailBox(createTextItem.Mailbox))
return;
Player* player = _player;
- Mail* m = player->GetMail(packet.MailID);
+ Mail* m = player->GetMail(createTextItem.MailID);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || (m->checked & MAIL_CHECK_MASK_COPIED))
{
- player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
}
@@ -640,16 +640,16 @@ void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextIt
player->m_mailsUpdated = true;
player->StoreItem(dest, bodyItem, true);
- player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_OK);
+ player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_OK);
}
else
{
- player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
+ player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
delete bodyItem;
}
}
-void WorldSession::HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& /*packet*/)
+void WorldSession::HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& /*queryNextMailTime*/)
{
WorldPackets::Mail::MailQueryNextTimeResult result;
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index d68adab0d19..6b66b04b9bd 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1459,16 +1459,16 @@ class TC_GAME_API WorldSession
void HandleBlackMarketRequestItems(WorldPackets::BlackMarket::BlackMarketRequestItems& blackMarketRequestItems);
void HandleBlackMarketBidOnItem(WorldPackets::BlackMarket::BlackMarketBidOnItem& blackMarketBidOnItem);
- void HandleGetMailList(WorldPackets::Mail::MailGetList& packet);
- void HandleSendMail(WorldPackets::Mail::SendMail& packet);
- void HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& packet);
- void HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& packet);
- void HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& packet);
- void HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& packet);
- void HandleMailDelete(WorldPackets::Mail::MailDelete& packet);
+ void HandleGetMailList(WorldPackets::Mail::MailGetList& getList);
+ void HandleSendMail(WorldPackets::Mail::SendMail& sendMail);
+ void HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney);
+ void HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem);
+ void HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead);
+ void HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender);
+ void HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete);
void HandleItemTextQuery(WorldPackets::Query::ItemTextQuery& itemTextQuery);
- void HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& packet);
- void HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& packet);
+ void HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem);
+ void HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& queryNextMailTime);
void HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& cancelChanneling);
void HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem);