diff options
-rwxr-xr-x | src/server/game/Tickets/TicketMgr.cpp | 35 |
1 files changed, 19 insertions, 16 deletions
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index f82c01adf31..e43d6ca5443 100755 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -144,11 +144,24 @@ void GmTicket::SendResponse(WorldSession* session) const data << uint32(1); // responseID data << uint32(_id); // ticketID data << _message.c_str(); - data << _response.c_str(); - // 3 null strings (unused) - data << uint8(0); - data << uint8(0); - data << uint8(0); + + size_t len = _response.size(); + char const* s = _response.c_str(); + + for (int i = 0; i < 4; i++) + { + if (len) + { + size_t writeLen = std::min<size_t>(len, 3999); + data.append(s, writeLen); + + len -= writeLen; + s += writeLen; + } + + data << uint8(0); + } + session->SendPacket(&data); } @@ -371,17 +384,7 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const // we've got the easy stuff done by now. // Now we need to go through the client logic for displaying various levels of ticket load - if (ticket) - ticket->WritePacket(data); - else - { - // we can't actually get any numbers here... - data << float(0); - data << float(0); - data << float(1); - data << uint8(0); - data << uint8(0); - } + ticket->WritePacket(data); } session->SendPacket(&data); } |