diff options
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 19 | ||||
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 2 |
2 files changed, 19 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 7b1dda89869..015109e70ee 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -147,6 +147,11 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& .AddItem(pItem) .SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED); } + else + { + // bidder doesn't exist, delete the item + sAuctionMgr->RemoveAItem(auction->itemGUIDLow, true); + } } void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans) @@ -207,6 +212,11 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti .AddItem(pItem) .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0); } + else + { + // owner doesn't exist, delete the item + sAuctionMgr->RemoveAItem(auction->itemGUIDLow, true); + } } //this function sends mail to old bidder @@ -350,12 +360,19 @@ void AuctionHouseMgr::AddAItem(Item* it) mAitems[it->GetGUIDLow()] = it; } -bool AuctionHouseMgr::RemoveAItem(uint32 id) +bool AuctionHouseMgr::RemoveAItem(uint32 id, bool deleteItem) { ItemMap::iterator i = mAitems.find(id); if (i == mAitems.end()) return false; + if (deleteItem) + { + SQLTransaction trans = SQLTransaction(nullptr); + i->second->FSetState(ITEM_REMOVED); + i->second->SaveToDB(trans); + } + mAitems.erase(i); return true; } diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 597da13cb1b..0ef61be584a 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -181,7 +181,7 @@ class AuctionHouseMgr void LoadAuctions(); void AddAItem(Item* it); - bool RemoveAItem(uint32 id); + bool RemoveAItem(uint32 id, bool deleteItem = false); void Update(); |
