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-rw-r--r--src/game/Player.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2ec31441a49..8018fcdcd6a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3801,9 +3801,9 @@ bool Player::resetTalents(bool no_cost)
continue;
removeSpell(talentInfo->RankID[rank], true);
if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
- if (_spellEntry->EffectMiscValueB[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectMiscValueB[i], true); // and remove any spells that the talent teaches
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
+ if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
+ removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
if (plrTalent != m_talents[m_activeSpec]->end())
@@ -22010,9 +22010,9 @@ void Player::ActivateSpec(uint8 spec)
continue;
removeSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells..
if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
- if (_spellEntry->EffectMiscValueB[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectMiscValueB[i], true); // and remove any spells that the talent teaches
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
+ if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
+ removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
//PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
//if (plrTalent != m_talents[m_activeSpec]->end())