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-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp109
1 files changed, 54 insertions, 55 deletions
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 3edb3f0014c..026e202f243 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -123,110 +123,109 @@ class npc_announcer_toc10 : public CreatureScript
void AttackStart(Unit* /*pWho*/) {}
};
- bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* m_pInstance;
- m_pInstance = (InstanceScript*)pCreature->GetInstanceScript();
- if (!m_pInstance) return false;
+ InstanceScript* instanceScript = creature->GetInstanceScript();
+ if (!instanceScript)
+ return true;
char const* _message = "We are ready!";
- if (!pPlayer->getAttackers().empty() || m_pInstance->IsEncounterInProgress() || m_pInstance->GetData(TYPE_EVENT))
+ if (player->isInCombat() || instanceScript->IsEncounterInProgress() || instanceScript->GetData(TYPE_EVENT))
return true;
- uint8 i;
- for (i = 0; i < NUM_MESSAGES; i++)
+ uint8 i = 0;
+ for (; i < NUM_MESSAGES; ++i)
{
- if ((!_GossipMessage[i].state && m_pInstance->GetData(_GossipMessage[i].encounter) != DONE)
- || (_GossipMessage[i].state && m_pInstance->GetData(_GossipMessage[i].encounter) == DONE))
+ if ((!_GossipMessage[i].state && instanceScript->GetData(_GossipMessage[i].encounter) != DONE)
+ || (_GossipMessage[i].state && instanceScript->GetData(_GossipMessage[i].encounter) == DONE))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, _message, GOSSIP_SENDER_MAIN,_GossipMessage[i].id);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, _message, GOSSIP_SENDER_MAIN, _GossipMessage[i].id);
break;
}
}
- pPlayer->SEND_GOSSIP_MENU(_GossipMessage[i].msgnum, pCreature->GetGUID());
+ player->SEND_GOSSIP_MENU(_GossipMessage[i].msgnum, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
- pPlayer->PlayerTalkClass->ClearMenus();
- InstanceScript* m_pInstance;
- m_pInstance = (InstanceScript*)pCreature->GetInstanceScript();
- if (!m_pInstance) return false;
-
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->PlayerTalkClass->ClearMenus();
+ player->CLOSE_GOSSIP_MENU();
+ InstanceScript* instanceScript = creature->GetInstanceScript();
+ if (!instanceScript)
+ return true;
- switch(uiAction) {
+ switch (action)
+ {
case GOSSIP_ACTION_INFO_DEF+1:
- if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
+ if (instanceScript->GetData(TYPE_BEASTS) != DONE)
{
- m_pInstance->SetData(TYPE_EVENT,110);
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS,NOT_STARTED);
- m_pInstance->SetData(TYPE_BEASTS,NOT_STARTED);
+ instanceScript->SetData(TYPE_EVENT, 110);
+ instanceScript->SetData(TYPE_NORTHREND_BEASTS, NOT_STARTED);
+ instanceScript->SetData(TYPE_BEASTS, NOT_STARTED);
}
break;
case GOSSIP_ACTION_INFO_DEF+2:
- if (Creature* pJaraxxus = Unit::GetCreature(*pCreature,m_pInstance->GetData64(NPC_JARAXXUS)))
+ if (Creature* jaraxxus = Unit::GetCreature(*player, instanceScript->GetData64(NPC_JARAXXUS)))
{
- pJaraxxus->RemoveAurasDueToSpell(SPELL_JARAXXUS_CHAINS);
- pJaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pJaraxxus->SetReactState(REACT_AGGRESSIVE);
- pJaraxxus->SetInCombatWithZone();
+ jaraxxus->RemoveAurasDueToSpell(SPELL_JARAXXUS_CHAINS);
+ jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ jaraxxus->SetReactState(REACT_AGGRESSIVE);
+ jaraxxus->SetInCombatWithZone();
}
- else
+ else if (instanceScript->GetData(TYPE_JARAXXUS) != DONE)
{
- if (m_pInstance->GetData(TYPE_JARAXXUS) != DONE)
- {
- m_pInstance->SetData(TYPE_EVENT,1010);
- m_pInstance->SetData(TYPE_JARAXXUS,NOT_STARTED);
- }
+ instanceScript->SetData(TYPE_EVENT, 1010);
+ instanceScript->SetData(TYPE_JARAXXUS, NOT_STARTED);
}
break;
case GOSSIP_ACTION_INFO_DEF+3:
- if (m_pInstance->GetData(TYPE_CRUSADERS) != DONE)
+ if (instanceScript->GetData(TYPE_CRUSADERS) != DONE)
{
- if (pPlayer->GetTeam() == ALLIANCE) m_pInstance->SetData(TYPE_EVENT,3000);
- else m_pInstance->SetData(TYPE_EVENT,3001);
- m_pInstance->SetData(TYPE_CRUSADERS,NOT_STARTED);
+ if (player->GetTeam() == ALLIANCE)
+ instanceScript->SetData(TYPE_EVENT, 3000);
+ else
+ instanceScript->SetData(TYPE_EVENT, 3001);
+ instanceScript->SetData(TYPE_CRUSADERS, NOT_STARTED);
}
break;
case GOSSIP_ACTION_INFO_DEF+4:
- if (m_pInstance->GetData(TYPE_VALKIRIES) != DONE)
+ if (instanceScript->GetData(TYPE_VALKIRIES) != DONE)
{
- m_pInstance->SetData(TYPE_EVENT,4000);
- m_pInstance->SetData(TYPE_VALKIRIES,NOT_STARTED);
+ instanceScript->SetData(TYPE_EVENT, 4000);
+ instanceScript->SetData(TYPE_VALKIRIES, NOT_STARTED);
}
break;
case GOSSIP_ACTION_INFO_DEF+5:
{
- if (m_pInstance->GetData(TYPE_LICH_KING) != DONE && !pPlayer->isGameMaster())
- return false;
+ if (instanceScript->GetData(TYPE_LICH_KING) != DONE && !player->isGameMaster())
+ return true;
- if (GameObject* pGoFloor = m_pInstance->instance->GetGameObject(m_pInstance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
- pGoFloor->TakenDamage(1000000);
+ if (GameObject* floor = GameObject::GetGameObject(*player, instanceScript->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
+ floor->TakenDamage(1000000);
- pCreature->CastSpell(pCreature,69016,false);
+ creature->CastSpell(creature, 69016, false);
- Creature* pTemp = Unit::GetCreature((*pCreature),m_pInstance->GetData64(NPC_ANUBARAK));
- if (!pTemp || !pTemp->isAlive())
- pTemp = pCreature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
+ Creature* anubArak = Unit::GetCreature(*creature, instanceScript->GetData64(NPC_ANUBARAK));
+ if (!anubArak || !anubArak->isAlive())
+ anubArak = creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- m_pInstance->SetData(TYPE_ANUBARAK,NOT_STARTED);
+ instanceScript->SetData(TYPE_ANUBARAK, NOT_STARTED);
- if (pCreature->IsVisible())
- pCreature->SetVisible(false);
+ if (creature->IsVisible())
+ creature->SetVisible(false);
break;
}
}
- pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
return true;
}
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new npc_announcer_toc10AI(pCreature);
+ return new npc_announcer_toc10AI(creature);
}
};