diff options
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 34 |
1 files changed, 29 insertions, 5 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 2bb896bc937..b5cecd15d5e 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1340,15 +1340,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!me) break; - ObjectList* targets = GetTargets(e, unit); if (e.GetTargetType() == SMART_TARGET_SELF) me->SetFacingTo(me->GetHomePosition().GetOrientation()); else if (e.GetTargetType() == SMART_TARGET_POSITION) me->SetFacingTo(e.target.o); - else if (targets && !targets->empty()) - me->SetFacingToObject(*targets->begin()); + else if (ObjectList* targets = GetTargets(e, unit)) + { + if (!targets->empty()) + me->SetFacingToObject(*targets->begin()); + + delete targets; + } - delete targets; break; } case SMART_ACTION_PLAYMOVIE: @@ -1879,11 +1882,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { if (Creature* creature = (*itr)->ToCreature()) { creature->GetMotionMaster()->Clear(); creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); } + } /// @todo Resume path when reached jump location delete targets; @@ -1950,6 +1955,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { if (Player* player = (*itr)->ToPlayer()) { if (e.action.sendGossipMenu.gossipMenuId) @@ -1959,6 +1965,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u player->SEND_GOSSIP_MENU(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID()); } + } delete targets; break; @@ -1970,15 +1977,32 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { if (IsCreature(*itr)) { if (e.GetTargetType() == SMART_TARGET_SELF) (*itr)->ToCreature()->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); else if (e.GetTargetType() == SMART_TARGET_POSITION) (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); + else if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID || + e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE || + e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE || + e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT || + e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER || + e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY) + { + if (ObjectList* targets = GetTargets(e, unit)) + { + if (WorldObject* target = targets->front()) + (*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation()); + + delete targets; + } + } else - TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping"); + TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is invalid, skipping"); } + } delete targets; break; |