diff options
-rw-r--r-- | src/server/collision/Management/VMapManager2.cpp | 3 | ||||
-rwxr-xr-x | src/server/collision/Management/VMapManager2.h | 2 | ||||
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 4 | ||||
-rw-r--r-- | src/server/collision/Models/WorldModel.cpp | 3 | ||||
-rwxr-xr-x | src/server/collision/Models/WorldModel.h | 1 |
5 files changed, 9 insertions, 4 deletions
diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp index 62abc31831a..81b97f5f352 100644 --- a/src/server/collision/Management/VMapManager2.cpp +++ b/src/server/collision/Management/VMapManager2.cpp @@ -245,7 +245,7 @@ namespace VMAP return false; } - WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename) + WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */) { //! Critical section, thread safe access to iLoadedModelFiles TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock); @@ -261,6 +261,7 @@ namespace VMAP return NULL; } sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str()); + worldmodel->Flags = flags; model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first; model->second.setModel(worldmodel); } diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index 1fba108388a..4b66a2e9fc7 100755 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -103,7 +103,7 @@ namespace VMAP bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const; - WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename); + WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0); void releaseModelInstance(const std::string& filename); // what's the use of this? o.O diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index fda0535e8a7..c839f3f4ffa 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -309,7 +309,7 @@ namespace VMAP #endif if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) { - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); if (model) { @@ -380,7 +380,7 @@ namespace VMAP if (result) { // acquire model instance - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); if (!model) sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index a7de37d41e6..b49538a485d 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -420,6 +420,9 @@ namespace VMAP bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const { + // M2 models are not taken into account for LoS calculation + if (Flags & MOD_M2) + return false; // small M2 workaround, maybe better make separate class with virtual intersection funcs // in any case, there's no need to use a bound tree if we only have one submodel if (groupModels.size() == 1) diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h index ebf828e4935..dbaccb58573 100755 --- a/src/server/collision/Models/WorldModel.h +++ b/src/server/collision/Models/WorldModel.h @@ -113,6 +113,7 @@ namespace VMAP bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const; bool writeFile(const std::string &filename); bool readFile(const std::string &filename); + uint32 Flags; protected: uint32 RootWMOID; std::vector<GroupModel> groupModels; |