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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 07a5fb86fe6..73fbce8b840 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12181,12 +12181,12 @@ void Unit::_ExitVehicle(Position const* exitPosition)
}
}
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, vehicleCollisionHeight = vehicle->GetBase()->GetCollisionHeight()](Movement::MoveSplineInit& init)
{
- float height = pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight();
+ float height = pos.GetPositionZ() + vehicleCollisionHeight;
// Creatures without inhabit type air should begin falling after exiting the vehicle
- if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseShift(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(), &height))
+ if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseShift(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicleCollisionHeight, &height))
init.SetFall();
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);