diff options
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp index a6f67c6f970..e012cb4ca48 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp @@ -274,18 +274,18 @@ class boss_xt002 : public CreatureScript if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, RAID_MODE(SPELL_SEARING_LIGHT_10, SPELL_SEARING_LIGHT_25)); - events.RepeatEvent(TIMER_SEARING_LIGHT); + events.ScheduleEvent(EVENT_SEARING_LIGHT, TIMER_SEARING_LIGHT); break; case EVENT_GRAVITY_BOMB: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, RAID_MODE(SPELL_GRAVITY_BOMB_10, SPELL_GRAVITY_BOMB_25)); - events.RepeatEvent(TIMER_GRAVITY_BOMB); + events.ScheduleEvent(EVENT_GRAVITY_BOMB, TIMER_GRAVITY_BOMB); break; case EVENT_TYMPANIC_TANTRUM: DoScriptText(SAY_TYMPANIC_TANTRUM, me); DoCast(SPELL_TYMPANIC_TANTRUM); - events.RepeatEvent(urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX)); + events.ScheduleEvent(EVENT_TYMPANIC_TANTRUM, urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX)); break; case EVENT_DISPOSE_HEART: SetPhaseOne(); @@ -352,7 +352,7 @@ class boss_xt002 : public CreatureScript { DoScriptText(SAY_HEART_OPENED, me); - DoCast(SPELL_SUBMERGE); // WIll make creature untargetable + DoCast(me, SPELL_SUBMERGE); // WIll make creature untargetable me->AttackStop(); me->SetReactState(REACT_PASSIVE); @@ -383,7 +383,7 @@ class boss_xt002 : public CreatureScript { DoScriptText(SAY_HEART_CLOSED, me); - DoCast(SPELL_STAND); + DoCast(me, SPELL_STAND); me->SetReactState(REACT_AGGRESSIVE); _phase = 1; @@ -974,12 +974,12 @@ class spell_xt002_submerged : public SpellScriptLoader void HandleScript(SpellEffIndex /*eff*/) { - Unit* caster = GetCaster(); - if (!caster) + Creature* target = GetHitCreature(); + if (!target) return; - caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - caster->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_SUBMERGED); + target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + target->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_SUBMERGED); } void Register() @@ -1005,7 +1005,7 @@ class spell_xt002_stand : public SpellScriptLoader void HandleScript(SpellEffIndex /*eff*/) { - Unit* target = GetTargetUnit(); + Creature* target = GetHitCreature(); if (!target) return; |