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-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
index a6f67c6f970..e012cb4ca48 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
@@ -274,18 +274,18 @@ class boss_xt002 : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, RAID_MODE(SPELL_SEARING_LIGHT_10, SPELL_SEARING_LIGHT_25));
- events.RepeatEvent(TIMER_SEARING_LIGHT);
+ events.ScheduleEvent(EVENT_SEARING_LIGHT, TIMER_SEARING_LIGHT);
break;
case EVENT_GRAVITY_BOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, RAID_MODE(SPELL_GRAVITY_BOMB_10, SPELL_GRAVITY_BOMB_25));
- events.RepeatEvent(TIMER_GRAVITY_BOMB);
+ events.ScheduleEvent(EVENT_GRAVITY_BOMB, TIMER_GRAVITY_BOMB);
break;
case EVENT_TYMPANIC_TANTRUM:
DoScriptText(SAY_TYMPANIC_TANTRUM, me);
DoCast(SPELL_TYMPANIC_TANTRUM);
- events.RepeatEvent(urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX));
+ events.ScheduleEvent(EVENT_TYMPANIC_TANTRUM, urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX));
break;
case EVENT_DISPOSE_HEART:
SetPhaseOne();
@@ -352,7 +352,7 @@ class boss_xt002 : public CreatureScript
{
DoScriptText(SAY_HEART_OPENED, me);
- DoCast(SPELL_SUBMERGE); // WIll make creature untargetable
+ DoCast(me, SPELL_SUBMERGE); // WIll make creature untargetable
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
@@ -383,7 +383,7 @@ class boss_xt002 : public CreatureScript
{
DoScriptText(SAY_HEART_CLOSED, me);
- DoCast(SPELL_STAND);
+ DoCast(me, SPELL_STAND);
me->SetReactState(REACT_AGGRESSIVE);
_phase = 1;
@@ -974,12 +974,12 @@ class spell_xt002_submerged : public SpellScriptLoader
void HandleScript(SpellEffIndex /*eff*/)
{
- Unit* caster = GetCaster();
- if (!caster)
+ Creature* target = GetHitCreature();
+ if (!target)
return;
- caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- caster->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_SUBMERGED);
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_SUBMERGED);
}
void Register()
@@ -1005,7 +1005,7 @@ class spell_xt002_stand : public SpellScriptLoader
void HandleScript(SpellEffIndex /*eff*/)
{
- Unit* target = GetTargetUnit();
+ Creature* target = GetHitCreature();
if (!target)
return;