diff options
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 6 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 1 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 4 |
4 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 66a56097372..a63e4bdb3a0 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -216,7 +216,6 @@ class TC_GAME_API CreatureAI : public UnitAI /// == Waypoints system ============================= - virtual void WaypointPathStarted(uint32 /*pathId*/) { } virtual void WaypointStarted(uint32 /*nodeId*/, uint32 /*pathId*/) { } virtual void WaypointReached(uint32 /*nodeId*/, uint32 /*pathId*/) { } virtual void WaypointPathEnded(uint32 /*nodeId*/, uint32 /*pathId*/) { } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index d1553c1e532..4de78fd094a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -340,12 +340,6 @@ bool SmartAI::IsEscortInvokerInRange() return true; } -///@todo move escort related logic -void SmartAI::WaypointPathStarted(uint32 pathId) -{ - // SmartAI::WaypointStarted() already handles the case of starting the 1st waypoint -} - void SmartAI::WaypointStarted(uint32 nodeId, uint32 pathId) { GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, nodeId, pathId); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index b475513352c..b9a66bc9d64 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -65,7 +65,6 @@ class TC_GAME_API SmartAI : public CreatureAI void StopFollow(bool complete); bool IsEscortInvokerInRange(); - void WaypointPathStarted(uint32 pathId) override; void WaypointStarted(uint32 nodeId, uint32 pathId) override; void WaypointReached(uint32 nodeId, uint32 pathId) override; void WaypointPathEnded(uint32 nodeId, uint32 pathId) override; diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 551c0e0cc1d..7e5592da4a0 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -118,10 +118,6 @@ void WaypointMovementGenerator<Creature>::DoInitialize(Creature* owner) owner->StopMoving(); _nextMoveTime.Reset(1000); - - // inform AI - if (CreatureAI* AI = owner->AI()) - AI->WaypointPathStarted(_path->id); } void WaypointMovementGenerator<Creature>::DoReset(Creature* owner) |