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-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h1
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp12
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp14
3 files changed, 18 insertions, 9 deletions
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index dc3347c5b4f..a28874c51e7 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -72,6 +72,7 @@ class Minion : public TempSummon
float GetFollowAngle() const { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
+ bool IsSpiritWolf() const {return GetEntry() == 29264;} // Spirit wolf from feral spirits
bool IsGuardianPet() const;
protected:
Unit* const m_owner;
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index d11f6d94734..e4981ee8483 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1003,15 +1003,11 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (!pInfo)
SetCreateHealth(30*petlevel);
- float dmg_multiplier = 0.3f;
- if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit
- dmg_multiplier = 0.6f;
+ // wolf attack speed is 1.5s
+ SetAttackTime(BASE_ATTACK, cinfo->baseattacktime);
- SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
-
- // 14AP == 1dps, wolf's strike speed == 2s so dmg = basedmg + AP / 14 * 2
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 0024d726060..94b4047e943 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -441,6 +441,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
Pet* pet = GetPet(); //update pet's AP
+ Guardian* guardian = GetGuardianPet();
//automatically update weapon damage after attack power modification
if (ranged)
{
@@ -456,8 +457,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
UpdateSpellDamageAndHealingBonus();
- if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet
+ if (pet && pet->IsPetGhoul()) // At melee attack power change for DK pet
pet->UpdateAttackPowerAndDamage();
+
+ if (guardian && guardian->IsSpiritWolf()) // At melee attack power change for Shaman feral spirit
+ guardian->UpdateAttackPowerAndDamage();
}
}
@@ -1305,6 +1309,14 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f;
SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
}
+ else if (IsSpiritWolf()) //wolf benefit from shaman's attack power
+ {
+ float dmg_multiplier = 0.31f;
+ if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit
+ dmg_multiplier = 0.61f;
+ bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier;
+ SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
+ }
//demons benefit from warlocks shadow or fire damage
else if (isPet())
{