diff options
-rw-r--r-- | sql/mangos.sql | 10 | ||||
-rw-r--r-- | sql/updates/7615_01_mangos_command.sql | 9 | ||||
-rw-r--r-- | src/game/Chat.cpp | 14 | ||||
-rw-r--r-- | src/game/Chat.h | 187 |
4 files changed, 130 insertions, 90 deletions
diff --git a/sql/mangos.sql b/sql/mangos.sql index bbee0ea9e35..641ae471ea2 100644 --- a/sql/mangos.sql +++ b/sql/mangos.sql @@ -22,7 +22,7 @@ DROP TABLE IF EXISTS `db_version`; CREATE TABLE `db_version` ( `version` varchar(120) default NULL, - `required_7568_01_mangos_spell_proc_event` bit(1) default NULL + `required_7615_01_mangos_command` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; -- @@ -440,10 +440,10 @@ INSERT INTO `command` VALUES ('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'), ('save',0,'Syntax: .save\r\n\r\nSaves your character.'), ('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'), -('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'), -('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'), -('sendmoney','3','Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'), -('sendmessage',3,'Syntax: .sendmessage $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'), +('send items',3,'Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'), +('send mail',1,'Syntax: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'), +('send message',3,'Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'), +('send money','3','Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'), ('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'), ('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'), ('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'), diff --git a/sql/updates/7615_01_mangos_command.sql b/sql/updates/7615_01_mangos_command.sql new file mode 100644 index 00000000000..17e208a5baa --- /dev/null +++ b/sql/updates/7615_01_mangos_command.sql @@ -0,0 +1,9 @@ +ALTER TABLE db_version CHANGE COLUMN required_7568_01_mangos_spell_proc_event required_7615_01_mangos_command bit; + +DELETE FROM `command` WHERE `name` IN ('senditems','sendmail','sendmoney','sendmessage','send items','send mail','send money','send message'); + +INSERT INTO `command` VALUES +('send items',3,'Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'), +('send mail',1,'Syntax: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'), +('send message',3,'Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'), +('send money','3','Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'); diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 0914868deff..4c057122cac 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -468,6 +468,15 @@ ChatCommand * ChatHandler::getCommandTable() { NULL, 0, false, NULL, "", NULL } }; + static ChatCommand sendCommandTable[] = + { + { "items", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL }, + { "mail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL }, + { "message", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL }, + { "money", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand serverIdleRestartCommandTable[] = { { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, @@ -649,9 +658,7 @@ ChatCommand * ChatHandler::getCommandTable() { "password", SEC_PLAYER, false, &ChatHandler::HandlePasswordCommand, "", NULL }, { "lockaccount", SEC_PLAYER, false, &ChatHandler::HandleLockAccountCommand, "", NULL }, { "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL }, - { "senditems", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL }, - { "sendmail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL }, - { "sendmoney", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL }, + { "send", SEC_MODERATOR, true, NULL, "", sendCommandTable }, { "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL }, { "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCustomizeCommand, "", NULL }, { "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL }, @@ -663,7 +670,6 @@ ChatCommand * ChatHandler::getCommandTable() { "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL }, { "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, { "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL }, - { "sendmessage", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL }, { "playall", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlayAllCommand, "", NULL }, { "repairitems", SEC_GAMEMASTER, false, &ChatHandler::HandleRepairitemsCommand, "", NULL }, { "freeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFreezeCommand, "", NULL }, diff --git a/src/game/Chat.h b/src/game/Chat.h index 8d72eb2beb9..87d95ac82c4 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -100,33 +100,27 @@ class ChatHandler bool HandleAccountSetGmLevelCommand(const char* args); bool HandleAccountSetPasswordCommand(const char* args); - bool HandleHelpCommand(const char* args); bool HandleAHBotOptionsCommand(const char * args); - bool HandleCommandsCommand(const char* args); - bool HandleStartCommand(const char* args); - bool HandleDismountCommand(const char* args); - bool HandleSaveCommand(const char* args); - - bool HandleNamegoCommand(const char* args); - bool HandleGonameCommand(const char* args); - bool HandleGroupgoCommand(const char* args); - bool HandleRecallCommand(const char* args); bool HandleNameAnnounceCommand(const char* args); bool HandleGMNameAnnounceCommand(const char* args); - bool HandleAnnounceCommand(const char* args); bool HandleGMAnnounceCommand(const char* args); - bool HandleNotifyCommand(const char* args); bool HandleGMNotifyCommand(const char* args); - bool HandleGPSCommand(const char* args); - bool HandleTaxiCheatCommand(const char* args); - bool HandleWhispersCommand(const char* args); - bool HandleTeleNameCommand(const char* args); - bool HandleTeleGroupCommand(const char* args); - bool HandleModifyDrunkCommand(const char* args); - bool HandleSendItemsCommand(const char* args); - bool HandleSendMailCommand(const char* args); - bool HandleSendMoneyCommand(const char* args); + bool HandleBanAccountCommand(const char* args); + bool HandleBanCharacterCommand(const char* args); + bool HandleBanIPCommand(const char* args); + bool HandleBanInfoAccountCommand(const char* args); + bool HandleBanInfoCharacterCommand(const char* args); + bool HandleBanInfoIPCommand(const char* args); + bool HandleBanListAccountCommand(const char* args); + bool HandleBanListCharacterCommand(const char* args); + bool HandleBanListIPCommand(const char* args); + + bool HandleCastCommand(const char *args); + bool HandleCastBackCommand(const char *args); + bool HandleCastDistCommand(const char *args); + bool HandleCastSelfCommand(const char *args); + bool HandleCastTargetCommand(const char *args); bool HandleDebugAnimCommand(const char* args); bool HandleDebugArenaCommand(const char * args); @@ -168,6 +162,14 @@ class ChatHandler bool HandleEventStopCommand(const char* args); bool HandleEventInfoCommand(const char* args); + bool HandleGameObjectAddCommand(const char* args); + bool HandleGameObjectDeleteCommand(const char* args); + bool HandleGameObjectMoveCommand(const char* args); + bool HandleGameObjectNearCommand(const char* args); + bool HandleGameObjectPhaseCommand(const char* args); + bool HandleGameObjectTargetCommand(const char* args); + bool HandleGameObjectTurnCommand(const char* args); + bool HandleGMCommand(const char* args); bool HandleGMChatCommand(const char* args); bool HandleGMFlyCommand(const char* args); @@ -175,6 +177,21 @@ class ChatHandler bool HandleGMListIngameCommand(const char* args); bool HandleGMVisibleCommand(const char* args); + bool HandleGuildCreateCommand(const char* args); + bool HandleGuildInviteCommand(const char* args); + bool HandleGuildUninviteCommand(const char* args); + bool HandleGuildRankCommand(const char* args); + bool HandleGuildDeleteCommand(const char* args); + + bool HandleHonorAddCommand(const char* args); + bool HandleHonorAddKillCommand(const char* args); + bool HandleHonorUpdateCommand(const char* args); + + bool HandleInstanceListBindsCommand(const char* args); + bool HandleInstanceUnbindCommand(const char* args); + bool HandleInstanceStatsCommand(const char* args); + bool HandleInstanceSaveDataCommand(const char * args); + bool HandleLearnCommand(const char* args); bool HandleLearnAllCommand(const char* args); bool HandleLearnAllGMCommand(const char* args); @@ -187,6 +204,11 @@ class ChatHandler bool HandleLearnAllMySpellsCommand(const char* args); bool HandleLearnAllMyTalentsCommand(const char* args); + bool HandleListAurasCommand(const char * args); + bool HandleListCreatureCommand(const char* args); + bool HandleListItemCommand(const char* args); + bool HandleListObjectCommand(const char* args); + bool HandleLookupAreaCommand(const char* args); bool HandleLookupCreatureCommand(const char* args); bool HandleLookupEventCommand(const char* args); @@ -260,6 +282,10 @@ class ChatHandler bool HandleNpcSubNameCommand(const char* args); //---------------------------------------------------------- + bool HandleQuestAdd(const char * args); + bool HandleQuestRemove(const char * args); + bool HandleQuestComplete(const char * args); + bool HandleReloadAllCommand(const char* args); bool HandleReloadAllAreaCommand(const char* args); bool HandleReloadAllItemCommand(const char* args); @@ -337,10 +363,18 @@ class ChatHandler bool HandleReloadSpellDisabledCommand(const char* args); bool HandleReloadAuctionsCommand(const char* args); - bool HandleInstanceListBindsCommand(const char* args); - bool HandleInstanceUnbindCommand(const char* args); - bool HandleInstanceStatsCommand(const char* args); - bool HandleInstanceSaveDataCommand(const char * args); + bool HandleResetAchievementsCommand(const char * args); + bool HandleResetAllCommand(const char * args); + bool HandleResetHonorCommand(const char * args); + bool HandleResetLevelCommand(const char * args); + bool HandleResetSpellsCommand(const char * args); + bool HandleResetStatsCommand(const char * args); + bool HandleResetTalentsCommand(const char * args); + + bool HandleSendItemsCommand(const char* args); + bool HandleSendMailCommand(const char* args); + bool HandleSendMessageCommand(const char * args); + bool HandleSendMoneyCommand(const char* args); bool HandleServerCorpsesCommand(const char* args); bool HandleServerExitCommand(const char* args); @@ -356,9 +390,40 @@ class ChatHandler bool HandleServerShutDownCancelCommand(const char* args); bool HandleServerSetClosedCommand(const char* args); - bool HandleHonorAddCommand(const char* args); - bool HandleHonorAddKillCommand(const char* args); - bool HandleHonorUpdateCommand(const char* args); + bool HandleTeleCommand(const char * args); + bool HandleTeleAddCommand(const char * args); + bool HandleTeleDelCommand(const char * args); + bool HandleTeleGroupCommand(const char* args); + bool HandleTeleNameCommand(const char* args); + + bool HandleUnBanAccountCommand(const char* args); + bool HandleUnBanCharacterCommand(const char* args); + bool HandleUnBanIPCommand(const char* args); + + bool HandleWpAddCommand(const char* args); + bool HandleWpLoadPathCommand(const char* args); + bool HandleWpUnLoadPathCommand(const char* args); + bool HandleWpModifyCommand(const char* args); + bool HandleWpEventCommand(const char* args); + bool HandleWpShowCommand(const char* args); + bool HandleReloadAllPaths(const char *args); + + bool HandleHelpCommand(const char* args); + bool HandleCommandsCommand(const char* args); + bool HandleStartCommand(const char* args); + bool HandleDismountCommand(const char* args); + bool HandleSaveCommand(const char* args); + + bool HandleNamegoCommand(const char* args); + bool HandleGonameCommand(const char* args); + bool HandleGroupgoCommand(const char* args); + bool HandleRecallCommand(const char* args); + bool HandleAnnounceCommand(const char* args); + bool HandleNotifyCommand(const char* args); + bool HandleGPSCommand(const char* args); + bool HandleTaxiCheatCommand(const char* args); + bool HandleWhispersCommand(const char* args); + bool HandleModifyDrunkCommand(const char* args); bool HandleLoadScriptsCommand(const char* args); @@ -369,12 +434,14 @@ class ChatHandler bool HandleGoObjectCommand(const char* args); bool HandleGoTriggerCommand(const char* args); bool HandleGoGraveyardCommand(const char* args); - bool HandleGameObjectTargetCommand(const char* args); + + /*bool HandleGameObjectTargetCommand(const char* args); bool HandleGameObjectDeleteCommand(const char* args); bool HandleGameObjectMoveCommand(const char* args); bool HandleGameObjectPhaseCommand(const char* args); bool HandleGameObjectTurnCommand(const char* args); - bool HandleGameObjectStateCommand(const char* args); + bool HandleGameObjectStateCommand(const char* args);*/ + bool HandlePInfoCommand(const char* args); bool HandlePLimitCommand(const char* args); bool HandleMuteCommand(const char* args); @@ -385,18 +452,6 @@ class ChatHandler bool HandleListFreezeCommand(const char* args); bool HandleCharacterDeleteCommand(const char* args); - bool HandleBanAccountCommand(const char* args); - bool HandleBanCharacterCommand(const char* args); - bool HandleBanIPCommand(const char* args); - bool HandleUnBanAccountCommand(const char* args); - bool HandleUnBanCharacterCommand(const char* args); - bool HandleUnBanIPCommand(const char* args); - bool HandleBanInfoAccountCommand(const char* args); - bool HandleBanInfoCharacterCommand(const char* args); - bool HandleBanInfoIPCommand(const char* args); - bool HandleBanListAccountCommand(const char* args); - bool HandleBanListCharacterCommand(const char* args); - bool HandleBanListIPCommand(const char* args); bool HandleGoXYCommand(const char* args); bool HandleGoXYZCommand(const char* args); bool HandleGoZoneXYCommand(const char* args); @@ -407,7 +462,6 @@ class ChatHandler bool HandleCooldownCommand(const char* args); bool HandleUnLearnCommand(const char* args); bool HandleGetDistanceCommand(const char* args); - bool HandleGameObjectAddCommand(const char* args); bool HandleModifyStandStateCommand(const char* args); bool HandleDieCommand(const char* args); bool HandleDamageCommand(const char *args); @@ -436,26 +490,9 @@ class ChatHandler bool HandleGroupDisbandCommand(const char* args); bool HandleGroupRemoveCommand(const char* args); - bool HandleGuildCreateCommand(const char* args); - bool HandleGuildInviteCommand(const char* args); - bool HandleGuildUninviteCommand(const char* args); - bool HandleGuildRankCommand(const char* args); - bool HandleGuildDeleteCommand(const char* args); bool HandleBankCommand(const char* args); bool HandleChangeWeather(const char* args); bool HandleKickPlayerCommand(const char * args); - bool HandleTeleCommand(const char * args); - bool HandleTeleAddCommand(const char * args); - bool HandleTeleDelCommand(const char * args); - bool HandleListAurasCommand(const char * args); - - bool HandleResetAchievementsCommand(const char * args); - bool HandleResetHonorCommand(const char * args); - bool HandleResetLevelCommand(const char * args); - bool HandleResetSpellsCommand(const char * args); - bool HandleResetStatsCommand(const char * args); - bool HandleResetTalentsCommand(const char * args); - bool HandleResetAllCommand(const char * args); // GM ticket command handlers bool HandleGMTicketListCommand(const char* args); @@ -472,35 +509,20 @@ class ChatHandler bool HandleMaxSkillCommand(const char* args); bool HandleSetSkillCommand(const char* args); - bool HandleListCreatureCommand(const char* args); - bool HandleListItemCommand(const char* args); - bool HandleListObjectCommand(const char* args); - bool HandleGameObjectNearCommand(const char* args); bool HandlePasswordCommand(const char* args); bool HandleLockAccountCommand(const char* args); bool HandleRespawnCommand(const char* args); - //New Wp Commands - bool HandleWpAddCommand(const char* args); - bool HandleWpLoadPathCommand(const char* args); - bool HandleWpUnLoadPathCommand(const char* args); - bool HandleWpModifyCommand(const char* args); - bool HandleWpEventCommand(const char* args); - bool HandleWpShowCommand(const char* args); - bool HandleReloadAllPaths(const char *args); bool HandleRenameCommand(const char * args); bool HandleCustomizeCommand(const char * args); bool HandlePDumpLoadCommand(const char *args); bool HandlePDumpWriteCommand(const char *args); - bool HandleCastCommand(const char *args); - bool HandleCastBackCommand(const char *args); - bool HandleCastDistCommand(const char *args); - bool HandleCastSelfCommand(const char *args); - bool HandleCastTargetCommand(const char *args); bool HandleComeToMeCommand(const char *args); bool HandleCombatStopCommand(const char *args); - bool HandleCharDeleteCommand(const char *args); - bool HandleSendMessageCommand(const char * args); + + /*bool HandleCharDeleteCommand(const char *args); + bool HandleSendMessageCommand(const char * args);*/ + bool HandleFlushArenaPointsCommand(const char *args); bool HandlePlayAllCommand(const char* args); bool HandleRepairitemsCommand(const char* args); @@ -509,9 +531,12 @@ class ChatHandler bool HandleTempAddSpwCommand(const char* args); //! Development Commands - bool HandleQuestAdd(const char * args); + + /*bool HandleQuestAdd(const char * args); bool HandleQuestRemove(const char * args); - bool HandleQuestComplete(const char * args); + bool HandleQuestComplete(const char * args);*/ + + bool HandleSet32Bit(const char* args); bool HandleSaveAllCommand(const char* args); Player* getSelectedPlayer(); |