diff options
-rw-r--r-- | src/game/SpellAuraDefines.h | 2 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 3 |
3 files changed, 4 insertions, 3 deletions
diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h index 81339b038b5..0c370105a58 100644 --- a/src/game/SpellAuraDefines.h +++ b/src/game/SpellAuraDefines.h @@ -94,7 +94,7 @@ enum AuraType SPELL_AURA_MOD_PARRY_PERCENT = 47, SPELL_AURA_48 = 48, // One periodic spell SPELL_AURA_MOD_DODGE_PERCENT = 49, - SPELL_AURA_MOD_CRITICAL_HEALING_BONUS = 50, + SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50, SPELL_AURA_MOD_BLOCK_PERCENT = 51, SPELL_AURA_MOD_CRIT_PERCENT = 52, SPELL_AURA_PERIODIC_LEECH = 53, diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 27cbb0f3098..7112c1c97ff 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -104,7 +104,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT &Aura::HandleUnused, // 48 SPELL_AURA_48 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT - &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS + &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b4b25bc2e03..374cdbb42e3 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8289,7 +8289,6 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama break; } - crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS)); if(pVictim) { @@ -8300,6 +8299,8 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama if(crit_bonus > 0) damage += crit_bonus; + damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); + return damage; } |