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-rw-r--r--src/game/SpellAuraDefines.h2
-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/Unit.cpp3
3 files changed, 4 insertions, 3 deletions
diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h
index 81339b038b5..0c370105a58 100644
--- a/src/game/SpellAuraDefines.h
+++ b/src/game/SpellAuraDefines.h
@@ -94,7 +94,7 @@ enum AuraType
SPELL_AURA_MOD_PARRY_PERCENT = 47,
SPELL_AURA_48 = 48, // One periodic spell
SPELL_AURA_MOD_DODGE_PERCENT = 49,
- SPELL_AURA_MOD_CRITICAL_HEALING_BONUS = 50,
+ SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50,
SPELL_AURA_MOD_BLOCK_PERCENT = 51,
SPELL_AURA_MOD_CRIT_PERCENT = 52,
SPELL_AURA_PERIODIC_LEECH = 53,
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 27cbb0f3098..7112c1c97ff 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -104,7 +104,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&Aura::HandleUnused, // 48 SPELL_AURA_48
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
- &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
+ &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b4b25bc2e03..374cdbb42e3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8289,7 +8289,6 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
break;
}
- crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
if(pVictim)
{
@@ -8300,6 +8299,8 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
if(crit_bonus > 0)
damage += crit_bonus;
+ damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
+
return damage;
}