diff options
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 6 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 142 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 13 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 60 |
4 files changed, 172 insertions, 49 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index c648b1d2914..16bf0455951 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -157,31 +157,37 @@ class TC_GAME_API Object // FG: some hacky helpers void ForceValuesUpdateAtIndex(uint32); + inline bool IsPlayer() const { return GetTypeId() == TYPEID_PLAYER; } static Player* ToPlayer(Object* o) { if (o && o->GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(o); else return nullptr; } static Player const* ToPlayer(Object const* o) { if (o && o->GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(o); else return nullptr; } Player* ToPlayer() { return ToPlayer(this); } Player const* ToPlayer() const { return ToPlayer(this); } + inline bool IsCreature() const { return GetTypeId() == TYPEID_UNIT; } static Creature* ToCreature(Object* o) { if (o && o->GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(o); else return nullptr; } static Creature const* ToCreature(Object const* o) { if (o && o->GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(o); else return nullptr; } Creature* ToCreature() { return ToCreature(this); } Creature const* ToCreature() const { return ToCreature(this); } + inline bool IsUnit() const { return isType(TYPEMASK_UNIT); } static Unit* ToUnit(Object* o) { if (o && o->isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(o); else return nullptr; } static Unit const* ToUnit(Object const* o) { if (o && o->isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(o); else return nullptr; } Unit* ToUnit() { return ToUnit(this); } Unit const* ToUnit() const { return ToUnit(this); } + inline bool IsGameObject() const { return GetTypeId() == TYPEID_GAMEOBJECT; } static GameObject* ToGameObject(Object* o) { if (o && o->GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(o); else return nullptr; } static GameObject const* ToGameObject(Object const* o) { if (o && o->GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(o); else return nullptr; } GameObject* ToGameObject() { return ToGameObject(this); } GameObject const* ToGameObject() const { return ToGameObject(this); } + inline bool IsCorpse() const { return GetTypeId() == TYPEID_CORPSE; } static Corpse* ToCorpse(Object* o) { if (o && o->GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(o); else return nullptr; } static Corpse const* ToCorpse(Object const* o) { if (o && o->GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(o); else return nullptr; } Corpse* ToCorpse() { return ToCorpse(this); } Corpse const* ToCorpse() const { return ToCorpse(this); } + inline bool IsDynObject() const { return GetTypeId() == TYPEID_DYNAMICOBJECT; } static DynamicObject* ToDynObject(Object* o) { if (o && o->GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(o); else return nullptr; } static DynamicObject const* ToDynObject(Object const* o) { if (o && o->GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(o); else return nullptr; } DynamicObject* ToDynObject() { return ToDynObject(this); } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4eb9b163c3a..740b22c8855 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -578,6 +578,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO unitTarget = nullptr; itemTarget = nullptr; gameObjTarget = nullptr; + corpseTarget = nullptr; destTarget = nullptr; damage = 0; targetMissInfo = SPELL_MISS_NONE; @@ -1135,6 +1136,17 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar return; } break; + case TARGET_OBJECT_TYPE_CORPSE: + if (Corpse* corpseTarget = target->ToCorpse()) + AddCorpseTarget(corpseTarget, effMask); + else + { + TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected corpse, got %s, effect %u", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask); + SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS); + finish(false); + return; + } + break; case TARGET_OBJECT_TYPE_DEST: { SpellDestination dest(*target); @@ -1188,12 +1200,14 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge Trinity::Containers::RandomResize(targets, maxTargets); } - for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + for (WorldObject* itr : targets) { - if (Unit* unit = (*itr)->ToUnit()) + if (Unit* unit = itr->ToUnit()) AddUnitTarget(unit, effMask, false); - else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + else if (GameObject* gObjTarget = itr->ToGameObject()) AddGOTarget(gObjTarget, effMask); + else if (Corpse* corpse = itr->ToCorpse()) + AddCorpseTarget(corpse, effMask); } } } @@ -1272,12 +1286,14 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge Trinity::Containers::RandomResize(targets, maxTargets); } - for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + for (WorldObject* itr : targets) { - if (Unit* unit = (*itr)->ToUnit()) + if (Unit* unit = itr->ToUnit()) AddUnitTarget(unit, effMask, false, true, center); - else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + else if (GameObject* gObjTarget = itr->ToGameObject()) AddGOTarget(gObjTarget, effMask); + else if (Corpse* corpse = itr->ToCorpse()) + AddCorpseTarget(corpse, effMask); } } } @@ -1538,6 +1554,8 @@ void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImpli AddUnitTarget(unit, 1 << effIndex, true, false); else if (GameObject* gobj = target->ToGameObject()) AddGOTarget(gobj, 1 << effIndex); + else if (Corpse* corpse = target->ToCorpse()) + AddCorpseTarget(corpse, 1 << effIndex); SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex); } @@ -1700,7 +1718,7 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) if (player->IsImmunedToSpellEffect(spell->GetSpellInfo(), effIndex, nullptr)) return; - spell->HandleEffects(player, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + spell->HandleEffects(player, nullptr, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); }, std::placeholders::_1, this, effIndex, target->GetGUID())); } } @@ -1732,11 +1750,7 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) else if (targetMask & TARGET_FLAG_CORPSE_MASK) { if (Corpse* corpseTarget = m_targets.GetCorpseTarget()) - { - /// @todo this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead - if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) - target = owner; - } + target = corpseTarget; } else //if (targetMask & TARGET_FLAG_UNIT_MASK) target = m_caster; @@ -1767,6 +1781,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) AddUnitTarget(target->ToUnit(), 1 << effIndex, false); else if (target->ToGameObject()) AddGOTarget(target->ToGameObject(), 1 << effIndex); + else if (target->ToCorpse()) + AddCorpseTarget(target->ToCorpse(), 1 << effIndex); } } @@ -1780,6 +1796,12 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionConta { case TARGET_OBJECT_TYPE_UNIT: case TARGET_OBJECT_TYPE_UNIT_AND_DEST: + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD)) + { + retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CREATURE; + break; + } + // No break here case TARGET_OBJECT_TYPE_CORPSE: case TARGET_OBJECT_TYPE_CORPSE_ENEMY: case TARGET_OBJECT_TYPE_CORPSE_ALLY: @@ -1792,8 +1814,7 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionConta default: break; } - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD)) - retMask &= ~GRID_MAP_TYPE_MASK_CORPSE; + if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS)) retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER; if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS)) @@ -2241,6 +2262,54 @@ void Spell::AddItemTarget(Item* item, uint32 effectMask) m_UniqueItemInfo.emplace_back(std::move(target)); } +void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask) +{ + { + for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + if (!m_spellInfo->Effects[effIndex].IsEffect()) + effectMask &= ~(1 << effIndex); + + if (!effectMask) + return; + + ObjectGuid targetGUID = corpse->GetGUID(); + + // Lookup target in already in list + for (CorpseTargetInfo ihit : m_UniqueCorpseTargetInfo) + { + if (targetGUID == ihit.TargetGUID) // Found in list + { + ihit.EffectMask |= effectMask; // Add only effect mask + return; + } + } + + // This is new target calculate data for him + CorpseTargetInfo target; + target.TargetGUID = targetGUID; + target.EffectMask = effectMask; + + // Spell have speed - need calculate incoming time + if (m_spellInfo->Speed > 0.0f) + { + // calculate spell incoming interval + float dist = m_caster->GetDistance(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ()); + if (dist < 5.0f) + dist = 5.0f; + + target.TimeDelay = uint64(floor(dist / m_spellInfo->Speed * 1000.0f)); + + if (!m_delayMoment || m_delayMoment > target.TimeDelay) + m_delayMoment = target.TimeDelay; + } + else + target.TimeDelay = 0LL; + + // Add target to list + m_UniqueCorpseTargetInfo.push_back(target); + } +} + void Spell::AddDestTarget(SpellDestination const& dest, uint32 effIndex) { m_destTargets[effIndex] = dest; @@ -2576,7 +2645,7 @@ void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex) spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE); - spell->HandleEffects(nullptr, nullptr, go, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + spell->HandleEffects(nullptr, nullptr, go, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); // AI functions if (go->AI()) @@ -2595,7 +2664,21 @@ void Spell::ItemTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex) { spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE); - spell->HandleEffects(nullptr, TargetItem, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + spell->HandleEffects(nullptr, TargetItem, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + + spell->CallScriptOnHitHandlers(); + spell->CallScriptAfterHitHandlers(); +} + +void Spell::CorpseTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex) +{ + Corpse* corpse = ObjectAccessor::GetCorpse(*spell->m_caster, TargetGUID); + if (!corpse) + return; + + spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE); + + spell->HandleEffects(nullptr, nullptr, nullptr, corpse, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); spell->CallScriptOnHitHandlers(); spell->CallScriptAfterHitHandlers(); @@ -2797,7 +2880,7 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo) } _spellAura = hitInfo.HitAura; - HandleEffects(unit, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + HandleEffects(unit, nullptr, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); _spellAura = nullptr; } @@ -3491,6 +3574,8 @@ void Spell::handle_immediate() DoProcessTargetContainer(m_UniqueGOTargetInfo); + DoProcessTargetContainer(m_UniqueCorpseTargetInfo); + FinishTargetProcessing(); // spell is finished, perform some last features of the spell here @@ -3608,7 +3693,7 @@ void Spell::_handle_immediate_phase() continue; // call effect handlers to handle destination hit - HandleEffects(nullptr, nullptr, nullptr, j, SPELL_EFFECT_HANDLE_HIT); + HandleEffects(nullptr, nullptr, nullptr, nullptr, j, SPELL_EFFECT_HANDLE_HIT); } // process items @@ -4986,12 +5071,13 @@ void Spell::HandleThreatSpells() TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, IsPositive() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size())); } -void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode) +void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGoTarget, Corpse* pCorpseTarget, uint32 i, SpellEffectHandleMode mode) { effectHandleMode = mode; unitTarget = pUnitTarget; itemTarget = pItemTarget; - gameObjTarget = pGOTarget; + gameObjTarget = pGoTarget; + corpseTarget = pCorpseTarget; destTarget = &m_destTargets[i]._position; unitCaster = m_originalCaster ? m_originalCaster : m_caster->ToUnit(); @@ -7455,7 +7541,7 @@ void Spell::HandleLaunchPhase() if (!m_spellInfo->Effects[i].IsEffect()) continue; - HandleEffects(nullptr, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH); + HandleEffects(nullptr, nullptr, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH); } PrepareTargetProcessing(); @@ -7514,7 +7600,7 @@ void Spell::DoEffectOnLaunchTarget(TargetInfo& targetInfo, float multiplier, uin m_damage = 0; m_healing = 0; - HandleEffects(unit, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_LAUNCH_TARGET); + HandleEffects(unit, nullptr, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_LAUNCH_TARGET); if (m_originalCaster && m_damage > 0) { @@ -8094,13 +8180,15 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const case TARGET_CHECK_ENEMY: if (unitTarget->IsTotem()) return false; - if (!_caster->IsValidAttackTarget(unitTarget, _spellInfo)) + // TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc) + if (!target->IsCorpse() && !_caster->IsValidAttackTarget(unitTarget, _spellInfo)) return false; break; case TARGET_CHECK_ALLY: if (unitTarget->IsTotem()) return false; - if (!_caster->IsValidAssistTarget(unitTarget, _spellInfo)) + // TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc) + if (!target->IsCorpse() && !_caster->IsValidAssistTarget(unitTarget, _spellInfo)) return false; break; case TARGET_CHECK_PARTY: @@ -8108,7 +8196,8 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const return false; if (unitTarget->IsTotem()) return false; - if (!_caster->IsValidAssistTarget(unitTarget, _spellInfo)) + // TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc) + if (!target->IsCorpse() && !_caster->IsValidAssistTarget(unitTarget, _spellInfo)) return false; if (!refUnit->IsInPartyWith(unitTarget)) return false; @@ -8124,7 +8213,8 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const return false; if (unitTarget->IsTotem()) return false; - if (!_caster->IsValidAssistTarget(unitTarget, _spellInfo)) + // TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc) + if (!target->IsCorpse() && !_caster->IsValidAssistTarget(unitTarget, _spellInfo)) return false; if (!refUnit->IsInRaidWith(unitTarget)) return false; diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index dddeddf2f71..0c60aac51b4 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -492,7 +492,7 @@ class TC_GAME_API Spell void SendChannelStart(uint32 duration); void SendResurrectRequest(Player* target); - void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode); + void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGoTarget, Corpse* pCorpseTarget, uint32 i, SpellEffectHandleMode mode); void HandleThreatSpells(); SpellInfo const* const m_spellInfo; @@ -618,6 +618,7 @@ class TC_GAME_API Spell Unit* unitTarget; Item* itemTarget; GameObject* gameObjTarget; + Corpse* corpseTarget; WorldLocation* destTarget; int32 damage; SpellMissInfo targetMissInfo; @@ -709,6 +710,15 @@ class TC_GAME_API Spell }; std::vector<ItemTargetInfo> m_UniqueItemInfo; + struct CorpseTargetInfo : public TargetInfoBase + { + void DoTargetSpellHit(Spell* spell, uint8 effIndex) override; + + ObjectGuid TargetGUID; + uint64 TimeDelay = 0ULL; + }; + std::vector<CorpseTargetInfo> m_UniqueCorpseTargetInfo; + template <class Container> void DoProcessTargetContainer(Container& targetContainer); @@ -717,6 +727,7 @@ class TC_GAME_API Spell void AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid = true, bool implicit = true, Position const* losPosition = nullptr); void AddGOTarget(GameObject* target, uint32 effectMask); void AddItemTarget(Item* item, uint32 effectMask); + void AddCorpseTarget(Corpse* target, uint32 effectMask); void AddDestTarget(SpellDestination const& dest, uint32 effIndex); SpellMissInfo PreprocessSpellHit(Unit* unit, bool scaleAura, TargetInfo& targetInfo); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 874294f5809..e8defc90144 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -36,6 +36,7 @@ #include "LootMgr.h" #include "MiscPackets.h" #include "MotionMaster.h" +#include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "OutdoorPvPMgr.h" @@ -244,25 +245,27 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!unitTarget || unitTarget->IsAlive()) + if (!corpseTarget && !unitTarget) return; - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; + Player* player = nullptr; - if (!unitTarget->IsInWorld()) - return; + if (corpseTarget) + player = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()); + else if (unitTarget) + player = unitTarget->ToPlayer(); - Player* target = unitTarget->ToPlayer(); + if (!player || player->IsAlive() || !player->IsInWorld()) + return; - if (target->IsResurrectRequested()) // already have one active request + if (player->IsResurrectRequested()) // already have one active request return; uint32 health = damage; uint32 mana = m_spellInfo->Effects[effIndex].MiscValue; - ExecuteLogEffectResurrect(effIndex, target); - target->SetResurrectRequestData(m_caster, health, mana, 0); - SendResurrectRequest(target); + ExecuteLogEffectResurrect(effIndex, player); + player->SetResurrectRequestData(m_caster, health, mana, 0); + SendResurrectRequest(player); } void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/) @@ -694,7 +697,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!unitTarget && !gameObjTarget && !itemTarget) + if (!unitTarget && !gameObjTarget && !itemTarget && !corpseTarget) return; // pet auras @@ -1150,6 +1153,8 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex) target = unitTarget; else if (gameObjTarget) target = gameObjTarget; + else if (corpseTarget) + target = corpseTarget; } else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT) { @@ -4000,24 +4005,29 @@ void Spell::EffectResurrect(SpellEffIndex effIndex) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) + if (!corpseTarget && !unitTarget) return; - if (unitTarget->IsAlive() || !unitTarget->IsInWorld()) - return; + Player* player = nullptr; - Player* target = unitTarget->ToPlayer(); + if (corpseTarget) + player = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()); + else if (unitTarget) + player = unitTarget->ToPlayer(); + + if (!player || player->IsAlive() || !player->IsInWorld()) + return; - if (target->IsResurrectRequested()) // already have one active request + if (player->IsResurrectRequested()) // already have one active request return; - uint32 health = target->CountPctFromMaxHealth(damage); - uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage); + uint32 health = player->CountPctFromMaxHealth(damage); + uint32 mana = CalculatePct(player->GetMaxPower(POWER_MANA), damage); - ExecuteLogEffectResurrect(effIndex, target); + ExecuteLogEffectResurrect(effIndex, player); - target->SetResurrectRequestData(m_caster, health, mana, 0); - SendResurrectRequest(target); + player->SetResurrectRequestData(m_caster, health, mana, 0); + SendResurrectRequest(player); } void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex) @@ -4848,7 +4858,13 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/) TC_LOG_DEBUG("spells", "Effect: SkinPlayerCorpse"); Player* player = m_caster->ToPlayer(); - Player* target = unitTarget->ToPlayer(); + + Player* target = nullptr; + if (unitTarget) + target = unitTarget->ToPlayer(); + else if (corpseTarget) + target = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()); + if (!player || !target || target->IsAlive()) return; |