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-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp4
3 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index ad845a1e9f9..9575bb748d3 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1851,6 +1851,7 @@ class Player : public Unit, public GridObject<Player>
void RemoveAllSpellCooldown();
void _LoadSpellCooldowns(PreparedQueryResult result);
void _SaveSpellCooldowns(SQLTransaction& trans);
+ uint32 GetLastPotionId() { return m_lastPotionId; }
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
void UpdatePotionCooldown(Spell* spell = NULL);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index b066172d5fc..844bab03404 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1839,7 +1839,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
return;
_player->BuildPlayerRepop();
- _player->ResurrectPlayer(100);
+ _player->ResurrectPlayer(1.0f);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8492c9a6671..417d7be78ad 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4814,6 +4814,10 @@ SpellCastResult Spell::CheckCast(bool strict)
else
return SPELL_FAILED_NOT_READY;
}
+
+ // check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
+ if (m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
+ return SPELL_FAILED_NOT_READY;
}
if (m_spellInfo->AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))