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-rw-r--r--src/server/game/Entities/Object/Object.h12
-rw-r--r--src/server/game/Entities/Unit/Unit.h10
2 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 403c604f7b0..42d53ed2dc0 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -362,7 +362,7 @@ struct MovementInfo
// common
ObjectGuid guid;
uint32 flags;
- uint16 flags2;
+ uint32 flags2;
Position pos;
uint32 time;
@@ -422,11 +422,11 @@ struct MovementInfo
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
bool HasMovementFlag(uint32 flag) const { return (flags & flag) != 0; }
- uint16 GetExtraMovementFlags() const { return flags2; }
- void SetExtraMovementFlags(uint16 flag) { flags2 = flag; }
- void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
- void RemoveExtraMovementFlag(uint16 flag) { flags2 &= ~flag; }
- bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; }
+ uint32 GetExtraMovementFlags() const { return flags2; }
+ void SetExtraMovementFlags(uint32 flag) { flags2 = flag; }
+ void AddExtraMovementFlag(uint32 flag) { flags2 |= flag; }
+ void RemoveExtraMovementFlag(uint32 flag) { flags2 &= ~flag; }
+ bool HasExtraMovementFlag(uint32 flag) const { return (flags2 & flag) != 0; }
uint32 GetFallTime() const { return jump.fallTime; }
void SetFallTime(uint32 fallTime) { jump.fallTime = fallTime; }
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 06ca24c6a65..41b8f767b2c 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -2140,11 +2140,11 @@ class TC_GAME_API Unit : public WorldObject
uint32 GetUnitMovementFlags() const { return m_movementInfo.GetMovementFlags(); }
void SetUnitMovementFlags(uint32 f) { m_movementInfo.SetMovementFlags(f); }
- void AddExtraUnitMovementFlag(uint16 f) { m_movementInfo.AddExtraMovementFlag(f); }
- void RemoveExtraUnitMovementFlag(uint16 f) { m_movementInfo.RemoveExtraMovementFlag(f); }
- bool HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.HasExtraMovementFlag(f); }
- uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.GetExtraMovementFlags(); }
- void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.SetExtraMovementFlags(f); }
+ void AddExtraUnitMovementFlag(uint32 f) { m_movementInfo.AddExtraMovementFlag(f); }
+ void RemoveExtraUnitMovementFlag(uint32 f) { m_movementInfo.RemoveExtraMovementFlag(f); }
+ bool HasExtraUnitMovementFlag(uint32 f) const { return m_movementInfo.HasExtraMovementFlag(f); }
+ uint32 GetExtraUnitMovementFlags() const { return m_movementInfo.GetExtraMovementFlags(); }
+ void SetExtraUnitMovementFlags(uint32 f) { m_movementInfo.SetExtraMovementFlags(f); }
bool IsSplineEnabled() const;
float GetPositionZMinusOffset() const;