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-rw-r--r--src/game/SpellAuras.cpp33
1 files changed, 18 insertions, 15 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 767ed9dd744..275b7153e43 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3082,10 +3082,10 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real)
if(GetMiscValue()==0)
{
// player applied only
- if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ if (m_target->GetTypeId()!=TYPEID_PLAYER)
return;
- switch(GetId())
+ switch (GetId())
{
// Orb of Deception
case 16739:
@@ -3161,16 +3161,19 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
- m_target->setTransForm(GetId());
}
+ // update active transform spell only not set or not overwriting negative by positive case
+ if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
+ m_target->setTransForm(GetId());
+
// polymorph case
- if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
+ if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
{
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
- if(IS_PLAYER_GUID(GetCasterGUID()) )
- ((Player*)m_target)->setRegenTimer(1000);
+ if (IS_PLAYER_GUID(GetCasterGUID()) )
+ ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
//dismount polymorphed target (after patch 2.4.2)
if (m_target->IsMounted())
@@ -3179,20 +3182,20 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real)
}
else
{
+ // ApplyModifier(true) will reapply it if need
+ m_target->setTransForm(0);
+ m_target->SetDisplayId(m_target->GetNativeDisplayId());
+
+ // re-aplly some from still active with preference negative cases
Unit::AuraEffectList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
- if(otherTransforms.empty())
- {
- m_target->SetDisplayId(m_target->GetNativeDisplayId());
- m_target->setTransForm(0);
- }
- else
+ if (!otherTransforms.empty())
{
// look for other transform auras
AuraEffect* handledAura = *otherTransforms.begin();
for(Unit::AuraEffectList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
{
// negative auras are preferred
- if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
+ if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
{
handledAura = *i;
break;
@@ -3202,9 +3205,9 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real)
}
// Dragonmaw Illusion (restore mount model)
- if(GetId()==42016 && m_target->GetMountID()==16314)
+ if (GetId()==42016 && m_target->GetMountID()==16314)
{
- if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
+ if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
{
uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))