diff options
-rw-r--r-- | src/server/game/AI/CoreAI/CombatAI.cpp | 15 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/CombatAI.h | 1 |
2 files changed, 10 insertions, 6 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 85088bbeff4..e08bd65c091 100644 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -272,7 +272,7 @@ void TurretAI::UpdateAI(uint32 /*diff*/) //VehicleAI ////////////// -VehicleAI::VehicleAI(Creature* c) : CreatureAI(c), m_vehicle(c->GetVehicleKit()), m_IsVehicleInUse(false), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME) +VehicleAI::VehicleAI(Creature* c) : CreatureAI(c), m_IsVehicleInUse(false), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME) { LoadConditions(); m_DoDismiss = false; @@ -291,7 +291,9 @@ void VehicleAI::UpdateAI(uint32 diff) m_DoDismiss = false; me->SetVisible(false); me->DespawnOrUnsummon(); - }else m_DismissTimer -= diff; + } + else + m_DismissTimer -= diff; } } @@ -310,6 +312,7 @@ void VehicleAI::OnCharmed(bool apply) } else if (apply) m_DoDismiss = false;//in use again + m_DismissTimer = VEHICLE_DISMISS_TIME;//reset timer m_IsVehicleInUse = apply; } @@ -327,8 +330,8 @@ void VehicleAI::CheckConditions(const uint32 diff) { if (!conditions.empty()) { - for (SeatMap::iterator itr = m_vehicle->Seats.begin(); itr != m_vehicle->Seats.end(); ++itr) - if (Unit* passenger = ObjectAccessor::GetUnit(*m_vehicle->GetBase(), itr->second.Passenger.Guid)) + for (SeatMap::iterator itr = me->GetVehicleKit()->Seats.begin(); itr != me->GetVehicleKit()->Seats.end(); ++itr) + if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid)) { if (Player* player = passenger->ToPlayer()) { @@ -341,5 +344,7 @@ void VehicleAI::CheckConditions(const uint32 diff) } } m_ConditionsTimer = VEHICLE_CONDITION_CHECK_TIME; - } else m_ConditionsTimer -= diff; + } + else + m_ConditionsTimer -= diff; } diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h index 315ff861da9..11dfe7baed4 100644 --- a/src/server/game/AI/CoreAI/CombatAI.h +++ b/src/server/game/AI/CoreAI/CombatAI.h @@ -105,7 +105,6 @@ struct VehicleAI : public CreatureAI void OnCharmed(bool apply); private: - Vehicle* m_vehicle; bool m_IsVehicleInUse; void LoadConditions(); void CheckConditions(const uint32 diff); |