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-rw-r--r--src/game/Creature.cpp1
-rw-r--r--src/game/Creature.h5
2 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 7f249b36fbd..b3e735aa2de 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -154,6 +154,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summo
m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
DisableReputationGain = false;
ResetDamageByPlayers();
+ m_MinPlayerDamageReq = (uint32)(m_creature->GetHealth / m_creature->GetMaxHealth * 50);
}
Creature::~Creature()
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 6c966f50aea..13e6479cf0d 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -722,10 +722,11 @@ class TRINITY_DLL_SPEC Creature : public Unit
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
- bool IsDamageEnoughForLootingAndReward() { return m_unDamageByPlayers >= (uint32)(GetMaxHealth() / 2); }
+ bool IsDamageEnoughForLootingAndReward() { return m_unDamageByPlayers >= m_MinPlayerDamageReq; }
void AddDamageByPlayers(uint32 unDamage) { m_unDamageByPlayers += unDamage; }
void ResetDamageByPlayers() { m_unDamageByPlayers = 0; }
-
+ uint32 m_MinPlayerDamageReq;
+
void SetOriginalEntry(uint32 entry) { m_originalEntry = entry; }
protected: