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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 1798f5b179d..36eedae90ef 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2392,7 +2392,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
{
Unit* scriptTrigger = NULL;
if (invoker)
-begin(); itr != targets- scriptTrigger = invoker;
+ scriptTrigger = invoker;
else if (Unit* tempLastInvoker = GetLastInvoker())
scriptTrigger = tempLastInvoker;
@@ -3262,7 +3262,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
// delay spell cast event if another spell is being cast
if (e.GetActionType() == SMART_ACTION_CAST)
{
- if (!(e. go-action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS))
+ if (!(e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS))
{
if (me && me->HasUnitState(UNIT_STATE_CASTING))
{
@@ -3626,4 +3626,3 @@ Unit* SmartScript::GetLastInvoker()
{
return ObjectAccessor::FindUnit(mLastInvoker);
}
-SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.