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-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/Spell.cpp56
-rw-r--r--src/game/Spell.h22
-rw-r--r--src/game/SpellEffects.cpp59
-rw-r--r--src/game/Unit.cpp31
-rw-r--r--src/game/Unit.h3
6 files changed, 105 insertions, 68 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 3eb5563831f..c6e7b65249e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16603,7 +16603,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
ModifyMoney(-(int32)totalcost);
// prevent stealth flight
- RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+ RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIOK);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 074eff34950..a200ef88467 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -94,7 +94,7 @@ void SpellCastTargets::setUnitTarget(Unit *target)
m_targetMask |= TARGET_FLAG_UNIT;
}
-void SpellCastTargets::setDestination(float x, float y, float z, bool send)
+void SpellCastTargets::setDestination(float x, float y, float z, bool send, uint32 mapId)
{
m_destX = x;
m_destY = y;
@@ -102,6 +102,8 @@ void SpellCastTargets::setDestination(float x, float y, float z, bool send)
m_hasDest = true;
if(send)
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ if(mapId)
+ m_mapId = mapId;
}
void SpellCastTargets::setDestination(Unit *target, bool send)
@@ -1006,12 +1008,14 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
//if(!IsPositiveSpell(m_spellInfo->Id))
{
- unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+ //do not remove feign death
+ unit->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH + AURA_INTERRUPT_FLAG_DAMAGE);
}
}
else
{
// for delayed spells ignore negative spells (after duel end) for friendly targets
+ // TODO: this cause soul transfer bugged
if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
{
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
@@ -1249,13 +1253,24 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f
void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry)
{
- if(type == PUSH_DEST_CENTER && !m_targets.HasDest())
+ float x, y;
+ if(type == PUSH_DEST_CENTER)
{
- sLog.outError( "SPELL: cannot find destination for spell ID %u\n", m_spellInfo->Id );
- return;
+ if(!m_targets.HasDest())
+ {
+ sLog.outError( "SPELL: cannot find destination for spell ID %u\n", m_spellInfo->Id );
+ return;
+ }
+ x = m_targets.m_destX;
+ y = m_targets.m_destY;
+ }
+ else
+ {
+ x = m_caster->GetPositionX();
+ y = m_caster->GetPositionY();
}
- CellPair p(Trinity::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
+ CellPair p(Trinity::ComputeCellPair(x, y));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -1435,12 +1450,21 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_TABLE_X_Y_Z_COORDINATES:
if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
{
- if (st->target_mapId == m_caster->GetMapId())
+ //TODO: fix this check
+ if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
+ || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
+ || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
+ m_targets.setDestination(st->target_X, st->target_Y, st->target_Z, true, st->target_mapId);
+ else if(st->target_mapId == m_caster->GetMapId())
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
}
else
sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
break;
+ case TARGET_INNKEEPER_COORDINATES:
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_targets.setDestination(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, true, ((Player*)m_caster)->m_homebindMapId);
+ break;
// area targets
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
@@ -1480,7 +1504,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}break;
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
- {
switch(spellmgr.GetSpellExtraAttr(m_spellInfo->Id, SPELL_EXTRA_ATTR_CONE_TYPE))
{
default:
@@ -1493,12 +1516,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case 2:
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE);
break;
- }
- }break;
+ }break;
case TARGET_UNIT_CONE_ALLY:
- {
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY);
- }break;
+ break;
// nearby target
case TARGET_UNIT_NEARBY_ALLY:
@@ -1999,7 +2020,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
// destination around destination
case TARGET_DEST_DEST_RANDOM:
{
- if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
+ if(!m_targets.HasDest())
{
sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
break;
@@ -2013,7 +2034,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
m_targets.setDestination(px, py, pz);
}break;
case TARGET_SELF2:
- m_targets.m_hasDest = true;
+ if(!m_targets.HasDest())
+ {
+ sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
+ break;
+ }
break;
default:
break;
@@ -2123,8 +2148,7 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
// skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
{
- m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
- m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ m_caster->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
}
if(m_IsTriggeredSpell)
diff --git a/src/game/Spell.h b/src/game/Spell.h
index c6a18504784..f6fa5103578 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -111,6 +111,7 @@ class SpellCastTargets
//m_srcY = target.m_srcY;
//m_srcZ = target.m_srcZ;
+ m_mapId = 0;
m_destX = target.m_destX;
m_destY = target.m_destY;
m_destZ = target.m_destZ;
@@ -126,7 +127,7 @@ class SpellCastTargets
uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target);
- void setDestination(float x, float y, float z, bool send = true);
+ void setDestination(float x, float y, float z, bool send = true, uint32 mapId = 0);
void setDestination(Unit *target, bool send = true);
uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
@@ -154,6 +155,7 @@ class SpellCastTargets
void Update(Unit* caster);
float m_srcX, m_srcY, m_srcZ;
+ uint32 m_mapId;
float m_destX, m_destY, m_destZ;
bool m_hasDest;
std::string m_strTarget;
@@ -548,21 +550,21 @@ namespace Trinity
const uint32& i_push_type;
float i_radius;
SpellTargets i_TargetType;
- Unit* i_originalCaster;
+ Unit* i_caster;
uint32 i_entry;
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
SpellTargets TargetType = SPELL_TARGETS_AOE_DAMAGE, uint32 entry = 0)
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
{
- i_originalCaster = spell.GetCaster();
+ i_caster = spell.GetCaster();
}
template<class T> inline void Visit(GridRefManager<T> &m)
{
assert(i_data);
- if(!i_originalCaster)
+ if(!i_caster)
return;
for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
@@ -573,7 +575,7 @@ namespace Trinity
switch (i_TargetType)
{
case SPELL_TARGETS_FRIENDLY:
- if (!itr->getSource()->isTargetableForAttack() || !i_originalCaster->IsFriendlyTo( itr->getSource() ))
+ if (!itr->getSource()->isTargetableForAttack() || !i_caster->IsFriendlyTo( itr->getSource() ))
continue;
break;
case SPELL_TARGETS_AOE_DAMAGE:
@@ -583,7 +585,7 @@ namespace Trinity
if(!itr->getSource()->isTargetableForAttack())
continue;
- Unit* check = i_originalCaster->GetCharmerOrOwnerOrSelf();
+ Unit* check = i_caster->GetCharmerOrOwnerOrSelf();
if( check->GetTypeId()==TYPEID_PLAYER )
{
@@ -607,19 +609,19 @@ namespace Trinity
switch(i_push_type)
{
case PUSH_IN_FRONT:
- if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
+ if(i_caster->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
i_data->push_back(itr->getSource());
break;
case PUSH_IN_BACK:
- if(i_spell.GetCaster()->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
+ if(i_caster->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
i_data->push_back(itr->getSource());
break;
case PUSH_IN_LINE:
- if(i_spell.GetCaster()->isInLine((Unit*)(itr->getSource()), i_radius ))
+ if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius ))
i_data->push_back(itr->getSource());
break;
case PUSH_SELF_CENTER:
- if(i_spell.GetCaster()->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius))
+ if(i_caster->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius))
i_data->push_back(itr->getSource());
break;
case PUSH_DEST_CENTER:
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 6a335d73a06..555fe1bb055 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1971,43 +1971,28 @@ void Spell::EffectTeleportUnits(uint32 i)
if(!unitTarget || unitTarget->isInFlight())
return;
- switch (m_spellInfo->EffectImplicitTargetB[i])
+ // If not exist data for dest location - return
+ if(!m_targets.HasDest())
{
- case TARGET_INNKEEPER_COORDINATES:
- {
- // Only players can teleport to innkeeper
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)unitTarget)->TeleportTo(((Player*)unitTarget)->m_homebindMapId,((Player*)unitTarget)->m_homebindX,((Player*)unitTarget)->m_homebindY,((Player*)unitTarget)->m_homebindZ,unitTarget->GetOrientation(),unitTarget==m_caster ? TELE_TO_SPELL : 0);
- return;
- }
- default:
- {
- // If not exist data for dest location - return
- if(!m_targets.HasDest())
- {
- sLog.outError( "Spell::EffectTeleportUnits - unknown EffectImplicitTargetB[%u] = %u for spell ID %u\n", i, m_spellInfo->EffectImplicitTargetB[i], m_spellInfo->Id );
- return;
- }
- // Init dest coordinates
- uint32 mapid = m_caster->GetMapId();
- float x = m_targets.m_destX;
- float y = m_targets.m_destY;
- float z = m_targets.m_destZ;
- float orientation = unitTarget->GetOrientation();
- // Teleport
- if(unitTarget->GetTypeId() == TYPEID_PLAYER)
- ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
- else
- {
- MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
- WorldPacket data;
- unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
- unitTarget->SendMessageToSet(&data, false);
- }
- return;
- }
+ sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
+ return;
+ }
+ // Init dest coordinates
+ uint32 mapid = m_targets.m_mapId;
+ float x = m_targets.m_destX;
+ float y = m_targets.m_destY;
+ float z = m_targets.m_destZ;
+ float orientation = unitTarget->GetOrientation();
+ sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f\n", mapid, x, y, z);
+ // Teleport
+ if(unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ else
+ {
+ MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
+ WorldPacket data;
+ unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
+ unitTarget->SendMessageToSet(&data, false);
}
// post effects for TARGET_TABLE_X_Y_Z_COORDINATES
@@ -3489,7 +3474,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
else
{
// Reveal action + get attack
- m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+ m_caster->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
if (((Creature*)unitTarget)->AI())
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a095083d4ae..b594f3c0767 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -454,6 +454,26 @@ void Unit::RemoveSpellsCausingAura(AuraType auraType)
}
}
+void Unit::RemoveInterruptableAura(uint32 flag)
+{
+ AuraList::iterator iter, next;
+ for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next)
+ {
+ next = iter;
+ ++next;
+
+ //sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag);
+ if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag) == flag)
+ {
+ RemoveAurasDueToSpell((*iter)->GetId());
+ if (!m_interruptableAuras.empty())
+ next = m_interruptableAuras.begin();
+ else
+ return;
+ }
+ }
+}
+
bool Unit::HasAuraType(AuraType auraType) const
{
return (!m_modAuras[auraType].empty());
@@ -474,14 +494,13 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
// remove affects from victim (including from 0 damage and DoTs)
- if(pVictim != this)
- pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+ //if(pVictim != this)
+ // pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
// remove affects from attacker at any non-DoT damage (including 0 damage)
if( damagetype != DOT)
{
- RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
- RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
pVictim->SetStandState(PLAYER_STATE_NONE);
@@ -3738,6 +3757,8 @@ bool Unit::AddAura(Aura *Aur)
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
{
m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
+ if(Aur->GetSpellProto()->AuraInterruptFlags)
+ m_interruptableAuras.push_back(Aur);
}
Aur->ApplyModifier(true,true);
@@ -4110,6 +4131,8 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
{
m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
+ if((*i).second->GetSpellProto()->AuraInterruptFlags)
+ m_interruptableAuras.remove((*i).second);
}
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 81a2b5f8eb8..040e8300a03 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -71,6 +71,7 @@ enum SpellAuraInterruptFlags
AURA_INTERRUPT_FLAG_UNK11 = 0x00000800, // 11
AURA_INTERRUPT_FLAG_UNK12 = 0x00001000, // 12 removed by attack?
AURA_INTERRUPT_FLAG_UNK13 = 0x00002000, // 13
+ AURA_INTERRUPT_FLAG_STEALTH = 0x00003C00,
AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
AURA_INTERRUPT_FLAG_UNK15 = 0x00008000, // 15 removed by casting a spell?
AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
@@ -1003,6 +1004,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveNotOwnSingleTargetAuras();
void RemoveSpellsCausingAura(AuraType auraType);
+ void RemoveInterruptableAura(uint32 flag);
void RemoveRankAurasDueToSpell(uint32 spellId);
bool RemoveNoStackAurasDueToAura(Aura *Aur);
void RemoveAurasWithInterruptFlags(uint32 flags);
@@ -1300,6 +1302,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 m_removedAuras;
AuraList m_modAuras[TOTAL_AURAS];
+ AuraList m_interruptableAuras;
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
float m_weaponDamage[MAX_ATTACK][2];
bool m_canModifyStats;