diff options
| -rw-r--r-- | src/game/Player.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 3b40880bef8..f78fd969379 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6704,14 +6704,14 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl float minDamage = proto->Damage[0].DamageMin; float maxDamage = proto->Damage[0].DamageMax; int32 extraDPS = 0; - // If set dpsMod in ScalingStatValue use it for min (70% from avernge), max (130% from averange) damage + // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage if (ssv) { if (extraDPS = ssv->getDPSMod(proto->ScalingStatValue)) { - float averange = extraDPS * proto->Delay / 1000.0f; - minDamage = 0.7f * averange; - maxDamage = 1.3f * averange; + float average = extraDPS * proto->Delay / 1000.0f; + minDamage = 0.7f * average; + maxDamage = 1.3f * average; } } if (minDamage > 0 ) |
