diff options
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 2cfc262371d..17e28add397 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -898,10 +898,10 @@ WorldPacket BattlefieldWG::BuildInitWorldStates() for (uint32 i = 0; i < 2; ++i) data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000)); - data << uint32(3490) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); - data << uint32(3491) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H); - data << uint32(3680) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); - data << uint32(3681) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A); for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) { @@ -936,7 +936,7 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team) for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr) { if (Player* player = sObjectMgr->GetPlayer((*p_itr))) - IncrementQuest(player, WGQuest[killer->GetTeamId()][2], true); + IncrementQuest(player, WGQuest[killer->GetTeamId()][2], true); } } } |
