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-rw-r--r--sql/updates/6922_world_scriptnames.sql1
-rw-r--r--src/bindings/scripts/CMakeLists.txt1
-rw-r--r--src/bindings/scripts/VC90/90ScriptDev2.vcproj4
-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp182
-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/deadmines/deadmines.h8
-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp56
-rw-r--r--src/bindings/scripts/system/ScriptLoader.cpp2
7 files changed, 235 insertions, 19 deletions
diff --git a/sql/updates/6922_world_scriptnames.sql b/sql/updates/6922_world_scriptnames.sql
new file mode 100644
index 00000000000..54b9e8f735a
--- /dev/null
+++ b/sql/updates/6922_world_scriptnames.sql
@@ -0,0 +1 @@
+UPDATE `creature_template` SET `ScriptName`='boss_mr_smite' WHERE `entry`=646;
diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt
index 89927d39228..14c2c9593b1 100644
--- a/src/bindings/scripts/CMakeLists.txt
+++ b/src/bindings/scripts/CMakeLists.txt
@@ -54,6 +54,7 @@ SET(trinityscript_LIB_SRCS
scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
+ scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
scripts/eastern_kingdoms/deadmines/deadmines.h
scripts/eastern_kingdoms/deadmines/deadmines.cpp
scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
index 4a035d03b3b..70d9721b719 100644
--- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
@@ -658,6 +658,10 @@
<Filter
Name="Deadmines"
>
+ <File
+ RelativePath="..\scripts\eastern_kingdoms\deadmines\boss_mr_smite.cpp"
+ >
+ </File>
<File
RelativePath="..\scripts\eastern_kingdoms\deadmines\deadmines.cpp"
>
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
new file mode 100644
index 00000000000..9d0d7bc1f35
--- /dev/null
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
@@ -0,0 +1,182 @@
+/*
+* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+/* ScriptData
+SDName: Boss Mr.Smite
+SD%Complete:
+SDComment: Timers and say taken from acid script
+EndScriptData */
+
+#include "precompiled.h"
+#include "deadmines.h"
+
+enum eSpels
+{
+ SPELL_TRASH = 3391,
+ SPELL_SMITE_STOMP = 6432,
+ SPELL_SMITE_SLAM = 6435,
+ SPELL_NIMBLE_REFLEXES = 6264,
+
+ EQUIP_SWORD = 5191,
+ EQUIP_MACE = 7230,
+
+ SAY_AGGRO = -1036001
+};
+
+struct TRINITY_DLL_DECL boss_mr_smiteAI : public ScriptedAI
+{
+ boss_mr_smiteAI(Creature* pCreature) : ScriptedAI(pCreature)
+ {
+ pInstance = pCreature->GetInstanceData();
+ }
+
+ ScriptedInstance* pInstance;
+
+ uint32 uiTrashTimer;
+ uint32 uiSlamTimer;
+ uint32 uiNimbleReflexesTimer;
+
+ uint8 uiHealth;
+
+ uint32 uiPhase;
+ uint32 uiTimer;
+
+ void Reset()
+ {
+ uiTrashTimer = urand(5000,9000);
+ uiSlamTimer = 9000;
+ uiNimbleReflexesTimer = urand(15500,31600);
+
+ uiHealth = 0;
+
+ uiPhase = 0;
+ uiTimer = 0;
+
+ SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
+ }
+
+ void EnterCombat(Unit* pWho)
+ {
+ DoScriptText(SAY_AGGRO, m_creature);
+ }
+
+ bool bCheckChances()
+ {
+ uint32 uiChances = urand(0,99);
+ if (uiChances <= 15)
+ return false;
+ else
+ return true;
+ }
+
+ void UpdateAI(const uint32 uiDiff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ /*START ACID-AI*/
+ if (uiTrashTimer <= uiDiff)
+ {
+ if (bCheckChances())
+ DoCast(m_creature, SPELL_TRASH);
+ uiTrashTimer = urand(6000,15500);
+ } else uiTrashTimer -= uiDiff;
+
+ if (uiSlamTimer <= uiDiff)
+ {
+ if (bCheckChances())
+ DoCast(m_creature->getVictim(), SPELL_SMITE_SLAM);
+ uiSlamTimer = 11000;
+ } else uiSlamTimer -= uiDiff;
+
+ if (uiNimbleReflexesTimer <= uiDiff)
+ {
+ if (bCheckChances())
+ DoCast(m_creature, SPELL_NIMBLE_REFLEXES);
+ uiNimbleReflexesTimer = urand(27300,60100);
+ } else uiNimbleReflexesTimer -= uiDiff;
+ /*END ACID-AI*/
+
+ if (uiHealth == 0 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 66 || uiHealth == 1 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 33)
+ {
+ ++uiHealth;
+ DoCastAOE(SPELL_SMITE_STOMP,false);
+ SetCombatMovement(false);
+ if (pInstance)
+ if (GameObject* pGo = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_SMITE_CHEST)))
+ {
+ m_creature->GetMotionMaster()->Clear();
+ m_creature->GetMotionMaster()->MovePoint(1,-3.00+pGo->GetPositionX(),pGo->GetPositionY(),pGo->GetPositionZ());
+ }
+ }
+
+ if (uiPhase)
+ {
+ if (uiTimer <= uiDiff)
+ {
+ switch(uiPhase)
+ {
+ case 1:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_KNEEL); //dosen't work?
+ uiTimer = 1000;
+ uiPhase = 2;
+ break;
+ case 2:
+ if (uiHealth == 1)
+ SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SWORD, EQUIP_NO_CHANGE);
+ else
+ SetEquipmentSlots(false, EQUIP_MACE, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
+ uiTimer = 500;
+ uiPhase = 3;
+ break;
+ case 3:
+ SetCombatMovement(true);
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), me->m_CombatDistance);
+ uiPhase = 0;
+ break;
+
+ }
+ } else uiTimer -= uiDiff;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ void MovementInform(uint32 uiType, uint32 uiId)
+ {
+ if (uiType != POINT_MOTION_TYPE)
+ return;
+
+ uiTimer = 1500;
+ uiPhase = 1;
+ }
+
+};
+CreatureAI* GetAI_boss_mr_smite(Creature* pCreature)
+{
+ return new boss_mr_smiteAI (pCreature);
+}
+
+void AddSC_boss_mr_smite()
+{
+ Script* newscript;
+ newscript = new Script;
+ newscript->Name = "boss_mr_smite";
+ newscript->GetAI = &GetAI_boss_mr_smite;
+ newscript->RegisterSelf();
+}
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/deadmines.h b/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/deadmines.h
index 13d256ecde3..f002f5b0488 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/deadmines.h
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/deadmines.h
@@ -17,11 +17,17 @@ enum Data
EVENT_STATE
};
+enum Data64
+{
+ DATA_SMITE_CHEST
+};
+
enum GameObjects
{
GO_IRONCLAD_DOOR = 16397,
GO_DEFIAS_CANNON = 16398,
- GO_DOOR_LEVER = 101833
+ GO_DOOR_LEVER = 101833,
+ GO_MR_SMITE_CHEST = 144111
};
#endif
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
index 7c24a1b113d..e963bb6ce84 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
@@ -44,7 +44,7 @@ enum Misc
struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
{
instance_deadmines(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
-
+
GameObject* IronCladDoor;
GameObject* DefiasCannon;
GameObject* DoorLever;
@@ -54,20 +54,22 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
-
+ uint64 uiSmiteChestGUID;
+
void Initialize()
{
IronCladDoor = NULL;
DefiasCannon = NULL;
DoorLever = NULL;
State = CANNON_NOT_USED;
+ uiSmiteChestGUID = 0;
}
-
+
virtual void Update(uint32 diff)
{
if (!IronCladDoor || !DefiasCannon || !DoorLever)
return;
-
+
switch (State)
{
case CANNON_GUNPOWDER_USED:
@@ -100,47 +102,47 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
break;
}
}
-
+
void SummonCreatures()
{
DefiasPirate1 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() - 2,IronCladDoor->GetPositionY()-7,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasPirate2 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() + 3,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasCompanion = IronCladDoor->SummonCreature(3450,IronCladDoor->GetPositionX() + 2,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
}
-
+
void MoveCreaturesInside()
{
if (!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
return;
-
+
MoveCreatureInside(DefiasPirate1);
MoveCreatureInside(DefiasPirate2);
MoveCreatureInside(DefiasCompanion);
}
-
+
void MoveCreatureInside(Creature* pCreature)
{
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
-
+
void ShootCannon()
{
DefiasCannon->SetGoState(GO_STATE_ACTIVE);
DoPlaySound(DefiasCannon, SOUND_CANNONFIRE);
}
-
+
void BlastOutDoor()
{
IronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
DoPlaySound(IronCladDoor, SOUND_DESTROYDOOR);
}
-
+
void LeverStucked()
{
DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
-
+
void OnGameObjectCreate(GameObject* pGo, bool add)
{
switch(pGo->GetEntry())
@@ -154,9 +156,12 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
case GO_DOOR_LEVER:
DoorLever = pGo;
break;
+ case GO_MR_SMITE_CHEST:
+ uiSmiteChestGUID = pGo->GetGUID();
+ break;
}
}
-
+
void SetData(uint32 type, uint32 data)
{
if (type == EVENT_STATE)
@@ -165,14 +170,29 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
State=data;
}
}
-
+
uint32 GetData(uint32 type)
{
- if (type == EVENT_STATE)
- return State;
+ switch (type)
+ {
+ case EVENT_STATE:
+ return State;
+ }
+
+ return 0;
+ }
+
+ uint64 GetData64(uint32 data)
+ {
+ switch (data)
+ {
+ case DATA_SMITE_CHEST:
+ return uiSmiteChestGUID;
+ }
+
return 0;
}
-
+
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
@@ -180,7 +200,7 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
-
+
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
diff --git a/src/bindings/scripts/system/ScriptLoader.cpp b/src/bindings/scripts/system/ScriptLoader.cpp
index 9ae99b6fc24..2fc5dd5e757 100644
--- a/src/bindings/scripts/system/ScriptLoader.cpp
+++ b/src/bindings/scripts/system/ScriptLoader.cpp
@@ -60,6 +60,7 @@ extern void AddSC_boss_flamegor();
extern void AddSC_boss_chromaggus();
extern void AddSC_boss_nefarian();
extern void AddSC_boss_victor_nefarius();
+extern void AddSC_boss_mr_smite();
extern void AddSC_deadmines(); //Deadmines
extern void AddSC_instance_deadmines();
extern void AddSC_boss_attumen(); //Karazhan
@@ -518,6 +519,7 @@ void AddScripts()
AddSC_boss_chromaggus();
AddSC_boss_nefarian();
AddSC_boss_victor_nefarius();
+ AddSC_boss_mr_smite();
AddSC_deadmines(); //Deadmines
AddSC_instance_deadmines();
AddSC_boss_attumen(); //Karazhan