diff options
-rw-r--r-- | sql/updates/world/2012_04_06_01_world_spell_dbc.sql | 3 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 3 | ||||
-rwxr-xr-x | src/server/shared/Utilities/Util.h | 2 |
3 files changed, 7 insertions, 1 deletions
diff --git a/sql/updates/world/2012_04_06_01_world_spell_dbc.sql b/sql/updates/world/2012_04_06_01_world_spell_dbc.sql new file mode 100644 index 00000000000..c0dc38ebf83 --- /dev/null +++ b/sql/updates/world/2012_04_06_01_world_spell_dbc.sql @@ -0,0 +1,3 @@ +DELETE FROM `spell_dbc` WHERE `Id`=64748; -- Item - Death Knight T8 Tank 4P Bonus +INSERT INTO `spell_dbc` (`Id`,`Dispel`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`Stances`,`StancesNot`,`Targets`,`CastingTimeIndex`,`AuraInterruptFlags`,`ProcFlags`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`RangeIndex`,`StackAmount`,`EquippedItemClass`,`EquippedItemSubClassMask`,`EquippedItemInventoryTypeMask`,`Effect1`,`Effect2`,`Effect3`,`EffectDieSides1`,`EffectDieSides2`,`EffectDieSides3`,`EffectRealPointsPerLevel1`,`EffectRealPointsPerLevel2`,`EffectRealPointsPerLevel3`,`EffectBasePoints1`,`EffectBasePoints2`,`EffectBasePoints3`,`EffectMechanic1`,`EffectMechanic2`,`EffectMechanic3`,`EffectImplicitTargetA1`,`EffectImplicitTargetA2`,`EffectImplicitTargetA3`,`EffectImplicitTargetB1`,`EffectImplicitTargetB2`,`EffectImplicitTargetB3`,`EffectRadiusIndex1`,`EffectRadiusIndex2`,`EffectRadiusIndex3`,`EffectApplyAuraName1`,`EffectApplyAuraName2`,`EffectApplyAuraName3`,`EffectAmplitude1`,`EffectAmplitude2`,`EffectAmplitude3`,`EffectMultipleValue1`,`EffectMultipleValue2`,`EffectMultipleValue3`,`EffectMiscValue1`,`EffectMiscValue2`,`EffectMiscValue3`,`EffectMiscValueB1`,`EffectMiscValueB2`,`EffectMiscValueB3`,`EffectTriggerSpell1`,`EffectTriggerSpell2`,`EffectTriggerSpell3`,`EffectSpellClassMaskA1`,`EffectSpellClassMaskA2`,`EffectSpellClassMaskA3`,`EffectSpellClassMaskB1`,`EffectSpellClassMaskB2`,`EffectSpellClassMaskB3`,`EffectSpellClassMaskC1`,`EffectSpellClassMaskC2`,`EffectSpellClassMaskC3`,`MaxTargetLevel`,`SpellFamilyName`,`SpellFamilyFlags1`,`SpellFamilyFlags2`,`SpellFamilyFlags3`,`MaxAffectedTargets`,`DmgClass`,`PreventionType`,`DmgMultiplier1`,`DmgMultiplier2`,`DmgMultiplier3`,`AreaGroupId`,`SchoolMask`,`Comment`) VALUES +(64748,1,0,384,0,0,0,0,131080,0,0,0,0,0,1,0,0,101,0,0,80,80,28,1,0,-1,0,0,6,0,0,1,0,1,'0','0','0',-11,0,-11,0,0,0,1,0,0,0,0,0,0,0,0,87,0,0,0,0,0,'0','0','0',1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16777829,0,0,0,15,0,0,0,0,0,0,'1','1','1',0,32,'Item - Death Knight T8 Tank 4P Bonus'); diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 895dc9ab4b7..a7fdb04e7b7 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3238,6 +3238,9 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->EffectDieSides[0] = 0; // was 1, that should probably mean seat 0, but instead it's treated as spell 1 spellInfo->EffectBasePoints[0] = 52391; // Ride Vehicle (forces seat 0) break; + case 64745: + spellInfo->EffectBasePoints[0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit) + break; case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h index 4c2c1936993..4434ed36645 100755 --- a/src/server/shared/Utilities/Util.h +++ b/src/server/shared/Utilities/Util.h @@ -73,7 +73,7 @@ inline uint32 secsToTimeBitFields(time_t secs) double rand_norm(void); /* Return a random double from 0.0 to 99.9999999999999. Floats support only 7 valid decimal digits. - * A double supports up to 15 valid decimal digits and is used internaly (RAND32_MAX has 10 digits). + * A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits). * With an FPU, there is usually no difference in performance between float and double. */ double rand_chance(void); |