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-rw-r--r--src/game/Object.cpp7
-rw-r--r--src/game/Object.h2
2 files changed, 8 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 69a286289b3..0923af41ffe 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1695,6 +1695,13 @@ void WorldObject::SetMap(Map * map)
m_currMap = map;
}
+void WorldObject::ResetMap()
+{
+ ASSERT(m_currMap);
+ ASSERT(!IsInWorld());
+ m_currMap = NULL;
+}
+
Map const* WorldObject::GetBaseMap() const
{
ASSERT(m_currMap);
diff --git a/src/game/Object.h b/src/game/Object.h
index c44dd4fd65c..15bc7fcd003 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -529,10 +529,10 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void SendPlaySound(uint32 Sound, bool OnlySelf);
virtual void SetMap(Map * map);
+ virtual void ResetMap();
Map * GetMap() const { ASSERT(m_currMap); return m_currMap; }
Map * FindMap() const { return m_currMap; }
//used to check all object's GetMap() calls when object is not in world!
- virtual void ResetMap() { assert(m_currMap); m_currMap = NULL; }
//this function should be removed in nearest time...
Map const* GetBaseMap() const;