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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp111
1 files changed, 58 insertions, 53 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 734a08dabcc..1f55461f6fc 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -125,78 +125,83 @@ class ScriptRegistry
}
}
- if (is_script_database_bound<TScript>::value)
+ AddScript(std::integral_constant<bool, is_script_database_bound<TScript>::value>{}, script);
+ }
+
+ // Gets a script by its ID (assigned by ObjectMgr).
+ static TScript* GetScriptById(uint32 id)
+ {
+ ScriptMapIterator it = ScriptPointerList.find(id);
+ if (it != ScriptPointerList.end())
+ return it->second;
+
+ return NULL;
+ }
+
+ private:
+
+ // Adds a database bound script
+ static void AddScript(std::true_type, TScript* const script)
+ {
+ // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
+ // through a script name (or similar).
+ uint32 id = sObjectMgr->GetScriptId(script->GetName());
+ if (id)
{
- // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
- // through a script name (or similar).
- uint32 id = sObjectMgr->GetScriptId(script->GetName());
- if (id)
+ // Try to find an existing script.
+ bool existing = false;
+ for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
{
- // Try to find an existing script.
- bool existing = false;
- for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
+ // If the script names match...
+ if (it->second->GetName() == script->GetName())
{
- // If the script names match...
- if (it->second->GetName() == script->GetName())
- {
- // ... It exists.
- existing = true;
- break;
- }
+ // ... It exists.
+ existing = true;
+ break;
}
+ }
- // If the script isn't assigned -> assign it!
- if (!existing)
- {
- ScriptPointerList[id] = script;
- sScriptMgr->IncrementScriptCount();
-
- #ifdef SCRIPTS
- UnusedScriptNamesContainer::iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
- if (itr != UnusedScriptNames.end() && *itr == script->GetName())
- UnusedScriptNames.erase(itr);
- #endif
- }
- else
- {
- // If the script is already assigned -> delete it!
- TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
- script->GetName().c_str());
-
- ABORT(); // Error that should be fixed ASAP.
- }
+ // If the script isn't assigned -> assign it!
+ if (!existing)
+ {
+ ScriptPointerList[id] = script;
+ sScriptMgr->IncrementScriptCount();
+
+ #ifdef SCRIPTS
+ UnusedScriptNamesContainer::iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
+ if (itr != UnusedScriptNames.end() && *itr == script->GetName())
+ UnusedScriptNames.erase(itr);
+ #endif
}
else
{
- // The script uses a script name from database, but isn't assigned to anything.
- TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
+ // If the script is already assigned -> delete it!
+ TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
+ script->GetName().c_str());
- // Avoid calling "delete script;" because we are currently in the script constructor
- // In a valid scenario this will not happen because every script has a name assigned in the database
- UnusedScripts.push_back(script);
- return;
+ ABORT(); // Error that should be fixed ASAP.
}
}
else
{
- // We're dealing with a code-only script; just add it.
- ScriptPointerList[_scriptIdCounter++] = script;
- sScriptMgr->IncrementScriptCount();
+ // The script uses a script name from database, but isn't assigned to anything.
+ TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
+
+ // Avoid calling "delete script;" because we are currently in the script constructor
+ // In a valid scenario this will not happen because every script has a name assigned in the database
+ UnusedScripts.push_back(script);
+ return;
}
}
- // Gets a script by its ID (assigned by ObjectMgr).
- static TScript* GetScriptById(uint32 id)
+ // Adds a non database bound script
+ static void AddScript(std::false_type, TScript* const script)
{
- ScriptMapIterator it = ScriptPointerList.find(id);
- if (it != ScriptPointerList.end())
- return it->second;
-
- return NULL;
+ // We're dealing with a code-only script; just add it.
+ ScriptPointerList[_scriptIdCounter++] = script;
+ sScriptMgr->IncrementScriptCount();
}
- private:
-
// Counter used for code-only scripts.
static uint32 _scriptIdCounter;
};